Power Charge on Crit
Hi guys, I'd like to talk about Power Charge on Crit (POC) gem functionality.
At the moment there's no real priviledge of using POC in main link setup, you can easily make a 2nd gem setup (like in gloves) and thus get power charges. The Gem offers absolutely nothing to put it into main link. I wonder if GGG could improve this a bit. For example: " The main idea is to encourage folks to use the gem in Main setup. What do you think guys? Last bumped on Oct 2, 2016, 1:22:23 AM
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Charge generation is easy as hell at the moment.
There were times when it was pretty hard to sustain 8 PC's... Should be a kind of trouble compared to the benefit of 400% incr. crit chance :D IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
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" Yes that is the OP's point. Why use PCoC in your main setup, since you don't need to? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Does every gem need to be viable / good in the main link? You would not link blind in your main link either, or curse on hit (unless you are a multi-curser).
Remove Horticrafting station storage limit.
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It's gonna look neat when I'll 6l eventually and add Inc crit damage. I like Pcoc, don't judge me ;p Burn all the orbs!
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" The advantage Ice Spear has is that it gains 600% crit chance in its second form, which is invaluable for builds that don't invest into crit chance or want a more guaranteed method to generate charges; Ice Spear has a ton of it, and it basically guarantees it. Orb of Storms applies hits relatively quickly, so having crit already means you can crit quite often and quite quickly with it. Personally, I'd go with Blade Vortex (Inc AOE + PCoC + Inc Crit Strikes) because it will hit more than just four targets, a larger area, and can be stacked to grant even more hits, thereby more charges, thereby more utility. |
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I use a combination of Blade Vortex and Death's Hand. The former for bosses, and the latter for trash clearing because I murder packs too quickly to reliably get my CwDT links to trigger.
Then I use Jaws of Agony with miltitrap and cluster trap in the weapon swap if I need to enter a fight at full charges. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" Let's go point by point then, since you think Blade Vortex is inconsistent and "not worth it". Blade Vortex is not a melee skill and is not only for melee. With just the Increased Area of Effect support, it covers a considerable area with no other investment. While it may not be quite as large as Orb of Storms, it isn't so much smaller that it's melee. Far from it. Blade Vortex hits everything in range, unlike OoS. It hits them once a second, per BV stack. So if you have ten enemies in range and five BV stacks, you'll cap charges more quickly than OoS ever will stack charges for you. OoS' base hit rate is half a second. BV can be pushed beyond four a second. In short, OoS will proc about twice a second while four BVs will proc four times a second. BV offers more. Try opening a strongbox with one of these going. Blade Vortex offers much more in terms of charge generation, but also a lot more utility. If you're worried about boxes, can you imagine five BVs going with Knockback support? Melee enemies are pushed back before they can attack after spawning. |
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i run a lightning arrow three dragons crit freeze build and if i ever drop power charges im hurtin. i use PCoC because i don't want to generate charges with orb of storms, nor do i really have the sockets for it.
it is useful, but its usefulness is really limited to just a couple of actual applications. most builds do have no issue generating charges without it i agree. |
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" Read my post. Increased Area of Effect and Knockback. Amazing supports. |
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