[2.2] (Theory) Hybrid 13 minion Necromancer.

Introduction
The idea is to use Zombies as my tanks and Spectras as my DPS'ers (Flame Sentinels)

By going hybrid, I have a much larger EHP then straight life builds, and don't have to worry about stun/freeze/shock like ES builds need to. I will be stacking armor/ES on all my gear to get a bit more mitigation as well. Enfeeble will also be on Blasphemy to help with defenses.

This is an untested build (hints, theory) so I am not sure how it will pan out, but I am leveling it up on PHC as I write this. Any necros that have more experience then me feel welcome to give advice and tips to make this process a bit smoother :)


Links


(Chest) Raise Spectre > Elemental Focus > Fire Penetration > Spell Echo > Minion Damage > Pierce/Control Destruction/LMP

(Helm) Raise Zombie > Fortify > Minion Damage > Melee Splash

(Primary) Chaos Golem > Minion Life > Minion Damage

(Secondary) Blasphemy > Enfeeble > Increased Area of Effect

(Boots) Bone Offering > Flesh Offering > Increased Duration > Desecration

(Gloves) Haste > Vitality > Generosity > Convection

Try to cast an offering every 4 seconds to maintain Spirit Eater buff.


Tree-Stats-Banidts


Tree: Level 90

Stats:


Bandits: Help Oak, kill, kill

9 zombies, 3 spectres, and 1 golem.

All your minions and yourself gain 9% physical damage reduction. You also gain an additional reduction from your chaos golem though.


Gear


You want all armor/ES hybrid gear, with high life, resist, and % increase ES/armor if possible.

For your helmet, you must have a +2 minion gems roll.

Get 300-500 armor roll on your belt (might want a str base one, since our str sucks.)

Bones of Ullr, Victario's Charity, and Advancing Fortress are the only uniques I plan to use.

Bubbling Divine Flask of Heat, Perpetual/Chemist/Ample Granite flask of Warding, Perpetual/Chemist/Ample Basalt Flask of Staunching, The Sorrow of the Divine/Rumi's Concoction/Taste of Hate. All good potion options.


Thanks for reading, any comments, questions or opinions post below. Thanks.
Mess with the best, die like the rest.
Last edited by Edzilla#0339 on Apr 27, 2016, 6:47:51 AM
Last bumped on Apr 29, 2016, 4:06:03 AM
If zombies are your tanks, why don't you use minion/totem resists & minion life instead of damage supports?
"
Vevert wrote:
If zombies are your tanks, why don't you use minion/totem resists & minion life instead of damage supports?


You don't think Fortify, 9% reduced physical damage, vitality, 30+ chance to block and 130 increased max life will be enough? I still want them to do some damage :P I could switch minion damage to minion life or elemental resistances.
Mess with the best, die like the rest.
Last edited by Edzilla#0339 on Apr 28, 2016, 5:25:14 PM
TBH I've never played zombies as anything except as tanks, and I've never played full necro either, so it was just a question about how you play this.

Plus, I don't know how fortify and reduced phys stack. I think it might (will?) be enough against physical damage but maybe a bit lacking regarding elemental (you have 8 from shield and 16 from tree).

Most of the time I'm just using zombies to hold the enemy in place while I blast them to oblivion, so it's zombies + life + resist (+speed) in a +2 minions helmet, a few passive points (life + resist) and that's it.

It's true that given all the +% incr. minion damage that you have from the tree (and fortify), a minion damage gem could hit quite a bit.

Just a point though : Bones of Ullr really suck when it comes to movespeed and that's quite sad.

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