Temporal Chains, and Poison
Temporal Chains increases all other effects by 40%, and poison is 10% of the initial hit every second for 2 seconds. That being said Temporal Chains would increase poison to last 2.8 seconds, would it increase the damage of poison considering it didn't go up to 3.0 seconds?
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" Does not increase the poison damage, only makes the enemies to be poisoned for longer. Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
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I understand that it does not directly increase the damage, but does the increasing the duration by .8 have any meaningful impact. Is poison calculated that by 1 sec, 10% of the hit is done (1% damage every 100 milliseconds), or is it at 1 sec 10% of the hit is dealt.
Last edited by Exotize on Oct 31, 2015, 7:26:30 PM
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damage over time in PoE is constant degen effect, it doesn't 'tick'.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► | |
Poison by default deals 10% of Hit Damage over 2 seconds, which means the Damage output equals 5% of Hit Damage per Second. If it lasts longer, it deals the same amount of DPS for a longer time, dealing more total Damage.
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