[Video] The Endgame Labyrinth - playthrough with a Lowlife build

IGN: Márkusz
My builds: thread/1600072
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Last edited by Márkusz on Jun 4, 2016, 12:43:12 PM
Last bumped on Jun 4, 2016, 6:07:43 PM
Thanks for sharing!

I thought the level of the lab would be at least 78 --> now i am disappointed :-(
A lvl 75 zone doesn't provide much EXP after lvl 92 (now with the new EXP progression nerf in 2.3 even less!)

The rewards from the boxes looked pretty meh.. (i thought they buffed it? - didn't see anything special or new)
Looks like the endgame lab is not worth to farm except for enchantmens (and we all know how this ends).


Otherwise the new traps are, as usual, really punishing for melee characters and doesn't affect range even a tiny bit --> good job GGG on this one again, really? Why can't all the new traps just have proximity shield as an affix on them so that ranged gets affected too?
I'm jealous of that EHP

I can only ever get like 7k lol

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