Melee Physical Damage
Is there any good reason why this can't be simply "physical damage" or "weapon physical damage"?
Physical bows need some love. |
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If it was physical damage, physical spells would get benefit from it, if it was weapon physical damage, unarmed wouldn't get anything from it.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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I agree there should be a "more physical projectile damage" support gem (or something to that effect), but changing this gem to accomplish it would be bad.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Why isn't this working w/ Cleave?
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" this needs to be implemented. all ranged attack builds are elemental right now. physical cannot compete. |
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" It does work with cleave, however if you are dual wielding, it wont be as effective. Also, if you are using 2 elemental weapons, that would result in an even lower addition to physical damage. |
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To buff all melee this gem MUST have get a strong buff and better bonus quality
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Buff "MORE" part and make new stat that increase phys damage
Higher Quality Less Mana Multiplier Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Please, GGG, add this skill gem to the list of Shadow rewards for quests... he meant to stab baddies in melee but lacks this essential thingie.
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Hello, got a problem with this gem.
I'm a crit dagger reave assassin, fully based on physical dmg. I have one at lvl 20:0%q, one at level 18:20%q. if I remove all my gems and leave just 2 (reave + melee physical dmg) here are the results: Reave (17:20%q) + melee (20:0%q) : 11520 dps Reave (17:20%q) + melee (18:20%q): 11523 dps ====> winner Now if I add multistrike: Reave (17:20%q) + melee (20:0%q) + Multi (20:20%q): 16997.9 ====> winner Reave (17:20%q) + melee (18:20%q) + Multi (20:20%q): 16971 To sum up, my gem lvl 18:20%q which should be already better than one at lvl 20:0q is not as good when combined with multistrike. The answer lies in the fact multistrike gives 36% less attack damage. There is a difference of status in the gem melee physical damage between "more melee damage (standard effect)" and "increased melee physical damage (the quality bonus)". The 36% less attack damage from multistrike affects one of the bonus of melee physical damage too much. I'm not sure I understand why the 2 effects are different, but the bottom line is it renders the quality % almost useless / negligeable. Is there any chance you can take a look into it? Thanks Last edited by Dahita#5271 on Mar 6, 2015, 4:33:42 PM
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