Not accredited for 8-mod full map clear

Ref. # 663,003,055



Cleared a T5 Coves map with more than 8 mods and did not get credit for the clear.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Last bumped on Apr 5, 2016, 4:34:58 PM
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Just had another map do the same thing.



It counted for the Twinned clear, but not the 8-mod clear.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Third one in a row. Sick of this - wasted money buying 8+ mod maps for nothing apparently.

(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
They are all 6-modded maps my friend.
Like cast speed attack speed movement speed is only 1 mod (fleet).
Magic monsters and bloodlines mod is only 1 mod.
Etc.

The only way to get 8 mods on a map is to corrupt it.

Edit: I'll check if I have some 8-modded maps left when I log on and I'll let you know.

Edit2: They should have worded it "maps with 8 affixes". It would make more sense considering the fact that "fleet" is kinda 3 mods really, but 1 affix.
Last edited by Jaille#5798 on Apr 5, 2016, 11:42:56 AM
Ugh. If there's one thing I hate in this game, it's hybrid mods. When I see 10 mods on a map, it's a 10-mod map, not 6. Going to skip this idiotic challenge and do the others instead.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
When you see 10 mods on a map, you should inform yourself about how the mods work in this game, else you'll be returning here in bug section claiming that your "8 mods" items is bugged since it can have max 6 mods :/

btw You can have a 8 mod map only by Vaaling it, else they can have only 6 mods
Last edited by Mahesys#6567 on Apr 5, 2016, 11:51:36 AM
Sure, let me just get out my encyclopedia and memorize what mods constitutes one affix, what's two, and what's three. While I'm at it I'll memorize the roll range of hybrid stun recovery and es% on a shield to see if I can master craft additional es% or not.

Guess that's why it's a challenge. Good to know I can only have an 8-mod map by Vaaling it. Glad that information is common knowledge and easily accessible.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
"
Ashriel wrote:
Guess that's why it's a challenge. Good to know I can only have an 8-mod map by Vaaling it. Glad that information is common knowledge and easily accessible.

I'm glad GGG literally put this information in the description for exactly this challenge.
Rekt

Last edited by Mahesys#6567 on Apr 5, 2016, 3:32:00 PM
Here's an example of what an eight-mod map looks like, colours correspond to mods:

Spoiler


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