iemukot's build memo
3.1 Molten Strike Necromancer
Most Tanky Melee Witch in 3.1! Build Features: - Good defence (6.5K+ life, 600+ life regen, 90% physical damage reduction, 75/44 block) - Good single target DPS - Good clear speed (not so fast like meta build) Build Achievements: - Normal Atziri - Uber Izaro - Elder Guardians - Elder (White / Yellow) - Chimera / Hydra / Phoenix / Minotaur (facetank!) - Shaper - Hall of Grand Masters - Uber Atziri (my first kill!) Madantory Uniques: Recommended Uniques: Passive Tree (Lv92): https://pastebin.com/2rY3WZH4 Bandit: Help Oak Pantheon: Tukohama and Lunaris Gears: (Gearing Tips) - Lab enchant +120% crit chance is highly recommended on boots (for Elemental Overload) - Best ring is maybe opal ring with essence of hysteria (10% phys as extra fire damage) - Elder amulet (grant Lv22 anger) is very useful Links: - Ascestral Protector - Blind / Enduring Cry - Cast when Damage Taken - Enfeeble - Blood Rage - Molten Strike - Multi Strike - Concentrated Effect - Elemental Focus - Elemental Damage with Attacks - Ancestral Call (swap Fire Penetration for boss) - Whirling Blades - Blood Magic - Faster Attacks - Fortify - Cast when Damage Taken - Desecrate - Molten Shell - Bone Offering - Arctic Armour / Clarity (Skill Tips) - for more DPS, replace Arctic Armour with Herald of Ash, Enfeeble with Flammability
3.0 Mirror Arrow Max Block Necromancer
Build Features: - 6.5K Life - 75/75 Block Build Achievements: - Normal Atziri: viable - Uber Atziri: maybe viable (I killed vaal and trio, but died at last stage) - Uber Labyrinth: viable - All of T1 - T16 Map: viable - Guardians: viable (Minotaur is a bit difficult, use Decoy Totem) - Shaper: viable - Hall of Grandmasters: viable Key uniques: Recommended uniques: Passive Tree (Lv93): https://pastebin.com/Ckt9nuSx Bandit: Kill - Kill Pros and Cons: Gears: Links: - Mirror/Blink Arrow - Minion Damage - Elemental Damage with Attacks - Added Lightning Damage - Elemental Focus - Faster Attacks - Anger - Wrath - Vaal Haste - Generosity (Alpha's Howl) - Rain of Arrow (Split Arrow) - Curse on Hit - Projectile Weakness - Elemental Weakness - Cast When Damage Taken - Descrate - Bone Offering - Enfeeble
2.4 Scourge Necromancer
5.4K Life, 75/68 Block, 20K Armour, 8.7% Life Regeneration, Resolute Technique Build Achievements: - T15 maps: All T15 maps are viable (Core and Dark Forest are more difficult than others) - T16 Gurdians: All guardians are viable (Hydra and Chimera fights take very long time because of thier poison immunity, Hydra is the most difficult) - Normal Atziri: viable - Uber Atziri: not tested (maybe difficult) - Uber Labyrinth: viable (recommend to use Enfeeble instead of Vulnerability) - Shaper: not tested (maybe difficult) Key uniques: Passive Tree (Lv92): poeurl.com/SyF Bandit: Oak - Kill - Oak Pros and Cons:
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Pros: - Tanky (high block chance, high armour, high regen) - Fast clear speed Cons: - Not cheap (Cospri's Will and Scourge) - Life based build Gear:
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- you need "Physical Attack Damage Leeched as Mana" on ring or amulet - "Mana Gained for each Enemy Hit by Your Attacks" on jewel helps mana sustain too Links:
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Blade Flurry - Inc AoE (Conc Effect) - Faster Attacks - Adde Chaos Damage - Void Manipulation - Fortify CWDT(Lv6) - Desecrate (Lv10) - Tempest Shield (Lv10) CWDT(Lv6) - Vulnerability (Lv9) - Bone Offering (Lv11 or Lv20) - Inc Duration Whirling Blades - Faster Attacks - Blood Magic / Clarity (Lv1) Blasphemy - Temporat Chain / Blood Rage / Determination Spell Totem - Wither / Enduring Cry
2.4 Nuro's Harp Raider
MAXIMUM Frenzy Charge = Phasing = 100% Pierce! Build Achievements: - T1 - T15 maps: partly viable (avoid difficult bosses, chaos damage sucks) - T16 Gurdians: not tested (maybe difficult) - Normal Atziri: viable - Uber Atziri: not tested (maybe difficult) - Uber Labyrinth: viable (avoid full charged Izaro) - Shaper: not tested (maybe difficult) Inspired by this video https://www.youtube.com/watch?v=IPdzudh1nE0 Key uniques: Passive Tree (Lv92): poeurl.com/QhX Bandit: Oak - Kraityn - Kraityn Pros and Cons:
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Pros: - key uniques are cheap (corruption is optional) - safe (chilled ground created by Nuro's Harp and freeze/shatter mechanism) - high movement speed and fast clear speed Cons: - cannot handle elemental reflect maps - life based build (5.5k life, easily one-shot) - end game contents are difficult for this build (high tier map, T16 guardians, shaper) Gear:
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- Ideal Ring: Essence of Horror + Opal Ring - Alternative Bow: Windripper (you can easily cap crit chance) - Alternative Quiver: Essence of Horror + Spike-Point Arrow Quiver - Alternative Boots: Darkray Vectors (Corrupted +1 Maximum Frenzy Charge) Links:
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Blast Rain - Added Cold - Cold Penetration - WED - Conc Effect - Inc Crit Strike Tornado Shot - Added Cold - GMP - WED - PCoC / Blood Rage Frenzy - Blink Arrow - PCoC - Culling Strike CWDT - Inc Duration - Immortal Call - Purity of Ice (Vaal Grace) Curse On Hit - Assassin's Mark (Frostbite) - Herald of Ice - Herald of Thunder Tips:
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- you can use any other bow skills, like lightning arrow, barrage, etc. - Herald of Ice is a must, Purity of Ice is recommended, other aura choice is flexible (arctic armour, wrath, blasphemy, etc.) - use sapphire flask (and Vaal Grace) against elemental reflect rare/unique mobs Last edited by iemukot#1217 on Mar 2, 2020, 7:51:03 PM Last bumped on Nov 13, 2016, 4:44:42 PM
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