[2.3] KB CoC Obliterate Gladiator - 247% enemy life explosions
Introduction Over 100% of enemy life is dealt as blood explosion on kill and then we get some overkill through dual Obliteration. Kinetic Blast and Cast on Crit with phys spells are used to cause bleeding from overlapping explosions and to kill the first few mobs. Mechanics The base damage is 10% of enemy life as physical damage, we scale that through pure physical damage and then generic damage scaling, and finally from Phys added as Elemental/Chaos. Our buff are as follows:
This is before any flasks, and our choice of offensive flasks are also useful defensively
Then we get 7 frenzy charges, and things start getting fun. The total damage is 102.98% of enemy life with just the base items and auras. With every buff and charges up we get a potential 246.71% of enemy life dealt as damage before mitigation and curses/shocks. Don't believe me? Here's a spreadsheet with some damage calculations. Pros
Cons
Setup Self-explanatory, KB bleeds & crits, bladefall procs, everything dies, EK mops up For single target swap EK for Barrage, and Kinetic Blast for Glacial Cascade. Sustain is done through duelist leech nodes and from gear, but mana gain on hit also works. When you use a level 1 Barrage normal mana regen will sustain it. Auras Hatred + Herald of Ash buffs all our damage except Obliterate explosions. Curses We don't need any, but if you can slot it in Poacher's Mark is great for sustain and flask charge generation. For more damage use a high level Vulnerability since we have the int anyway. Blasphemy with those offensive curses won't help that much, since we're off-screening mobs. Other gems *Blood Rage for frenzy charges *Ice Golem for accuracy/crit *Frost Wall + Totem for cheesing bosses *Frenzy + PCoC for sustain vs bosses *CwDT+IC+duration+Vaal Haste for obvious reasons.
Offense
The KB damage is not too high to 1-shot from reflect, not too low to leech from. Accuracy is a bit low, could use some flat acc from gear. Here Buffed refers to level 21 Ice Golem, 7 Frenzy charges, 3 Power Charges, Atziri Flask, 28% ToH, and Unholy Might from onslaught. Hideout Buffed Ek (17) Buffed Bladefall (18) Buffed
Defenses
5k life, otherwise mixed defenses. Flasks up, we also get blind from smoke cloud and 8% additional block when hit
Gear
Mandatory Uniques Basically high roll Obliteration wands, ideally both 10.56 crit. Atziri's Flask greatly amplifies damage and provides massive leech. Gear Recommendation
Jewelry
Life, res, crit, some int maybe. A rare rustic sash with high life and flask suffixes is highly recommended for QoL. If you really want unique rings for extra damage go for either Actual jewels should have a combination of area damage, generic damage, physical damage, and life. They're a huge damage boost, since 1 phys mod can roll 16% and most phys damage nodes on the tree are ~10% dmg.
Helmet
Rare with life + res + accuracy, I had to craft int on mine in order to use the wands. Rat's nest or Devotos would also help with clear speed.
Gloves
Before I got a pair of Shadows & Dust I used rares with life, accuracy, and flat phys+attack speed. Any Rampage gloves will do, although the crit and unholy mightare BIS
Chest
I'm actually using a rare because I have bad luck linking uniques. BIS is actually a Cospri's Will but I don't own one yet. Other option include Lioneye's Vision if you can recolour it without going bankrupt and a Coil if you can cap res. Otherwise just use a Carcass/Belly, those are fairly common and easy to colour.
Boots
Same goes with above, I'm using a rare but you could use either of the following for damage/QoL.
Passives
Ascendancy
Note that we probably won't get charge generation from Outmatch & Outlast Bandits Oak, Oak, Kraitlyn Passives Tree: 112 points For level 100 there's a bunch of options
Addendum & Variations
Last edited by Schaller#4655 on Aug 2, 2016, 6:55:25 AM Last bumped on Jul 31, 2016, 12:34:32 AM
|
|