[2.5]Facebreaker Crit semi-RT Icecrash Assasin [SC]
0. Intro Disclaimer: casual, non-meta, just for fun build. This build is my own point of view and I may be wrong in different aspects of mechanics so feel free to change it the way you feel and tell me my mistakes. :) Still working on it. Also, sorry for spelling mistakes, english is not my native language. 1. The idea For tl;dr watch this showcase. This build started in Talisman league, when I saw this awesome Rigwald's Curse talisman and decided I want to make a facebreaker build, officially my first because other failed in leveling process. So basically this talisman is enabling claw passives for unarmed advantage, and I can inflict critical strikes with Facebreakers. But my accuracy was super low(about 70%) - so when I hit, I hit hard. I played a bit with this build, did lab and abandoned it, because of new league. Then came Breach league and I saw Lycosidae shield. And it was perfect for my build. Now I'm always hiting the target and hiting hard. 2. Levelling Originally I started this build as Viper Strike but it didn't work. I recommend using another phys skill with claws and then change it to facebreakers. Passives: priorities HP, then damage. Crits last. 3. End game skill tree and bandits Skill Tree Bandits: Oak - Kraityn\Kill - Alira 4. Skill gems setups Main skill: 4L: Ice Crash + Faster Attacks + Melee Phys Dmg + Added Fire Dmg 5L: + Concetrated Effect 6L: + Increased AOE/Crit Movement: Shield Charge + Faster Attacks + Melee Phys Dmg Counterattack: Riposte + Added Fire Dmg + Melee Phys Dmg + Conc Effect Auras: Hatred - Blasphemy + Assasin's/Enfeeble. Other: Blood rage(frenzy charges) + Increased Duration. Summon Ice Golem. CWDT + Immortal Call. 5. Gearing
Mandatory
This is build-enabling uniques:
Recommended
For more crits: For more dmg: Rings: Resistances, Life, Phys Damage. Jewels: Attack speed, area damage, life.
Current
Slowly getting steel rings like this :) 6. Videos
Spoiler
7. Outro Still have a lot work to do, but build is working now and I'm happy with it. Doing up to T9 maps, bosses are hard but doable. This is not meta build and it feels a bit clunky but I like it anyway. Not HC-viable because of low HP and it's pretty hard to max resist with so many uniques. Sorry for kinda low level, but I don't have much time lately but I wanted to share this build idea anyway. :) Last edited by xdreams on Feb 22, 2017, 4:06:17 AM Last bumped on Feb 22, 2017, 4:04:18 AM
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