[2.0] non-crit ball lightning mana MoM build
Changes in 2.1 are mostly buffs to the build. More mana per level means more mana for MoM and ball lightning got 10% increased damage. Only nerf is less increase to aoe from passive tree
Overview: This is non crit ball lightning build for templar also possible as witch or shadow for more dps but less survivability. Build utilize Mind over Matter keystone with mana for defense paired with Warlord's mark for life leech, mana leech and endurance charges. For offense is used Ball lightning paired with Vaal storm call for occasional dps boost offence screen
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defence screen
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Skill tree In the spoiler below is current passive tree at level 82 (104 passives). Finishing with Devotion and Melding life clusters is recomended, than jewel slots or more mana Currently I'm using dual wands as more offensive approach, but could be made easily tankier by ditching dual wands and using shield. Then obviously drop Dark arts cluster. Pledge of hands is also viable :-) Bandits normal - Oak cruel - passive merciless - passive Passive attributes from offline planner
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+133 to Strength
+64 to Dexterity +333 to Intelligence +250,5 to maximum Mana +160,5 to maximum Life Evasion Rating: 56 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 68% increased Elemental Damage 185% increased Mana Regeneration Rate 157% increased maximum Life 114% increased maximum Mana 3% of Life Regenerated per Second 20% increased Armour 35% increased maximum Energy Shield 9% reduced Mana Cost of Skills 41% increased Spell Damage 26% increased Melee Damage 5% increased Attack and Cast Speed 40% increased Radius of Area Skills 20% increased Area Damage 29% increased Cast Speed +17% to all Elemental Resistances 5% chance to Freeze, Shock and Ignite 20% increased Light Radius +20% to Chaos Resistance 3% increased effect of Auras you Cast 33% increased Cold Damage 170% increased Lightning Damage When Hit, 30% of Damage is taken from Mana before Life +15% to Lightning Resistance +1 Jewel Socket 16% increased Elemental Damage with Spells +20 to maximum Energy Shield 24% increased Attack Speed while Dual Wielding 20% increased Cast Speed while Dual Wielding Damage Penetrates 3% Lightning Resistance 5% chance to Shock 20% increased Critical Strike Chance +5 Mana Gained on Kill +5 Life gained on Kill 12% increased Attack Speed 30% increased Projectile Damage 10% increased Projectile Speed 67% increased maximum Energy Shield from Intelligence 27% increased Melee Physical Damage from Strength +128 Accuracy Rating 13% increased Evasion Rating from Dexterity Gear * Due to use of MoM on mana, flat mana and mana regeneration mods are quite important * projectile speed on at least one wand is highly recommended due to use of slower projectiles gem * desired jewels mods are cast speed and lightning damage to boost DPS or life, mana and mana regen for survivability. knockback is also helpfull for defense Flasks * at least one flask with "of staunching" is mandatory because of corrupting blood and the speed of our hits * one hybrid flask to boost MoM is also prefered * topaz flask is needed for reflect maps to allow faster clear speed
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Gems
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main skill
Ball lightning - slower projectiles - lightning pen. - Echo - added lightning - life leech other good options : faster casting, increase AoE golem chaos golem - minion life - fortify Auras enlighten - wrath it's possible to run clarity for more regeneration if you have enough unreserved mana Vaal skill Vaal storm call - lightning pen. - conc. effect Curse warlord's mark Full cleared maps deathless
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Poorjoys's 74 Residence: -23% max res, turbo boss, elemental weakness 76 Residence: dual Dominus, vulnerability, fracturing 77 Volcano: turbo boss, +30% boss damage, 3 additional projectiles, +76% damage as cold 78 Crematorium: chilled ground (quite annoying in avoiding dem firestorms) 80 Excavation: fractured, turbo boss (abandoned boss fight when Abaxoth spawned in boss room) Last edited by Taudlitz#7803 on Dec 14, 2015, 5:13:11 AM
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Reserved for updates
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Hey Taudlitz,
I've recently been interested in 100% chaos damage with consuming dark and infernal mantle and using ball lightning. I would like to try this build out by using Avatar of Fire (since it is only 3 passives out of the way). What do you think about this? Thanks in advance! |
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" Thats interesting idea, but as I understand how AoF works would not end well. With AoF you cannot deal non-fire damage which applies to chaos damage too. So result of this setup would be that you would deal exactly 0 damage. Last edited by Taudlitz#7803 on Aug 23, 2015, 12:59:11 PM
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Looks pretty great but why not a LMP/GMP instead of add lightning damage?
Last edited by Salus_99#6389 on Sep 15, 2015, 5:47:07 AM
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" From what I can tell it's not as useful on BL because there's already AoE and the balls can't overlap anyway (shotgunning essentially). Having more dmg means you can cast and then just move to clear another spot. Try it and see if it makes a difference to you I guess. |
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" Exactly this, with Carcass jack, and passive tree aoe nodes, the BL aoe is sufficient and having more single target is more important. |
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