Make lab enchants transferable? <( o . o ( < )

I was just thinking... wouldn't it be cool if you guys make it so you can seal/transfer enchantment? Like add a new type of currency that has a rare chance to drop in lab that can do that?
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Last bumped on Feb 17, 2017, 11:01:50 AM
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Or maybe a vendor recipie would as well. Sell some currency and the enchanted and unenchanted item. Then it just saps them
Honestly, I don't think it's a good idea. Sounds good on paper, but lab enchants should stay in lab. If you want an item enchanted, do the lab or buy item with needed mods and enchant.

On second thought, most I would agree with is making them character bound. Keep the skull in inventory but don't allow it to be put in stash/traded with players. Have it NPC for a Scour->Regal->Chaos->Divine maybe.
Any form of lab enchants being transferable would have to have a pretty hefty price tag. Otherwise all you want is to rip off the people who farm lab all day for a profit because you got a good enchant on the wrong base and can easily just hand it over to the right base and make it op without paying the time/money cost.
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Hmmm, OP should have specified if he's suggesting removal and sealing of enchant on item, or transferring the skull itself. Cause I understood OP was talking about the Skull, and first reply was about transferring enchant from item to item, which I'm 100% against.
transferable no! simple as that xD
be able to remove them yes xd
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satanttin wrote:
transferable no! simple as that xD
be able to remove them yes xd


Err, you can actually remove them, by enchanting on top of them.
you guys know it will be 200 uber izaro kill challenge right?

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