Race Event 21: Cutthroat

Started 8 years ago at 11:00 pm, June 5th 2017 GMT-04:00
Ended 8 years ago at 12:00 am, June 6th 2017 GMT-04:00

Rules

  • Drop equipped items on death:Items are dropped on death.
  • Instance invasion:Allows you to select other people's instances in the instance manager.
  • Harsh death experience penalty:Increases the death experience penalty by 30% on all difficulty levels.
  • Hostile by default:Non-partymembers are hostile by default when you are not partied.
  • Death penalty awarded to slayer:When killing a player, their death penalty is awarded to the player doing the killing.
  • Increased player caps:Doubles player capacity in non-town instances. Does not increase the party size.
  • Solo:You may not party in this league.
League has ended

Ladder

Export CSV
Rank Account Character Class Level Experience
1 alamwr Witch 24 2007412
2 PutaNocheMaria Shadow 21 1249029
3 TheseUsedToBeFun Shadow 21 1184295
4 YYY_MiningMines Shadow 21 1139835
5 fdsfsafsafsfsd Marauder 21 1090558
6 Cutt_Hiei Witch 20 1025935
7 BurnsWhenIHaveSex Marauder 20 926658
8 lifisplayingarcmines Shadow 19 779939
9 Terrorrrrr Shadow 19 755902
10 AkagiYukina Ranger 19 747085
11 luckyshn Shadow 19 713090
12 MradPowerBottom Witch 19 702043
13 fuckingkillmeagain Marauder 19 685171
14 fcjhfgherhs Shadow 19 685171
15 Rose_R Templar 18 658864
16 IlikoRace Templar 18 652564
17 PLSNOLOOTME Shadow 18 632786
18 blah_enslaver_sdlkfjad Shadow 18 603801
19 NoRewardsCookieSad Templar 18 600000
20 cuttiefourlyfe Witch 18 599460
This event is part of the Beta Events Schedule. You can read more about this schedule here.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Cutthroat events do not award prizes.

Active Mods
The following league mods are active during this event:
  • Cutthroat: Players can invade each others' instances (ctrl+click on the entrance to an area), and are always hostile to one another. Players drop items (except gems and flasks) on death, and lose experience to their killer. Leaving areas takes 5 seconds and the grace period upon entering an area is shortened to 20 seconds.
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Last bumped on Jun 6, 2017, 12:10:22 AM
Why is it in every fucking ARPG PvP is frowned upon? There aren't even any rewards. It's like saying oh hey pvpers, here's that race you wanted. Oh btw, your time on our game is irrelevant so there's no reward. enjoy! O_o
SSF, because Path of Trade RMTers and bots suck.
Kinda was hoping there would be some reward since this is my fav race but still glad to get to kill some peeps xD
Wtf really no prize? Not even a beta key rofl :D Real shame would of been fun to see the top spot being fought over and people trying to farm quick in side areas lol.
I'm guessing that no prizes are awarded to encourage players to engage with the event (cutthroat), rather than race for experience and avoid engaging other players.
no possible rewards? welp, guess it's off to bed?
"
Vinifera7 wrote:
I'm guessing that no prizes are awarded to encourage players to engage with the event (cutthroat), rather than race for experience and avoid engaging other players.


Could be top players by kills
pvp loooooooool
"
Vinifera7 wrote:
I'm guessing that no prizes are awarded to encourage players to engage with the event (cutthroat), rather than race for experience and avoid engaging other players.

That's exactly why we've been asking for a ranking based on the number of kills, not experience.
Last edited by Nelfor#0783 on Jun 5, 2017, 10:12:44 PM
It's cute how this game gets described as "hard core"
It would be kind of neat to reward for most kills or something, to reward participating. Maybe have a weight or something for kills in further zones while kills in early zones only count for a small bit, or something like that. A scoring system basically.

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