[2.2] 10k ES CI Dual RF totems (2ex build with ez atziri kill)
The idea of this build comes from the super tanky CI firestorm
"and life-based dual RF totem " For this build, you basically just place two RF totems and one Searing Bond totem to burn everything around. If necessary or you are bored, throw down a few lightning traps to activate elemental equilibrium. For bosses or if you are really bored, cast orb of storms to gain 40% more dps. Easy 10k energy shield with 1k+ energy shield regen per second
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Core uniques: The Whirling blades is too useful Due to the nature of CI, you will get stunned 50% of the time if the damage reaches certain point, no matter how high your ES is. So with it, 100% stun immune. (trade off 500-1k es) PROS:
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-Easily achieve 10k ES (if not counting the 5L, the cost of the build will
be below 1ex) -1k ES regen -No reflect -No mana issue (with only occasional use of one mana pot) -Pretty much face-rolling normal Atziri, even if it's the first time you try Atziri. Very good practice build for prep uber Atziri -Stun immunity -Chaos damage immunity ('cause you know, it's CI build) CONS:
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-Mediocre DPS (relatively)
-Mediocre clear speed due to the nature of RF totem, you'll hate monsters that running around too much -High Dex requirement (140 dex) Defense:
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Skill tree:
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https://www.pathofexile.com/passive-skill-tree/AAAABAEDAAN1Bg4J9gthDXwQzBFQFdcZLho-GmwbJRzcIvQn7Sj6KS4pTyu2LKYsvzQKNbk3ZjeDPAU9Xz38RZ1JsUuuUlNTUlZIVmNXDVfJWGNYd1jlWitboF8EXz9mnmjybAttGXwOfEt8uH31f8aCm4LHhTKGroxGjHaPGpErkyeXlZf0mjua4J2unjyf36Evo_Km66cIpyunVa9stAy2hrcxuJO-isHFwxPEWMT2xq7G2MrT1HzXz9gk2VvZYeQi6QLquuvu7BjsOO0g73zviPGs8i_2SPfB-JP5N_no
Gems:
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Main skill:
5L/6L Righteous Fire --> Spell Totem --> Increased Area of Effect --> Elemental Focus --> Rapid decay --> Increased Burning Damage 4L Searing Bond --> Elemental Focus --> Rapid Decay --> Increased Burning Damage(or empower especially if you have the Vertex (helmet)) 3L lvl 20 CWDT --> Increased Duration --> Immortal Call 4L Lightning Trap --> Cluster Traps --> Orb of Storms --> Increased Critical Strikes 3L Whirling Blades --> Faster Attacks --> Fortify 4L Enduring Cry --> Flammability --> Blasphemy --> Discipline Gearing:
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Int is always good. Helmet: Any 300+ ES will do. It costs around a couple chaos. Best in slot would be the uber Atziri mask, the Vertex. Chest: Any high ES chest will do. I bought my 650es chest with 2 chaos. Six socket and five-link it yourself. Cost on average of 1 exalt. (note: you might get lucky or really unlucky. Praise RNGesus.) Belt: Aiming for high res and ES. Strength is kinda good too. I bought mine for a couple chaos. Rings: Res, ES, Dex, Int. Cost can vary widely. Amulet: Eye of Chayula. Stun immune. 5-10 chaos. Shield: 350+ ES. Cheap ones only cost 1-3 chaos. With good res and es rolls, it varies. Gloves: Again, high es rolls. Try to find 150+ ones with some res. 5 chaos+. Boots: 30% movement speed is recommended. And due to movement speed is a prefix, any 150 es boots with some res will do. 5 chaos+. Weapon: Daresso's Passion. 1-3 chaos. The whirling blades is too good to pass. My Gesr:
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Jewels:
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x2
Flasks:
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At least two quicksilver, one with immune to chill/freeze.
One mana pot with remove bleed. Bandits: Normal kill Cruel kill Merciless Kill For normal Atziri:
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Just remember to have your bleed removal mana pot. If you want to be extra careful, bring one ignite removal pot.
For uber Atziri:
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Don't have the ballz to do it yet. But in theory it's probably doable with only 10k ES. For flasks, I'd bring 4 quicksilver with at least one ignite removal (may not even need it since small flameblast probably deal 15k dmg) and one mana pot with bleed removal. Should be okay to dodge everything even when uber Atziri is about 20% faster. Please do let me know if you kill uber Atziri with 10k ES.
If some guys with deep pocket, you can try to push your ES over 15k+. Then you probably can even eat small flameblast w/o dying. (950+ chest, 600+ shield, and god tier rings, etc) Videos:
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Normal Atziri with lvl 19 spell totem
https://youtu.be/cmL60QdkeEc Jungle Valley with double Damage mods https://youtu.be/SMDAGsNjRl4 Gorge https://youtu.be/rSSwGRvutmI Shipyard no regen with 80% fire res (you can clearly feel the slow clear speed and the annoying nercomancer and the running monsters) https://youtu.be/31aH8syhMj4 Last edited by Kiermac2003#4696 on Apr 24, 2016, 5:55:49 AM Last bumped on Sep 12, 2016, 8:58:53 PM
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Looks good i'm trying it. what about ascendancy though?
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There is a unique jewel that you can use that increases your rf totems life by 30% which is a HUGE increase to damage.
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thx for being honest. I was thinking the same, clearing speed must be a problem, and RF damage indeed looks mediocre. other builds have legendary spreadsheets that show millions dps.. but then you see the video and the damage is visibly mediocre. on t op of that... RF aoe is really tiny.
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