A few ideas to make Ascendant more in line with other classes.
Elementalist:
Gain elemental conflux for 4 sec after killing a unique/rare enemy -> 10% chance to gain elemental conflux on kill Necromancer: 15% inc effect of offering spells -> Your minions release caustic clouds on death dealing 7% chaos damage per second Occultist: 1% of es regen per second -> 50% reduced shield recharge rate, your es recharge is not interupted by hits if recharge began recently Assassin: 10% to gain a power charge on hit against enemies on full life -> 7% chance to gain a power charge on hit if you crit recently. Saboteur: 20% increased cooldown recovery speed for throwing traps -> 50% reduced trap duration, traps trigger at the end of their duration Trickster: 20% increased damage while not on full es -> 10% chance to gain a frenzy charge on kill, +1 frenzy charges Pathfinder: 25% inc damage during flask effect -> 15% increased flask duration and effect Deadeye: I think you should revert the pierce changes here, the nerf was an overkill. Maybe just remove the proj speed. Raider: 10% chance to gain a frenzy charge on kill -> 10% chance to gain a frenzy and endurance charge on kill Slayer: 10% of overkill damage leeched as life -> Life leech effects are not removed on full life Champion: 4% reduced damage taken from taunted enemies -> Your hits permanently intimidate targets that are not on full life. Gladiator: 30% of block chance applied to spells -> 50% of block chance applied to spells. Chieftain: Regenerate 2% life per second while you have a totem-> 7% increased strength Berserker: 1% of conditional leech -> unconditional Juggernaut: 10% chance to gain an endurance charge when you are hit -> 10% chance to gain an endurance charge on hit Hierophant: Gain 10% of maximum mana as max energy shield -> Gain 20% of maximum mana as max energy shield Guardian: Every 5 seconds remove status ailments -> Grant armour equal to 250% of your reserved mana to you and your allies Inquisitor: Take 8% reduced elemental damage while on concecrated ground -> Critical strikes penetrate 40% of enemy elemental resistances I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready. Last edited by Pyrokar#6587 on Jun 12, 2016, 8:20:06 AM Last bumped on Jun 1, 2016, 9:04:39 AM
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