How is it possible for COC to be unchanged?
|
Can't get my head around it.
I really like the basic desing of COC, but the live verison is powercreeped³. My Vision of COC was always to give crit characters on the right side of the tree options to patch up their offensive or defnsive shortcomings with according spells. Cast on Critical Strike: Internal Cooldown: Casttime of the linked spell. 100% chance to cast on critical strike. 10%less damge (+1% more damage / level) Cast linked spells if you critically hit with ANY attack. Make it so COC works like CWDT in a seperate link to all your attacks but with a CD according to the spell you linked (e.g Ice nova without any cast speed: 0.800 MS). You can buff your spell up to your needs of your build and procc it with any attack critting. TL:DR: COC needs to be an addition for crit builds, not a better version of selfcasting. http://www.pathofexile.com/forum/view-thread/1158669 Cyclone MARA Beginners and Advanced Guide. Last edited by Vincendra#0721 on Jun 1, 2016, 6:16:48 AM Last bumped on Jun 2, 2016, 5:35:08 PM
|
|
|
GGG knows players fucking love broken shit, so they decided to leave at least something completely unbalanced.
Whirling Blades and CoC Discharge won the lottery. Spark, Vaal Spark and VMS lost. 177
|
|
|
Why should it be changed? Self casters and self attackers are dominating this game with 5 min uber runs. https://www.youtube.com/watch?v=_qvJBFTUBxs
CoC is weak sauce nowadays or at least weaker. Stop living in the past. Shot gun is gone. Discharge is only really good COC left and it aint that good. Git R Dun! Last edited by Aim_Deep#3474 on Jun 1, 2016, 6:34:04 AM
|
|
" That's my view on the matter too, and I've made a few chars like that, most recently a goddess unleashed. If you do it like that, it shares a similar problem with CoMK builds, and that's tricky supporting of both the spell and the attack, though it isn't quite as bad because you got crit supports too. I like the suggestion, if spell cast time becomes the cooldown it could be detached from the attack skill because of the inability to increase cast frequency with cast speed, I think it could be balanced well. The same could be done for CoMK with some adjustments which would somewhat reverse their roles. With no cooldown CoMK could potentially put out higher burst damage to crowds which would warrant a damage penalty, but it would keep the current disadvantages of a harder trigger condition and being limited by enemy headcount which makes CoMK builds extremely crappy bosskillers. Sure, some would say it's free damage, but you're sacrificing gear slots which is a price that only gets steeper as game evolves, and you would also need to scale both your spells and attacks or the whole thing wouldn't be worth the effort. I'd be very interested to try this rework out, sure enough. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 1, 2016, 6:38:15 AM
|
|
" Lel ![]() IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
|
" Show me one discharge uber faster thsn LA I posted. You can stop laughing now or after your futile search but what I said was correct. Git R Dun!
|
|
" thats a bad comparison video,depending on another broken effect,that of frost wall exploit. Coc could be fixed with the criteria i would describe below. -50% less damage on coc gem----Even in this state,using multiple spells with an automated mechanic is bad for the game.Performance wise and broken things in general.This could help a little or -Each spell supported by coc,has a 50% chance of triggering upon critical hit.Cd timer of coc increase to 1 second for each spell seperately. Yes,i want to see automated cheesy actions and bad mechanics as frost wall gone or brought to normal skill levels,am i too bad of a guy asking this? Bye bye desync!
|
|
" No one would use that slow trash. We'd just one shot bosses with mines, traps, BV, and other meta going on. Discharge is slow now. like 10 min uber runs. halving it dps would be like pulling teeth. Git R Dun!
|
|
" Its cringy enough thinking the hardest content should be completed in less than that in all honesty.The fact that you are bringing this up as a counter argument is a joke itself Bye bye desync!
|
|
|
Everything is relative. And CoC discharge is relatively bad. Certainly doesnt need a nerf before you start takleing a dozen other builds.
Git R Dun!
|
|







































