When Chris says that lab haters are a minority, how right is he?

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kinglouis wrote:
taking my CI char in there on hc was the worst kind of poison i can think of.


This, and the fact that a random disconnection makes you lose progress are the real problems of the lab, but again : How can you tell the difference between a true DC and a logout macro ?
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*
I think that in HC, labs are a huge stress with no relevant reward. Not only because its dangerous, it also takes too long, because of the same reason: its dangerous and you gotta move carefully and actually plan your movement around traps.
Sure, in normal you can just run through the whole damn thing unresponsibly without ever giving a care, no stress!
So it really isnt meant for HC grind because you know, rule of big numbers: you gonna end up dying to those traps sometime when it goes so well that you dont even pay attention anymore. Or just: lag spike/ fps drop. Oh yeah: because older pc's also dont handle all those traps moving around everywhere on the screen.



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veek91 wrote:
I think that in HC, labs are a huge stress with no relevant reward.

Now this is interesting.

- I play hardcore because it's more dangerous and therefore more exciting.
- I don't like labyrinth in hardcore because it's dangerous.

If you're scared of dying just don't play hardcore in the first place.
Wish the armchair developers would go back to developing armchairs.

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raics, but traps make no sense in Poe

maybe in Dark Souls.
Last edited by wsbisev#0627 on May 31, 2016, 6:46:40 AM
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wsbisev wrote:
raics, but traps make no sense in Poe

maybe in Dark Souls.


Sure, I did say that Labyrinth doesn't fit the rest of the game on its introduction and I still hold to that, the set of rules it follows is too different but I don't consider it sticking out so much a bad thing, it's something like fishing in Torchlight. However, in a sense, it's the most hardcore thing in PoE, when you play hardcore here you do it in a way that minimizes the risk, so most of the time you're perfectly safe until too much shit overlaps, which may never happen if you pick your fights, that's how we have level 100 HC chars.

Traps are different because you need to pay attention all the time and even in SC you don't want to lose your progress. Ideally, that's how playing hardcore should be, and yes, it would be very taxing on players, you wouldn't be able to maintain your concentration for a long time that way so reaching high levels would be extremely unlikely. If you ask me, level 100 chars in HC are a proof of failed design, considering the volume of content you must go through to get there.

Of course, when I say 'failed' I mean it from the concept standpoint, devs are probably happy with accessible HC, and by 'that's how HC playing should be' I wasn't saying traps should be all over the game, there are other ways to keep the tension high.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on May 31, 2016, 7:21:41 AM
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Sexcalibure wrote:


if we get like 1000 voters and 90% of people love it, i assume itsfine to project that 90% of the whole playerbase like it


And that would be a horrible assumption to make.
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Shagsbeard wrote:
Given that about 2% of the players ever check the forums, even if your poll shows 100% of the people hating it, it could still very easily represent a minority.


Forum users are PoE addicts like me. If theyre not giving a positive answer about something in game that means we got a problem about that thing.

This, thing, is, Chris. No one like him.
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"
wsbisev wrote:
raics, but traps make no sense in Poe

maybe in Dark Souls.
They make plenty of sense. This game is an unfinished work in progression. Do you know how many other ARPGs have traps in them ? ALOT. Its pretty much one of those stereotypical ARPG designs, an ARPG is not an ARPG without traps.

Sometimes you just gotta wonder how many games people have actually played. I suggest you go play some other ARPGs if you think "traps dont fit". And those games have them as a CORE mechanic, they can literally be anywhere.

Ask yourself "Would Darksouls be Darksouls without traps?" the answer would be, no, it wouldnt be.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
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Tin_Foil_Hat wrote:
"
wsbisev wrote:
raics, but traps make no sense in Poe

maybe in Dark Souls.
They make plenty of sense. This game is an unfinished work in progression. Do you know how many other ARPGs have traps in them ? ALOT. Its pretty much one of those stereotypical ARPG designs, an ARPG is not an ARPG without traps.

Sometimes you just gotta wonder how many games people have actually played. I suggest you go play some other ARPGs if you think "traps dont fit". And those games have them as a CORE mechanic, they can literally be anywhere.

Ask yourself "Would Darksouls be Darksouls without traps?" the answer would be, no, it wouldnt be.


I was thinking about it and yeah, one of the best and most successful one had them too, in Act2 and Act4 ;)

PS : Shame one me, forgot the whole Act3, with the fucking dolls and traps !
"Gkek#1581":
*People with any semblance of intelligence don't watch an entire season of a TV show just to see if it's any good lol*
Last edited by Jayserix#4932 on May 31, 2016, 9:36:57 AM
One could argue arpg is different from hack'n'slash but w/e.

And I don't remember that many traps in Dark Souls.


Traps require a stable and precise game.
POE is none of that.

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