[2.1/hc/sc/uber]Righteous Surge, Hypertank/150k dps/95% Fire Res?!/ 7k+ life w/o kaoms/ dual curse.
Hey guys! I've never thought to share my build before, excuse errors.
This is the 2nd build I've theorized and tested on my own, the tree is very simple and the gameplay flows very easily. Pro and cons
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+Fast clear speed
+Melts bosses and tanky targets +very cheap, can be 95% selffound -atleast 1 mandatory unique, but very cheap -colouring items can be expencive, but not too bad -Facetank everything, you have to be in close combat Play Style and idea
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There's two different aspects to the build, the trash clearing and the rares/boss bursting.
We use a curse on hit shock nova setup to aid our Righteous Fire and packs just melt no problem. Then bosses are burst down using a high mana cost flame surge. more later. The build is stacked on layers of defence and offence. Our tree naturally provides us with very high life regen and maximum life. this allows us to sustain righteous fire, and heal over it, the large life pool increases our survivability and boosts how much damage righteous fire deals. Applied with an amount of armour/physical reduction, makes the build pretty much unkillable. The offence applies a lot of 'more' multipliers in the way of skill mechanics and gems. Our burst ability Flamesurge; Though already an effective attack, '50% more damage to burning enemies'. Righteous Fire burns them, thats our first 50% multiplier. Conc effect provides our second multiplier, of around 60%. Controlled Destruction - our 3rd, ~45% And finally shocked ground provides shock (who would have thought?) adding another 50% multiplier. Pack clearing consists of running around using our curse on hit shock nova to apply warlords mark and flammability, righteous fire does the rest. This keeps our Endurance charges maxed out for a very long immortal call and powerful molten shell. Flammability of course reduces the fire resist. The high mana cost of flame surge when bursting bosses can be an issue. I solve this by switich to stage two! One shock nova to apply flammability. Vaal Clarity+Inc duration gives me over 16 seconds of zero mana cost, allowing me to lay into bosses mercilessly. Since I'm not shocknova spamming. To apply shocked ground I use a Vaal lightning trap, which by the time I reach the boss has 3 stacks, each lasting around 6 seconds. Gem Links
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Boss bursting
Curse on hit Righteous Fire Cast when damage taken Auras and Utility Gear and Items
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The only mandatory unique is of course The Rise of the Phoenix unique shield. This boosts our maximum fire resist, one of the layers that helps sustain righteous fire.
For a weapon, the best in slot is a This is a huge DPS boost, and a very cheap item, there is no reason not to use it, but it is not required, just hugely suggested. If you go for this (you should.) getting high strength rolls on your gear is important. It will boost your dps significantly as well as provide you with even more Life to scale. I am currently messing about theory crafting with a Consuming Dark to convert to chaos, and give us an extra +1% fire resist in the way of an empower+PoF with the +1 to fire gems Consuming Dark offers. We are able to dual curse with the use of a To be able to use this, obviously you have to sustain your overcapped resists with just one ring. Allowing you to use this. Another option is a +1 curse amulet. But that is usually a very expensive piece of gear, this ring is very cheap. In talisman, youre of course able to get your hands on some pretty amazing implicit. I dropped my first talisman '50% lightning damage taken as fire' for my current one that gave me more life and more DPS. But lightning damage as fire is pretty big for our build, with 95% fire res most of the time, thats reducing the lightning damage you take *significantly*. Cold to fire is also an option but lightning damage tends to be what wrecks me the most. If you can find that unique t4 and get 100% lightning damage taken as fire. GG for you, why are you even reading this guide, youre rich. The rest is very open to the best Rare gear you can find. Cap your resistances, so 75% plus the 60% merciless penalty = 135% each. Fire Resistance needs to be a lot higher. You want to be able to run Elemental weakness, so overcapping Fire resist to atleast 185%. (85% active + 60% penalty + 40% potential EleWeak) As much life as you are able. Armour. Strength rolls- 50strength on most pieces is the best. Movement Speed on your boots. My current gear:
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Obviously my gear is pretty trash. I use the cheapest 6link on the market at the time that had some life. The rest was bought for 1-10c a piece or selffound. Flasks
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Flasks are pretty important to the build, covering a lot of the gaps Righteous fire gives us.
Instant flask of bleed removal + Instant flask of freeze removal, are the two main healing flasks I spam. With a Ruby flask of Warding *constantly* active, we are curse-immune. As well as bumping our fire resist to 95%!! this has the added effect of healing us a significant amount over our righteous fire burn, as well as the fact this heal lasts the full duration of the flask, and does not end when you reach full health. A granite flask of ironskin with a 90%+ roll bumps our physical damage reduction hugely. And finally I use a Quicksilver, nothing special. This would be subb'd out for a taste of hate if i had the currency. The Skill Tree
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Playable with both Marauder and Templar. The Marauder is 1 point more efficient. Templar has an OP voice actor and faster leveling at the very start. It really doesn't matter which, I personally choice Templar.
Just a case of stacking Life regen, so when we hit level 65 and are able to use RotP shield, we can sustain Righteous fire straight away. Pick up Jewel slots as and when you find good jewels to slot in. 7% life rolls, as well as spell damage, fire damage, and damage over time. All good stuffs. I personally spec'd into endurance charges when i picked up my Merciless bandit reward. Final tree Level 90 / 113 points
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https://www.pathofexile.com/passive-skill-tree/AAAAAwUATwRDyFugp1V8Dmjy8B-vbKIAC2EEs8auwGY8LQxfxPY8BYNfg8wcpyftr6ef3-98tz5TpQYOGS4czpo7QYf-CtR82WErUO08gpv56PJF2L0J9lcNrY0NzdWm7DhodDrhNZLxrJZs85vPfv5U5CI62Npiplf-jykukc5oZRpsJy8BkRhWTeN8uLvtna426ZBVLdIaPgN1JKoaOF8_kSsWb8EEFCD2SFh342p5aO8OxFhfBKluUEc9_HfjwBpYYwHcbztko4TZYSFHfoTvvTbawaLqZU107S5TEuG-pwUt02967w==
The final 10 points from 90-100 would be the 2point jewel slots (the first near Celestial Judgement, the other next to Golem's blood). You can branch over to quick recovery and pick up the +30 strength along the way. Pick up Jewel slots as and when you find good jewels to slot in. 7% life rolls, as well as spell damage, fire damage, and damage over time. All good stuffs. Respec the first branch of templar for the Mana and Life regen, dropping the damage. And branch down to Art of the Gladiator/duelist tree. Finally, personally i spec'd into endurance charges when i picked up my Merciless bandit reward. Final tree Level 90 / 113 points
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https://www.pathofexile.com/passive-skill-tree/AAAAAwUATwRDyFugp1V8Dmjy8B-vbKIAC2EEs8auwGY8LQxfxPY8BYNfg8wcpyftr6ef3-98tz5TpQYOGS4czpo7QYf-CtR82WErUO08gpv56PJF2L0J9lcNrY0NzdWm7DhodDrhNZLxrJZs85vPfv5U5CI62Npiplf-jykukc5oZRpsJy8BkRhWTeN8uLvtna426ZBVLdIaPgN1JKoaOF8_kSsWb8EEFCD2SFh342p5aO8OxFhfBKluUEc9_HfjwBpYYwHcbztko4TZYSFHfoTvvTbawaLqZU107S5TEuG-pwUt02967w==
The final 10 points from 90-100 would be the 2point jewel slots (the first near Celestial Judgement, the other next to Golem's blood). You can branch over to quick recovery and pick up the +30 strength along the way.[/spoiler] Bandits
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Normal - Oak
Cruel - Skill point Merciless - Endurance Charge Final Tips, colouring strength items
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Colouring gear.
So this can be an annoyance, you dont want energy shield on your gear, as this messes the calculations for righteous fire, so getting int+str gear to help with your colouring isnt really an option. Using an off-site Vorici chrom calculator will help you decide how best to colour your gear. The only tip i can give generally speaking the the RRRR cwdt setup is easiest to apply on your 4link with the highest strength requirement. in my case, the helmet. I think youll find with your boots and gloves the best way to chrom them is with a 'always one blue socket' and will cost around 200chroms per piece. I got wrecked by bad RNG and spent close to 1800 chromes trying to 4Blue my chestpiece.. but statistically, you won't be that bad! As I say, this is my 2nd theorized build so there is maybe other things I have not thought of or overlooked, suggestions are always welcome. Question me ingame 'LviiTheIgniis' or on the thread. Thank you very much, have a great day! Last edited by Lvii#3195 on Feb 21, 2016, 8:44:07 AM
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Sounds nice. Will try this build for the rest of this league :)
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UPDATED and EDITED
I have selffound this belt which is pretty beastly for lifepool. more life = more RF burn AND more survivabilty of course. I have also swapped out Hatred for Arctic armour. 2 reasons. -the first being its defensive mechanics helps across some of the builds weaker points -less mana reserve means we can use our Flame Surge boss-melter on a lot more rares during the map/packs without having to worry about mana. The dps loss suffered is pretty insignificant to the ultility Arctic Armour provides. My own changes but not noted. I personally swapped Flame Golem for Flame Dash. I didn't like not being able to jump over walls/barriers and flame golem was annoying to resummon so often. Again, a small dps loss but nothing worth noting. | |
What did you do for leveling until you could reliably use RF?
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Personally I just cheesed it with firestorm / blade vortex and power leveled through. It really doesnt matter too much.
You could run through as melee going through butchery and picking up resolute techniques and using cyclone. Infernal blow is pretty strong right now also. and respec later If you branch up to templar straight away and pick up some spell damage, you can run BladeVortex+Added Fire+IncDuration in a reverb rod. some random bits of my leveling gear: Or even just fire trap+freeze pulse is fine. Make sure to level your gems in off-hand, a high level righteous fire and a couple of flame surges are important for when you hit 65. I personally run 6 flame surges in offhands in hopes of eventually Vaal'ing my own 21/20% flame surge Last edited by Lvii#3195 on Feb 21, 2016, 11:47:40 AM
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A video of the build in action would be nice :)
IGN: @tagames
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Hello! Yes, I've had quite a few requests for a video. My current PC is pretty trashy, hence the lag-safe build. I will upload some content as soon as possible! :)
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