[2.0] [Warbands] "Event Horizon"; TS Bowrauder

Hello people of the PoE forums, this is my first time posting a build here so feel free to notice and comment if I forgot something and if you have additional ideas to further enhance my build. I thought I should share with you the idea of a group puller bow build.

This is my current Skill Tree (lvl 76): http://cb.poedb.tw/us/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_FCDvDsEEVbWezacwAecUTfxLvJ8YkTpSMn7awUMxjX7NmOpidcu-p9Ih8kGCBzboGlVhIYTvhyn_sATkddBbryF2hs7BMw2Nh3bjn0p9ZU29NhR1pMLZfE4qhmBhUpOoV1RM_-oY9zJyqYnYaFjXllHmd1M7O57FrKpZ8-1ESi7Vi6eluUOTB3asz36tjVcN2WHJZy5T029zaxEaRmlBcryaI9NvJ3TtBS0aPny4KS7ynG6X974=


This is how it should look like on lvl 92: http://cb.poedb.tw/us/passive-skill-tree/AAAAAwEAxthYYz38jM_2SF8_FCDvDsEEVbWezacwAecUTfxLvJ8YkTpSMn7awUMxjX7NmOpidcu-p9Ih8kGCBzboGlVhIYTvhyn_sATkddBbryF2hs7BMw2Nh3bjn0p9ZU29NhR1pMLZfE4qhmBhUpOoV1Qb-iXftiykGUz_6hj3MnKpidhoWNeWUeZ3Uzs7nsWsqlnz7URKLtWLp6W5Q5MHdqzPfq2NVw3ZYclnLlPTb3NrERpGaUFyvJoj028nmmp07QUteu9AoF4TIVXcPQd1wKapJ5Bsh2quUHt0ZacaPny4KS7ynG6X974=

Both Jewel sockets are filled with Lioneye's fall in the final build, but until then the socket on duelist side of the skill tree is filled with Fluid Motion jewel because of the lack of dexterity. In the final version it should be compensated through moding the jewellery and items with bonus dex.

Bandits: Help Oak - Kraityn - None

Links:

5L (6L): TS - Knockback - GMP - FA - Blood Magic - (Physical Projectile Attack Damage)

4L (Empire's Grasp): Frenzy - Fa - Blood Magic - Reduced Mana - generally used to generate Frenzy charges to negate the AS reduction of The Anvil and for faster pulling

4L: Immortal Call - CWDT - Inc. Duration - Molten Shell

3L/4L: Hatred - Determination - Enlighten - some other aura or herald, depending on mana reservation reduction

4L: Enduring Cry - Phase Run - Inc. Duration - Blood Magic

Reason to why haven't I linked Torando Shot in Grasp is that it's impossible to get a 3 green socket without resorting to Vorici's expensive black magic. Only problem with gems I'm currently having is that I don't have enough int to jam Chaos Golem somewhere in there which can be sorted by taking int node on the duelist side and some int on gear.

Gear:


Aiming to get physical Doryani's Invitation

Flasks:


Defense:


With active Granite Flask

While leveling to 24 I used Burning Arrow and Poison Arrow as filler attacks until it could be possible to use tornado shot and rushed to Iron Grip node. I took Point Blank on lvl 53 when I could equip Empire's Grasp, until then it was a focus on Armor, Life and Life regen.

The main goal of this build is to be a massive help in group map clearing and to tank some or all enemies, depending on the situation. Only problem that I have encountered so far were desecrated ground + heavy chaos damage mobs on a 60% or no regeneration maps up to level 74. Even though it is a tanky build it should be played wisely since it is still a range build and it doesn't have the capabilities of a good defensive build melee build. Albeit the knockback(forward)abuse does confuse some enemies and it is now possible to have a decent 42% block chance with a bow.

Video is incoming as soon as I kill (try to kill) Atziri or any difficult higher level map boss. Only boss that I have managed to kill without dying so far and that is more difficult than the rest, was a lvl 74 Merveil.
Last edited by MadBones#4878 on Aug 9, 2015, 1:45:52 PM

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