[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
News
3.14 PATCHNOTES AND UPGRADE
Build Highlights
Optional
T16 Guardian of the Minotaur, Necromancer https://youtu.be/Ue53yxhbHbQ T16 Game-play, Necromancer https://youtu.be/EXcYZmV8y5s Flame & Ice Golem Elementalist *NEW* https://youtu.be/R9wHfmYWzLo?t=77
INTRODUCTIONS
This is very detailed guide to Golemancy and Necromancer class in general. It will try to explain all gameplay mechanics easily and understandably so that build can be easily customized to readers own taste. Necromancer is one of the hardest but most rewarding classes to play with and has multiple ways to balance between damage, survival and party support role.
PROS & CONS
Pros
Cons
HALL OF FAME (LVL 100 PLAYERS WITH THIS GUIDE)
PURE LIFE OR HYBRID?
Minions nodes and lots of jewel sockets are focused on area that has less HitPoint (HP) than Energy Shield (ES) nodes around it. Also much of the gear that summoners usually want to use are ES based. When going hybrid EHP (Effective Hip Points, HP + ES) can be boosted by both, HP and ES from items equipped. This results in more total EHP than with going for only HP or ES. Having high EHP total usually gives enough buffer to take one big hit from boss and move to better location before next hit comes. Life based summoner builds of course work, but they are better using Summon Raging Spirits as their main skill. Stacking life means usually also stacking strength and then "The Baron" is best item to boost minions physical damage.
SURVIVING CHAOS DAMAGE
Stacking Chaos resistance on hybrid build is extremely important as Chaos damage will bypass Energy Shield and hit lower life part directly. Build can get it from several sources :
If build reaches +20% Chaos resistance, its acceptable as safe with 2000-2500 HP buffer. When looking for rare items, always try to find ones which have even some chaos resistance in them.
ITEM
REQUIRED GEAR
Anima Stone Anima Stone gives 2x extra Golems :
Important Anima Stone can be bought by selling to vendor :
So don't buy overpriced Anima Stone from trade. Primordial Might Primordial Might changes Golems behavior to be more aggressive and they will attack enemies farther from you. This increases clear speed and survivability. The damage boost after summoning Golems is not very useful, but the increased life line is good. Primordial Harmonies Primordial Harmonies are best "Primordial" Jewels to stack for extra Golem from Anime Stone. More should be used later, but they wont gives extra Golems anymore. First line affects only how often the Golems themselves can be resummoned by player, so it's not very important. Second line lowers Golems internal skills cooldown. Golems "Magma Ball" skill has 6 second cooldown and 5-6x Harmonies with 40-45% "Golems have increased Cooldown Recovery Speed" lower the cooldown to around 2 second which is the length of casting animation needed for Golems to complete casting their orbs. This lets Golems cast new orb as soon as earlier cast is finished, and is perhaps most important line when choosing Harmonies. 40-45% values are optimal for endgame. Third line increase Golems damage by up to 20% per Harmony. Very useful line and 19-20% values are optimal for endgame. Last line is static and gives Golems 2% regen per second. Stacking above 10% regen per second makes Golems almost immortal. Clayshaper Clayshaper is builds main-hand weapon and gives extra Golem. Shield with block chance applied to spells (Defensive) Shield will apply block chance to spells and helps surviving boss fights. Victarios Charity (Offensive) Victario's Charity gives minions block chance and different kind of charges for damage boost. Leaves Character with lower block chance but boosts minions damage massively.
NECROMANTIC AEGIS AND VICTARIOS CHARITY
Necromantic Aegis With Necromantic Aegis keystone passive we use the shield, but give its benefits to our minions. So Minions get :
Power Charges For Minions Power charges give minions 200% increased critical strike chance per power charge. Minions have maximum of 3 per charge type, so Power charges give them 600% increased critical strike chance in total. Frenzy Charges For Minions Frenzy charges give minions :
per power charge. Minions have maximum of 3 per charge type, so Frenzy charges give them 45% attack and cast speed, 12% more minion damage and 15% movement speed in total.
MY GEAR
Gear Jewels
GEAR RECOMMENDATIONS
HELMET
Any rare Elder Energy Shield helmet Recommended
The Vertex
ARMOUR
Skin of the Loyal Recommended
Vis Mortis (Legacy)
Very good offensive Armour if standard if you have legacy variant with +1 Spectre. New variant is not worth using over Skin of the Loyal. Any rare Energy Shield armour
Loss of extra level of Gems lowers Golems damage and health
BELT
Crystal Belt
BOOTS
Rare boots with +1 Spectre level Recommended
Bones of Ullr
GLOVES
Any rare Energy Shield Gloves
AMULET
Presence of Chayula Recommended
Best amulet for the build, but costs a lot. Citrine Amulet
RINGS
Prismatic Ring Recommended
Unset Ring Recommended
Two-Stone Ring
FLASKS
Rumi's Concoction
Life Flask - Bleed
Life Flask - Burn
Mana Flask - Freeze
Mana Flask - Curse
Optional 5th flask Kiara's Determination
JEWELS
Ghastly Eye jewel
Chance to blind and taunt work only on minions "melee" hits, so no triggers from spells. Tukohama Vanguards are both casters and melee based, so they can trigger both blind and taunt which are both very powerful additions to defense. You can replace one "Promordial Harmony" with "Ghastly Eye" jewel and see how you like it.
ENCHANTMENTS
Helmet With "+30% (insert curse name) curse effectiveness" enchantment and level 4 "Enhance" Gem gives insane boost to curses that gain something from quality in them. Gloves Any non-enchanted gloves can be enchanted in labyrinth with extra functional line just like boots and helmets. Build uses specific enchantment called "Of Reflection", which summons extra minion when character is dealt damage. The extra minion works as decoy and takes away lot of mobs attention. The enchantment can be gained from labyrinths and each difficulty gives bit better one. The levels of Enchantment are :
Better version of enchantment just gives more health for clone, so "Decree of Reflection" should be enough for build.
ANIMATE GUARDIAN GEAR
More about "Animate Guardian" in GEMS -> 1 Link Animate Guardian
GEMS
Offence 6 Link Flame Golems Socketed : Armour
FLAME GOLEM
Flame Golem Golems level increases their damage and life, and is their most important stat Spell Echo Golems cast spells twice instead of one time. When you summon Golem, it will summon 2x Golems per cast. Greater Multiple Projectiles Golems shoot 5 projectiles instead of 1. Lowers damage per projectile but increases clear speed. Minion Damage Golems most important Damage boost. Boosts also Burning damage they do. Combustion Combustion lets Flame Golems ignite enemies and apply -20% fire resistance debuff on enemies once they are ignited. The debuff greatly boosts Tukohama Vanguard Specters damage as the debuff is global. Empower Golems get 1 extra level per Empower level, which adds damage and life. Don't use Empower until it is at least level 3. Use "Fire Penetration" Gem until then
ALTERNATIVE GEMS WHILE LEVELING
Fire Penetration As high level "Empower" costs a lot, you can run "Fire Penetration" instead. It gives Golems more damage while penetrating enemies fire resistance. Feeding Frenzy Without "Primordial Might" Golems won't have aggressive AI. While collecting currency for Might you can use "Feeding Frenzy" to enable their agressive AI and make then attack further. "Combustion" can be replaced if you want to stay in colors. 4 Link Specters Socketed : Helmet
SPECTERS (USING HELMET WITH MINION- AND BURNING DAMAGE)
Raise Specter We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone. The gem adds 3rd Spectre when it is at level 25, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS. Elemental Focus Support Boosts Specters damage. Specters are simply applying "burn" as status and not trying to ignite so it works. Multiple Totems support Specters can cast multiple totems. Boosts damage and clear-speed. Elemental Army Support Gives Specters more resistances and helps to keep them alive. Boosts also their damage. Socketed : Helmet
SPECTERS (USING GENERIC HELMET)
Raise Specter We use Specters called "Tukohama Vanguards". The Specters are melee type themselves, but cast totems that deal high elemental damage. Linked gems are just boosting the totems damage and leaving the melee aspect of Specters alone. The gem adds 3rd Spectre when it is at level 25, so the gem should be upgraded at some point by either trading or corrupting it with "Vaal Orbs". More info about Tukohama Vanguards and other Specters can be found in LEVELING -> DIFFERENT MINIONS AND HOW TO USE THEM -> SPECTERS. Elemental Army Support Gives Specters more resistances and helps to keep them alive. Boosts also their damage. Minion Damage Boosts Specters damage. Multiple Totems support Specters can cast multiple totems. Boosts damage and clear-speed. 4 Link Winter Orb Socketed : Gloves
Winter Orb
Winter Orb "Channeling" Spell that casts projectiles with cold damage. Casts any spell linked to it with "Cast while Channeling" support gem. Can be leveled to 20/20 as mana cost is same on each level. Winter Orb hits enemies with cold damage. This will trigger : Elemental Equilibrium - "Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements" Which means that when we hit enemies with lightning damage, enemies get +25% to lightning resistance for next hit we will make to them, but will lose -50% fire and cold resistance for 5 seconds. Our Golems make pure fire damage, so they get big damage boost for 5 seconds. Minions DON'T trigger Elemental Equilibrium so the -50% fire resistance will remain for full 5 seconds Cast While Channeling Support Will link to Skills that are "Channeled" and will cast all spells linked to the main skill while its channeled. Desecrate Creates pile of corpses on the ground. The corpses are used by offering skill linked next on the cast while channeling chain. Bone Offering Offering will consume corpses created with "Desecrate" and gives minions high block chance. With Necromancers Ascendancy point called "Mistress Of Sacrifice" taken, offering will affect also you at 25% of the full effect and helps surviving boss damage. 2 Link Phase Run Socketed : Main-hand
PHASE RUN
Phase Run Movement skill that boosts your movement speed and lowers enemies aggressiveness towards you. Level as high as "Dexterity" stat allows. Increased Duration Support gem that makes Phase Run last lot longer. Defence 2 Link Cast When Damage Taken Socketed : Off-hand
Convocation
Cast when Damage Taken Casts linked spell Gems automatically when enough damage is taken. Level must be left to 1 to let us cast all linked skills at first hit taken. Convocation Convocation teleports all minions instantly around you. This gives enemies extra targets and provides meat-shields around you to absorb projectiles. Level should be left to 1 to work with Cast When Damage Taken 1 Storm Brand Casts orb that triggers "Elemental Equilibrium" on enemy automatically. Very helpful with keeping DPS up when it's not possible to stop to cast Winter Orb. Level should be left to 8 to work with Cast When Damage Taken 1 4 Link Temporal Chains Socketed : Boots
TEMPORAL CHAINS
Temporal Chains Curse that makes enemies move and attack / cast slower. Can be boosted to max -75% speed without any curse nodes. MOST IMPORTANT single defense skill so try to raise its effect as soon as possible. Elemental Weakness Curse that drops enemies Elemental Resistances. Enemies will take more damage from Elemental spells and attacks. Blasphemy Makes "Temporal Chains" and "Elemental Weakness" curses to work as aura surrounding us. Area gets boosted by aura nodes from skill tree and quality gives 10% effectiveness to curse. Enhance Increases linked skills (Temporal Chains & Elemental Weakness) quality by 8% per level. Each 8% in quality gives Temporal Chains 4% extra slow and Elemental Weakness effect by 2% lower resistances. at level 5 it gives 32% more quality which adds 16% more effect adding to 56% slow. When all Gems are placed on "+1 level to socketed gems" corrupted "Bones Of Ullr", they get +1 level so "Enhance" becomes lvl 5. Adding 40% more effectiveness (30% from helmet enchantment / 25% from Occultist Ascendancy and 10% from Blasphemy) we get 56% * 1.4 = 78.4%. Maximum effect without wasting skill points on curse effectiveness. 1 Link Animate Guardian (Safest to use with "Necromancer" Ascendancy only) Socketed : Unset Ring
ANIMATE GUARDIAN
Animate Guardian Animate Guardian is minion which can be equipped with player chosen gear. Its main role is not dealing damage, but :
You lose all gear it has if it dies, so to avoid its dying, it should not be used before its level 19-20. Without any defensive support gems, Animate Guardian is in real danger of dying if used too soon or at too high level boss. I recommend testing it's durability slowly once you reach gem level to equip it. Recommended items for slots are :
HELMET
Any rare helmet with "Nearby enemies have -9% fire resistance" Best Choice
ARMOUR
Grutkhul's pelt Best Choice
Zahndethus' Cassock
GLOVES
Southbound Best Choice
BOOTS
Victario's Flight Best Choice
2 HANDED WEAPON
Kingmaker Best Choice
Dying Breath
Discipline Socketed : Main-hand Aura that gives extra Energy Shield. Should be as high level as possible for best survivability. You can change "Discipline" gem later to "Vaal Discipline" as it's direct upgrade with extra function.
PASSIVES
Leveling Alternative Class Easiest way to level Elementalist is to level as Necromancer and at about level 80 change Ascendancy class. This can be done by removing all Necromancer Ascendancy nodes and then running first labyrinth again.
FLAME & ICE GOLEM -ELEMENTALIST
ELEMENTALIST Benefits compared to Necromancer - Highest damage - Status immunity (freeze, chill, burn, shock & bleed[requires specific boots]) - Blinded enemies (50% chance to evade melee attacks) - Taunted enemies (less chance to attack you) - Ice Golems are almost instantly on target drawing aggro to them - Can swap status removal flasks to other types - Not worrying about any ailments makes playing maps very relaxing - More freedom of choice as Desecrate + Offerings are not mandatory - Big Energy Shield regen from Stone Golem and Zealot's Oath and physical damage taken reduction from Stone Golem - Lots of physical damage reduction from Chaos Golem - Can chance Flame <-> Ice Golems ratio depending on situation Weaknesses compared to Necromancer - Boots for bleed immunity are expensive - No block chance Scores (1-5, higher is better) - Total damage : 4 - Single target damage : 4,5 - Defense : 4 Skill-tree https://tinyurl.com/y2lboqb5 Path Of Building - Community fork https://pastebin.com/ynXhiFsm
Alternatives
ALTERNATIVE FINAL TREE AS NECROMANCER WITHOUT BLOCKING
NECROMANCER Benefits compared to Elementalist - Easiest to play - Cheapest to gear - Deals more damage than block variant - Faster minions than block variant Weaknesses compared to Elementalist - Less defenses than shield using Necromancer Scores (1-5, higher is better) - Total damage : 4.5 - Single target damage : 5 - Defense : 3.5 Skill-tree https://tinyurl.com/yyzgnd9k
Path Of Building - Community fork https://pastebin.com/rFfjbDu7
DEFAULT NECROMANCER FOR COMPARISON
NECROMANCER Benefits compared to Occultist or Elementalist - Easiest to play - Cheapest to gear - High chance to block - Deals most single target DPS - Tankiest Specters with "Soul Weaver" - Offerings affect you - 50% faster Convocation Weaknesses compared to Elementalist - Average clear-speed Scores (1-5, higher is better) - Total damage : 4 - Single target damage : 5 - Defense : 4 Bandits
Ascendancy
Pantheon
Use for stun immunity before getting "Presence Of Chayula" amulet
Use for dodge and chain immunity after getting "Presence Of Chayula" amulet
Burning ground immunity makes map mods lot easier Skill Tree Online-Skill Tree https://tinyurl.com/y4vc6924 Path Of Building - Community fork https://pastebin.com/rb0Uf8M6 "Path of Building - Community fork" is great offline tool that can import characters data if they are public. This tool is only ways to really calculate minions damage as tooltip doesn't show even estimate. https://pastebin.com/jmE0FG8y
3.8.0 LEAGUE SPECIFIC = ANOINTMENTS
GOLEM COMMANDER Let's skill-tree to be connected from near mid-left jewel socket to "Fearsome Force" and disconnected from Jewel socket over "Lord of the Dead" to "Death Attunement". Saves 5 points from skill-tree. Azure Oil + Silver Oil + Golden Oil GRAVEPACT Huge DPS boost to minion and gives them 5% chance to deal double damage. Azure Oil + Black Oil + Black Oil RAVENOUS HORDE Huge DPS boost to minion and gives them 10% chance to gain onslaught. Verdant Oil + Opalescent Oil + Opalescent Oil
LEVELING
More in post 3#
VIDEOS
More in post 3#
FREQUENTLY ASKED QUESTIONS
More in post 3#
GUILD FOR FLAME GOLEMANCERS (21/150 open)
More in post 3# [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Apr 15, 2021, 1:41:13 PM Last bumped on Aug 1, 2024, 9:35:38 AM
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What makes this build "better" than all the other builds?
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LEVELING
While leveling to use Golems in endgame, its good to use other types of minions as well. Necromancer gets access to 3 very useful minions early in the game and should be using all three until accessing maps :
DIFFERENT MINIONS AND HOW TO USE THEM
ZOMBIES
Zombies are great defense against enemies as they form a wall between you and the threat. Try to place Zombies in items that grant extra levels for Gems and link defensive Gems to them to make them last as long as possible. Links : Raise Zombie -> Minion life -> Fortify -> Minion speed
SUMMON RAGING SPIRITS
Summon Raging Spirit is like homing fireball and flies to enemy. They fight for a while and perish in about 10 seconds when their time runs out. They are instantly replaceable and should be linked with pure damage Gems. Links : Summon Raging Spirit -> Minion damage -> Melee Splash -> Melee Damage -> (Multistrike) -> (Minion Speed) Optional :
SPECTERS
Specters are main damage dealers for this build until the Golems are fully accessible. Using "Desecrate" to get corpse for "Raise Specter" Use "Desecrate" skill manually in certain area to spawn corpse pile with "wanted" corpse on it. You can check corpses if you have "Raise Specter" skill in skill tree by pressing "A" button and hovering mouse over corpses. Once you find "Wanted" corpse, use "Raise Specter" skill on it and repeat using "Desecrate" until you have maximum number of "Wanted" type of Specters out. Useful Specter types and where to find them Flame Sentinels First type of powerful Specters are called "Flame Sentinel"s. They can be found in : Act 3 -> Solaris Temple waypoint. Flame Sentinels :
Links : Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile -> Optional : (Minion Damage) -> (Controlled Destruction) Tukohama Vanguards Second type of powerful Specters are called "Tukohama Vanguard"s. The actual Vanguards are melee type, but they cast totems that deals the main damage. They can be found in : Act 6 -> Coast waypoint. Tukohama Vanguards :
Links : Raise Specter -> Minion Damage -> Elemental Army Support -> Multiple Totems support -> Optional : (Elemental Focus) -> (Burning Damage) Solar Guards Third type of powerful Specters are called "Solar Guard"s. They can be found in : Act 8 -> Solaris Temple waypoint. Solar Guards are fire projectile based casters.
Links : Raise Specter -> Elemental Army Support -> Spell Echo -> Greater Multiple Projectile -> Optional : (Minion Damage)-> (Controlled Destruction)
PRIORITIES WHILE LEVELING
Maximizing Minions Regeneration / Life / Resistances Maximizing minions defenses is number one priority from the point that this build starts. Minions don't have any health regeneration or life leech at start and will die all the time. It's very frustrating to raise half of the army after every fight, so we raise minions regeneration up to 12,5% at which point they very rarely die even in boss fights. Regeneration
Resistances
Maximizing Minions Numbers More minions mean more damage but also more targets for enemies to hit. This increases defense for Necromancer and each minion individually. Summon Raging Spirits have always 20x maximum number. Zombies and Specters number :
Maximizing Minions Damage Minions damage is essential to finish bigger fights quickly, but should never be obtained by sacrificing minions defenses. Chaos Resistance Chaos damage penetrates Energy Shield and does damage straight to Health. Usually chaos damage found in acts or maps is very low and not life threatening if being careful in areas that have chaos damage monsters. Still try to get chaos resistance on rings and amulet to help with potential chaos damage spikes.
ASCENDANCIES
Swap "Commander of Darkness" later for "Plaguebringer" when you can cap elemenetal resistances even without it.
BANDITS
Kill all for 2 passive skill points
LEVELING SKILL TREE AND GEAR
STEP 1 - INCREASING MINIONS DEFENSES
Online skill-tree https://tinyurl.com/y65jq9v4 Path of Building - Community fork https://pastebin.com/We7Mk8D1
Items to get :
Skills to get (for leveling) :
STEP 2 - MAXIMIZING MINIONS DEFENSES
Online skill-tree https://tinyurl.com/y65jq9v4 Path of Building - Community fork https://pastebin.com/X0WLz7g1
Items to get :
STEP 3 - MAXIMIZING OWN DEFENSE
Online skill-tree https://tinyurl.com/y5y3ry7o Path of Building - Community fork https://pastebin.com/HdFeeHAF
CHOICE BETWEEN DEFENCE OR OFFENCE When reaching level 50 you have choice between defense or offence. Defense (Recommended, default guide option) Drop Necromantic Aegis to equip shields bonus to yourself. Game-play is very safe as you can keep block chance high and block most of attacks. Casting "Bone Offering" boosts chance to Block even higher. Great shield to equip at level 54 is called "Daresso's Courage". Later you can upgrade to it to rare shield with "XX of Block Chance applied to Spells" and high energy shield. Offence Keep Necromantic Aegis and equip "Victario's Charity" at level 50. This boosts minions damage massively but leaves you with almost no chance to block or evade attacks. Game-play is faster but requires lot more kiting and situational awareness to survive. Casting "Flesh Offering" boosts minions and your speed even higher. Items to get :
STEP 4 - PREPARING FOR SKIN OF THE LOYAL AND FLAME GOLEMS
Online skill-tree https://tinyurl.com/y6qabp7f Path of Building - Community fork https://pastebin.com/TwvaT2M2
Items to get :
STEP 5 - PREPARING FOR ENDGAME
Online skill-tree hhttps://tinyurl.com/y4vc6924 Path of Building - Community fork https://pastebin.com/ajHBdHat
Items to get :
VIDEOS
BUILD STREAMERS
https://www.twitch.tv/wonderful247 Timmeh519 aka "Wonderful247" who has been posting to thread for quite some time now. He's pretty new streamer but has very social personality and fun to watch stream. He's an old Diablo 2 -veteran and has already deathless Shaper -kill under belt in League. If you want to see build in action or just like to watch Twitch, feel free to check hes stream ;) Streams at 10 am - 10 pm EST Monday - Sunday Videos T16 Guardian of the Hydra - Necromancer https://youtu.be/RDKpG8DHECg T16 Guardian of the Minotaur - Necromancer https://youtu.be/Ue53yxhbHbQ T16 Map Game-Play - Necromancer https://youtu.be/EXcYZmV8y5s T16 Phoenix Run With Necromancer + Skeletons https://www.youtube.com/watch?v=r6bhrFG_8bU Deathless Uber Elder run as Necromancer https://youtu.be/JlBEiHzhgDw Shaper Boss Fight - Occultist https://youtu.be/c98PJ9b-gIo T12 Elder Boss Fight - Occultist https://youtu.be/3IvVmo2ANAY T16 Guardian of the Chimera - Elementalist 4+1+1 https://youtu.be/mmdyPqALJ5s Uber Atziri - Elementalist 4+1+1 https://youtu.be/k0WtLm6ij2E[/li] Hall of Grandmasters - Elementalist 4+1+1 https://youtu.be/o8grtnYiZnc Shaper Run - Elementalist 4+1+1, 4x TVs and +1 Vis Mortis https://www.youtube.com/watch?v=Cp-PkgFh3zA "LiftingNerdBro" featuring build in hes "top 5" -video https://www.youtube.com/watch?v=zQfYPIslpa0&t=264s 4:20 mark Uber Atziri With Elementalist 4+1+1 mix https://youtu.be/k0WtLm6ij2E Shaper With Elementalist 4+1+1, 4x TVs and +1 Vis Mortis Mix https://www.youtube.com/watch?v=Cp-PkgFh3zA Phoenix Run With Necromancer + Skeletons https://www.youtube.com/watch?v=r6bhrFG_8bU, more info in page https://tinyurl.com/y8whhs76 3.5.0 Hydra boss https://youtu.be/VnYOTplDNjs
OLD VIDEOS
Guardians T16 Guardian of the Chimera https://youtu.be/I7wZBXKl6nI T16 Guardian of the Phoenix https://youtu.be/OvxDp114yUo T16 Guardian of the Hyrda https://youtu.be/wN88I6d5CkA T16 Guardian of the Minotaur https://youtu.be/7hfPYp56b-o died once near the end but was not careful enough. Other Special Bosses Deathless Shaper Run https://youtu.be/QwENO7vJUUw Normal Atziri run https://youtu.be/bQoDxsCh7Vw Breach Lords Breach Lord Tul - 5-Link https://youtu.be/cu5K9Xz1pc8 5-Link as I'm using "Item Quantity" instead of "Fire penetration" Breach Lord Esh - 5-Link https://youtu.be/nzvbSl7csC0 5-Link as I'm using "Item Quantity" instead of "Fire penetration" Breach Lord Xoph - 5-Link https://youtu.be/BVP29v7z5vU 5-Link as I'm using "Item Quantity" instead of "Fire penetration" Breach Lord Uul-Netol - 5-Link https://youtu.be/LPB4f_LnFHY 5-Link as I'm using "Item Quantity" instead of "Fire penetration" Normal Maps Runs T13 Lair https://youtu.be/-MkBe-wphD8 T15 Abyss boss fight with "Fire Penetration" and "Slower Projectiles" test https://youtu.be/trLpLaIz_Gs T14 Shrine boss fight with "Fire Penetraion" https://youtu.be/TN8VycgylPc Tutorials and showcases T13 HighGardens (lvl 23 Golems and non corrupt gear comparison video) https://youtu.be/hBLmoBSCcXA Animate Guardian alone and later with my -75% Temporal Chains. https://youtu.be/qQbWy4GNN0E Makes melee enemies trivial Deathless "Hall Of The Grandmaster" -map run and how to do it https://youtu.be/WXbrNNPYwnY Deathless "Hall Of The Grandmaster" -map run and how to do it, with Spectral Spirits https://youtu.be/ZMzsckElrQg More coming soon
FREQUENTLY ASKED QUESTIONS
HOW TO CRAFT ITEMS?
MINION HELMET
Thanks to "JimmyRuzzle" for the guide! Will be reformatting it with item links later. Crafting instructions: 1. Get iLvl 84 ELDER Hubris Circlet (~15c) (Optional) Buy this with the enchantment you want on it first, or use an Elder Bone Helmet - these bases will be significantly more expensive because of their rarity 2. Get 2-socket Resonators (~1c each) 3. Get these fossils: Bound (more minion/aura mods), Scorched (more fire/less cold mods) (0.5c each) 4. Spam until you get the following mods - Socketed Gems are supported by Level X Minion Damage - Socketed Gems are supported by Level X Burning Damage (NOTE: not Immolate - not useful for this build) - (Preferably) Socketed Gems are supported by Level X Minion Life Other useful mods that have a high chance of rolling: - Nearby Enemies have -9% to Fire Resistance - +X% to Fire Resistance - +X to Level of Socketed Minion Gems - X% reduced Mana Reserved 5. If you're lucky you'll have rolled an Energy Shield mod, if not you may have an open prefix to craft one.
+1 SPECTER BOOTS
Thanks to "Fukurokage" for the guide! Will be reformatting it with item links later. Crafting instruction: 1. Get top-tier, itemlevel (83+ for +30% movement, 86+ for +35% movement) no-elder, no-shaper boots base 2. Get 3-socket Resonator 3. Get these fossils: Dense (no life mods, more armour/ev/es mods), Bound (more minion/aura mods), Pristine (more life mods, no armour/ev/es mods) (optional) 4. Craft quality (probably not worth it) and enchantments using Syndicate and Delve fossils. Explanation: To have maximal chance of getting boots with life, res, movement speed and +1 specters we need to restrict possible mods. We do it in two ways: 1) Fossils (Pristine & Dense): they exclude life, es, ev and armour mods leaving us with very small pool of possible prefixes and suffixes. In general: at this point we can get only res, mana, movement speed, item rarity, stats and some other mods. 2) Itembase: if we use no-elder and no-shaper boots we are restricted only to three prefixes (+mana, +% movement speed and +% rarity). If we decide to use no-es itembase (you can go with two-toned boots to have more res) we drop to two possible prefixes. Why not Elder/Shaper? Q&A below. 3) Fossils (Bound): adds one more possible suffix: +1 Specters 4) Master-crafting: we craft life in the prefix slot While fossil-crafting we are down to: PREFIX: +% movement speed +% rarity of items found (if es-base) +mana SUFFIX: +Int/Dex/Str +% rarity of items found +res (Fire/Cold/Lightning/Chaos) +% increased Stun and Block Recovery -% reduced Attribute Requirements +1 maximum Specters As you can see it is quite easy to hit the right combination of prefix-suffix. Price is not too high (83+ base is under 1c, fossils would be around 10-15c, resonator around 1c). Q&A Why no-Elder / no-Shaper? 1) Bases will be pricier, 2) chance to get the right mods combinations will be lower (Shaper: +1 prefix, +6 suffixes, Elder: +3 prefixes, +4 suffixes). Should I go with Two-toned boots? Two-stoned boots offer higher elemental resistances, but have lower base Energy Shield. If already over-capped or elemental resistances, I would recommend using Sorcerer boots for higher ES. However if you really need to reach the resistances cap, two-toned boots offer good option.
JEWELS
For crafting you need :
(Optional) - Transmutations, Augmentations, Alterations, Regals and Scourings (Exalts, optional) 1. Apply "Transmutation" to make "Cobalt Jewel" magic 2. If you get only 1x line, use "Augmentation" to add another line 3. If you end up with bad lines, use "Alteration" to change the lines 4. If you get only 1x line, use "Augmentation" to add another 5. Once you have 2x good lines (ex. minion damage and fire & cold res) use "Regal" to add 3rd line 6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1. 7. If you end up with good lines, you can use "exalted" to add 4th and final line
LIST OF USEFUL LINES IN JEWELS
Wanted
Useful
Somewhat Useful
OFF-COLOR SOCKETS
You can craft off-color sockets on items using "Grand-master Voricis" "Artisans Bench". In example I'm crafting : 1 Red -> 1 Green -> 1 Blue -> 1 Green Sockets in INT gloves in that order for my "Cast When Damage taken" Links. 1. Force 2 sockets craft (Item will have 2x sockets) 2. Force Red + Green sockets craft (Item will have 1x red and 1x green sockets) 3. Force 3 sockets craft (Item will have 1 Red and 1 Green socket + 1 new random color on item) (Try to get blue one) 4. If you don't get wanted color (Blue) repeat part 1. (Item will have 1 Red and 1 Green sockets on item) 5. If you get wanted color proceed to 4th socket crafting 6. Force 4 sockets craft (Item will have 1 Red and 1 Green socket + 1 wanted color from earlier crafting on item + 1 new random color on item)(Try to get Green one) 7. If you don't get wanted color (Green) repeat part 3.
CRYSTAL BELT
Video tutorial in: Poe Crafting 101 - Crystal Belts https://youtu.be/_5EWLMGvYh8 For crafting you need :
(Optional)
1. Apply "Transmutation" to make "Crystal Belt" magic 2. If you get only 1x line, use "Augmentation" to add another line 3. If you end up with bad lines, use "Alteration" to change the lines 4. If you get only 1x line, use "Augmentation" to add another 5. Once you have 2x good lines (ex. +40 to maximum Energy Shield and +40% to Fire Resistance) use "Regal" to add 3rd line 6. If you end up with bad lines, use "Scouring" to remove lines and repeat from step 1. 8. If you end up with 3x good lines, you can use "Grand-master Toras" "Bowmakers Tool" to add 4th line 8. you can use "exalted" to add 5th and 6th line
LIST OF USEFUL LINES IN BELT
Wanted
Useful
Somewhat Useful
USING VAAL ORBS
Using vaal orbs on uncorrupted item corrupts it, in most cases blocking its modification later on. Corrupting item may however change its original values and add more powerful lines into it. There is high rish / high reward in corrupting item, so be always prepared to buy new one if you lose the original item due to bad corruption.
BONES OF ULLR +1 LEVEL
Corrupting Bones Of Ullrs and aiming for +1 level of socketed items takes both currency and luck. You need about 20x Bones Of Ullrs and 20x vaal orbs to corrupt the wanted modifier. Apply "Armorers Scraps" always to the Bones Of Ullrs you are corrupting as they increase their defense value and cost almost nothing. Don't add jewels or links to boots as they can be added later by using high level master Vorici's crafting bench.
FLAME GOLEM LEVEL 21 AND EMPOWER LEVEL 4
Level extra Gems in your alt weapons slot (accessible by pressing "W"). Even if these weapons are not active, skill Gems linked to them still get experience. Use 2x one handed weapons in these slots with 3 red sockets each. Sockets don't have to be linked. In these sockets put 6x Flame Golem Gems to get 6x chances later to get one of them as lvl 21/20. You can change 1-2 to Empowers if you get one as drop or buy one.
HOW TO KILL BOSSES?
GUARDIANS
EARLY TACTICS
On early levels and non optimal gear / Gems stack Golems health regeneration and life. This is done by remove all Jewels except "Anima Stone" and and Minion resistances ones, and replacing them with "Primordial Harmonies", changing shield to "The Oak" for extra regeneration and if needed replacing "Controlled Destruction" Gem to "Minion Life Support" Gem in Golems links. To Keep Specters alive during the fight, make sure you have summoned them from as high tier area as you can get access to. You can also change one of damage gems to "Minion Life Support" in Specters links. If Animate Guardian is below level 20 don't even try to take it to Guardian fight. Zombies with level below 20 also die in Guardian fights extremely fast.
ENDGAME TACTICS
Chimera Chimera is pretty easy boss and doesn't need much gear swapping. When Smoke phase starts, use both "Kiara's Determination" and "Rumi's Concoction" flasks and you can run freely from cloud to cloud. Needed items : - "Kiara's Determination" flask - "Rumi's Concoction" flask Hyrda Hyrda uses lots of cold based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance. Needed items : - "Kaltensoul" shield - "Rumi's Concoction" flask Phoenix Phoenix uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking. Needed items : - "Kaltensoul" shield - "Rumi's Concoction" flask Minotaur Minotaur does very heavy physical damage to which build has very little mitigation. Try to maximize your Life + Energy Shied to not be one shotted by bosses attacks. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration. Most important note : When Minotaur burrows underground, he will appear soon in your current location and most likely 1-shot you. Move away from your old location as soon as possible and Minotaur will harmlessly appear in your old position. When you master this, Minotaur will be much easier to deal with. Needed items : - "The Oak" shield - "Rumi's Concoction" flask - As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.
SHAPER
Shaper uses lots of cold and fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to raise Golems maximum cold resistance and to lower fire damage Golems are taking. Lastly don't take Animate Guardian to Shaper fight if it's not at least level 25. Needed items : - "Kaltensoul" shield - "Rumi's Concoction" flask - As many "Primordial Harmony" Jewels as possible, while maximizing your own life and energy shield.
VAAL TEMPLE
Vaal trio does very heavy chaos damage over time. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "The Oak" shield to maximize Golems health regeneration. Lastly don't take Animate Guardian to Vaal trio fight. Needed items : - "The Oak" shield - "Rumi's Concoction" flask - As many "Primordial Harmony" Jewels as possible
UBER ELDER
Necro Drop Necromantic Aegis and use Kaltensoul or Aegis Aurora. Shaper deals both ice and fire damage so Kaltensoul gives dual resistances. Occultist / Elementalist Use Necromantic Aegis and Kaltensoul to boost Spectres resistances especially if you are not using helmet with minion life. Missing 100% life from Soul Weaver makes TV Specs more vulnerable against Uber Elder. All Use Purity of Ice instead of curses and few Sapphire Flasks. Stacking as much cold res on you & minions as possible is important for survival. Try to run around bosses so that you have both bosses in sight. Keep Phase Run up as much as possible and be ready to hit cold res flask if Shaper beam hits you. (Optional) Stack as much movement speed as possible. This way you will move faster than Shaper Slam or Elder Siphon can connect. This makes you immune to about 50% of the dangerous attacks. You can just run around the area and focus on dodging beam and staying inside Elder circle. This is my own favorite way to cheese elder. Example in https://youtu.be/JlBEiHzhgDw Uber Elder takes practice with build as it has about 0% armor and Shaper Smash can 1 hit. However with bit practice and especially very high movement speed you will be able to dodge dangerous moves. Many guild members are able to do Uber Elder deathless after few successful runs. I would try to overcap as much as possible sacrificing some EHP, as res lets you tank beam longer.
ATZIRI
Robots Robots are very easy bosses. When entering boss door don't run straight, but to one side. This way other robot raises earlier than the other. Trio When you enter boss room, the most dangerous boss is the tentacle witch back of the room. Use spell totem to guide Golems next to the witch before you enter deeper into the room and boss fight starts. Atziri Atziri uses lots of Fire based attacks and spells. "Rumi's Concoction" flask is great as it helps you to block most of attacks. Use "Kaltensoul" shield to lower fire damage Golems are taking. When Atziri enters 4 clones phase, guide Golems with placing "Spell Totem" next to clone that is not holding a mirror. The mirrored clone has 100% damage reflect and Golems will die if they shoot it. Lastly don't take Animate Guardian to Atziri fight if it's not at least level 23. Needed items : - "Kaltensoul" shield - "Rumi's Concoction" flask
UBER ATZIRI
Uber Atizi should be done only with extremely well leveled and geared Golemancer. Use same advices as with normal "Atziri" fight, but don't take Animate Guardian to fight even if it's max level.
HOW TO KILL BOSSES WHILE DEAD?
After 3.1.0 patch this is not longer possible.
HOW TO PLAY AS GOLEMANCER?
Playing as Golemancer and Necromancer in general is very different from many other builds. Golemancer has fewer enemies targeting character as most of enemies are fighting against minions. This makes Golemancer safe build to play as long as gear and positioning of minions and character is done with care. Best place to position character is on the opposite side of pack / boss while are on the other side leaving boss in the middle. Try to stay so close to boss that Temporal Chains affects it, but not too close to get hit by big area of effect hits : (You) <-> (Boss) [Temporal Chains range] <-> (Minions) Golems & Specters are very tough minions and very rarely die during boss fights. They have great damage but boss fights tend to feel long as flasks can’t be used to replenish hit points, so there can be many low hit point stages during the fight. Its important to move all the time during the boss fight as it drops chance to get hit by charge attacks, and to rely on block flasks when feeling bigger threat. Flasks can be recharged by visiting hideout during longer fights, so block can be kept up most of the time.
HOW TO RUN 3X AURAS SIMULTANEOUSLY?
How to run Discipline and 2x Curses simultaneously Take both "Leadership" and "Sovereignty" (using lower nodes) skill-tree nodes to reduce mana reservation for each aura. As curses turn to auras using Blasphemy, they are affected also by mana reservation reduction nodes. After taking all mana reservation reduction you can run all auras simultaneously
WHEN TO SWITCH FROM SPECTERS TO GOLEMS?
At which point to switch from Specters to Golems You can switch from Specters to Golems as main skill as soon as you can summon 4x Golems out. At this point Golems have already enough damage to clear packs at movement speed, so you can start using "Tukohama Vanguard" Specters for single target damage.
HOW TO CALCULATE PLEDGE OF HANDS -DAMAGE?
Calculating Golems damage when using Plede of Hands and multiple Golem types Here's spreadsheet created by user "I_GameR" to calculate Flame Golems damage when mixing multiple Golem types with Pledge of Hands setup. Big thanks for "I_GameR" for the tool! https://tinyurl.com/yyb63rh4
I THINK YOUR WORK IS AWESOME, HOW CAN I SUPPORT YOU?
How to support me and my guide I have got quite a few questions about how guide players can support my work so I'm adding this section. I can't take any real money donations, but I thank you for these offers. You can always PM me thanks in game if you want to give me a big smile as getting feedback is best think about running a guide :) You can also donate in-game currency orbs as testing build with all possible item variants can be extremely expensive. I sincerely thanks you all for supporting and playing the build for so long! ^^
GUILD FOR FLAME GOLEMANCERS
I have started in-game guild for Flame Golemancers. It's meant for any players that have Flame Golemancer as their most active class or want to start playing the build. Basic idea of the guild is to to help members, give them channel to form parties, share ideas and to have enjoyable channel to chat in. Guild stash is meant to share leveling gear with new members and to share maps for easy Atlas progression. Officers are at the moment : Timdark, Nemesis87, Darkdrium18, Impec or Chuckles Please contact me or any of the officers if you want to join. Mission
Rules
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Jan 13, 2021, 11:33:38 AM
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Curious how you get level 27 golem with no empower. You should add a gear section.
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" I am really concerned about damage since you aren't using empower 4, also no alternative power charge generation setup for single target. And how much ES are you at? Hopefully you can provide videos soonish Last edited by rectis#3028 on Jan 30, 2017, 2:03:44 PM
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Flame Golem 101 - Experimental setup
GEAR
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Jun 17, 2020, 1:33:45 PM
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" I run Empower instead of Fire Penetration for Guardians and Shaper. I'm aiming to get 3R 1G 2B on +1 Infernal Mantle later to run empower with Fire Penetration. Highest ES i had was 11k when I didn't cap Flame Golems resistances and ran actively t16 and shaper. Now I dropped ES to around 9-10k and run current links as i get much better clear speed. For shaper I insert Empower and 6x Primordial Harmony for about 15% hp regen for golems. Ill try to add videos and screenshots later but cant do it atm. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Jan 30, 2017, 2:17:06 PM
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I've recently made a golemancer and have been trying elements of this guide, thanks for making it.
I just had a question about the Arc totem you use, it doesn't seem to proliferate ignites from my golems? The proliferation skill gem says: "Elemental Status Effects caused by supported Skills spread to other enemies". So the shock effect on Arc will be proliferated because the prolif gem is linked to it, but it's not linked to ignite so it won't spread that? Thanks |
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Glad that you have liked playing with golemancer, its a great build to play with.
Seems you are right on Elemental Proliferation. It's the latest addon for me gem set, and has been tested in maps with public parties. It felt that it worked and party also reported seeing it working but I guess it was just a placebo effect now that I read its wording again. In that case ill try running Arc -> Scorching Ray -> Spell Totem Support -> Faster Casting Support and take Ancestral Bond to get -50% res from Arc and EE + -24% from scorching ray as it doesn't hit, so doesn't trigger EE at all. " [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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Got screencapture to work and added gameplay videos, more coming soon
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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