Titucius' span no longer working with new armor
Hello,
I hit level 62 today and got to equip my new body armor which has 1147armor. My old armor had 515, quite an improvement! My armor rating increased by roughly 1600 to 7625...However, my armor against projectiles stayed the same, 7515. The shield seems to be stuck on my old armor value and actually makes we weaker against projectiles rather than tougher. Bug report#: 474,755,117. Not sure how to link screen shots yet. Last bumped on Nov 18, 2016, 9:41:14 AM
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Go to imgur and upload your screen shot. Use the direct link and copy and paste it, inserting it in between the image tags after hitting the image button above.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
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That mod for double armour against projectiles is a local mod. Changing your chest would have no effect on it.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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"The armour vs projectiles should still be higher than the normal armour though. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Please read the OP's report. They get 7625 armour, but only 7515 armour vs projectiles. 7515 is less than 7625. If true, that is a bug, it has nothing to do with whether it's a local or global mod.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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I think a screenshot would really help here.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" I think you are getting confused with 'armour vs projectiles' and 'additional armour vs projectiles'. The 'Armour vs projectiles' shows total armour vs projectiles, including Titicus span and all other sources of armour. (Except chest, which is the bug.) It should always be at least as high as the normal armour, unless you have a source of reduced armour vs projectiles from somewhere. ---------------------- Anyway, I tested it myself, and the OP is correct. Here are some screenshots that illustrate the bug: Character with Titicus span and no armour on chest. 1687 armour normally, and 2592 vs projectiles: http://i.imgur.com/xnhMAx1.jpg Character with Titicus span and no armour on chest, but also wearing The Anvil which provides some armour. 2281 armour normally, and 4144 armour vs projectiles: http://i.imgur.com/cMudPEg.jpg This shows that normal armour from non-chest sources does also count against projectiles too. (I also tried changing the shoes - no screenshot but it does affect both values as expected.) Character when you change the ES chest with an armour chest. Now 2741 normally, but still 4144 vs projectiles. http://i.imgur.com/xU1xsua.jpg So either chest armor doesn't work against projectiles (which would be stupid!), or, the tooltip is bugged not to include the chest armour when working out armour vs projectiles. Bug reference number 3,429,016,941: http://i.imgur.com/YF3Xk2i.jpg Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on May 31, 2016, 6:47:31 PM
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" Armour from gloves, boots and helmet all affect it as you would expect. It seems like only chest armour is bugged. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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I am also experiencing this. It's even worse now that we have Wall of Brambles(which happens to be equippable at the same level as Titucius' Span) because the bug actually cuts our armour IN HALF vs projectiles.
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Bump. This seemed like a manifestation of the armor vs projectiles bug that got fixed in 2.5, except now Titicus' Span simply doesn't apply any armor vs projectiles (there is no armor vs projectiles category on my char sheet).
Is it just me, or was the affix fixed incorrectly for some items? A Belligerent Expert System
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