generaldave's Loot Filter [2.4]

I maintained Path of Exile's default colour scheme. The only few differences are:
- maps are coloured according to the Atlas (low = grey, mid = yellow, high = red)
- RGB items have a currency coloured border
- Chaos recipe items have a yellow-ish border, roughly the colour of a Chaos Orb
- Regal recipe items have a blue-ish border, roughly the colour of a Regal Orb
- 6 links use a green border.

I maintained Path of Exile's default font size. The only font size that has been changed is for hidden items, so when you do have to hit ALT, the hidden items are tiny.

The only thing I used to set items apart, aside from map colouring, is borders and sounds.

I do not show craftable or chanceable bases because I feel like it's almost always cheaper to just buy what you need.

Flasks
Highlights quality with a blue-ish border.


no filter → leveling and end game are the same

Currency
Highlights higher tier currency with a border the same colour as default currency text and plays a sound.


no filter → leveling and end game are the same

Maps
Changes text colour according to the Atlas.


no fliter and leveling are the same → end game

Gems
Highlights superior gems with a default text coloured border.


no filter → leveling and end game are the same

Divination Cards
Highlight sellable cards with a default text coloured border and sound. Highlights collect-worthy cards with the same border but no sound.


no filter → leveling and end game are the same

Gears
Highlights currency tradeable gears (RGB, 6 socket) with a default currency text coloured border. End game highlights Chaos recipe and Regal recipe items as defined above, as well as hides useless whites, rares, and uniques. Good uniques are highlighted with a sound.


no filter → leveling → end game

Here is a github link to obtain the filters.

Leveling.filter Shows everything and highlights valuable stuff.

EndGame.filter Hides useless junk and highlights valuable stuff.

Dynamic.filter basically combines the two. Switches from leveling style to end game style around Merciless Dried Lake.

And this is a great guide to loot filters.

SynTrSr - Trickster Soulrend/Bane
Last edited by generaldave#2914 on Nov 22, 2016, 2:07:09 AM
Last bumped on Jan 1, 2017, 8:19:49 PM
Hey actually a nice filter but I was wondering how would I enable craftable/chanceable bases like "Sorcerer Boots"?
What all do you want shown for each (chanceable and craftable) and what kind of rules?
SynTrSr - Trickster Soulrend/Bane

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