Initial impressions: Labyrinth Feedback
Firstly I appreciate the effort and execution apparent in the content and in that regard this is easily the best content update GGG has done.
But it's also the worst. The parts that produce the sum are so off kilter from one another that the overall experience is very poor and in my limited time unplayable. First of all it's simply far, far too long. I can't guarantee I'll have either the time or the internet quality over time to complete it. This forces two situations in my case, either I ignore every monster unless I am forced to deal with them for some reason in an effort to complete the puzzles as quickly as I can or party with people familiar with the days layout. In the first case this reduces the labyrinth to me running as fast and I can to the next boss while avoiding just enough obstacles to not die. The problem with this is it makes core elements of the game feel completely irrelevant. Secondly if I coattail off someone familiar to the current layout it makes the labyrinth itself irrelevant. To improve this I think there needs to be two distinct type of layouts in a given area, either long and linear or small and maze like. Secondly the length really needs to be cut by a third to half. Thirdly there needs to be some mechanic in place that makes the monsters relevant. Some kind of kill counter and relevant reward and/or something like that on more mini bosses. This current iteration feels like a somewhat poorly planned attempt at something that really doesn't feel like PoE. It really feels like an odd overly drawn out mini game. Again I really appreciate what GGG was going for and the quality of effort is apparent but the parts that make up the experience don't fit together well enough. 5/10 Last bumped on Mar 5, 2016, 12:51:40 PM
This thread has been automatically archived. Replies are disabled.
|
|