Bugged Wand impossible T0 roll.
Ran a few maps today and found what I thought to be an amazing wand! I thought to myself when I ID'd it "Oh man I have never seen a wand roll that much lightning damage before, and it has an open prefix for spell damage!" So I went to Cata to put on spell damage and... well... bear in mind this wand does have open prefix's and suffix's I can craft on other mods such as cast speed or flat lightning damage to spells. so my question is... since a T1 lightning damage roll on a wand is only 75-79 how does this wand have 95% did it roll lightning and spell damage that somehow got rolled into the lightning? HOW IS THIS POSSIBLE? help? Last bumped on Aug 16, 2017, 4:42:19 PM
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You can get increased lightning damage as a suffix and affix.
The game combined both into one mod. |
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Good point about the lightning damage, however, that still doesn't explain why I can't roll spell damage onto it does it? I know they have changed some rare mods recently and so I might not be up to speed. To reiterate and be clear, the wand still has an open prefix and I can craft on other prefix's but spell damage is blocked.
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Increased spell dmg is most likely blocked by "+X maximum Mana".I'm not 100% sure on that though.
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having problems too the prophecy wand can't roll increased spell damage, it says already has a mod of this type. The serpent can roll the increased spell damage though
I can roll more fire lightning or cold on it though.. Last edited by Oxytropis#0452 on Aug 15, 2017, 10:36:42 PM
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This is working as intended but rather obscure ingame and the relevant information was only in one manifesto, not the patch notes:
Manifesto link " Consequently: * You can have both a prefix (maxed at 79%) and suffix (maxed at 30%) of a certain element, they combine in the display. * If you have any elemental increase prefix, you can't craft the spell damage prefix. * You often can't know what is what by just looking at the stats, you have to use the bench and see how the crafting options react. |
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thank you for the info aRTy42 they should make this clearer in game I'm sure this is going to vex quite a few ppl
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Yes. It does.
I personally love the new 3.0 mods and these elemental mods in particular (including their rules), but I hate that mods still combine or simply display unrecognisably and that hybrid mods became even more of an issue. Last edited by aRTy42#1524 on Aug 15, 2017, 11:25:48 PM
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Thanks everyone for clearing this up for me. I missed the inclusion of the bigger ele mods that blocked the spell damage.
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