Vengeance + Fortify not interacting (bug?)

There seems to be no reason why Fortify should not work with Vengeance. Endurance charge on stun works with vengenace, both work with leap slam which is also a melee AOE, both work with Ice Crash. This might just be an oversight, but I tested it and Fortify does no proc when Vengeance procs and hits an enemy.
Last bumped on Apr 3, 2017, 6:06:53 PM
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It's because they do not want you to get a free automatic bonus. You must pay the price to get such a strong bonus.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
yeah, makes no sense, but fortify is broken in the first place
Wiki says "This effect only applies to active melee skills and does not work with Trigger gems."

So I doubt it's bug. However you are right there is no way to know it by looking the gem tooltip. I think this is made, so casters can't get freebie fortify buff too easily.

EDIT: OOPS. Should drink coffee before doing math. The increased dmg part was for quality only with melee dmg.
Last edited by juzz#2382 on Jul 19, 2015, 9:22:51 AM
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juzz wrote:

Anyways because fortify only loses 5% (15% on Q20) on melee phys damage compared to melee physical dmg gem, I'd say the normal way to use it is just to replace Melee Physical Damage Gem.

If anything the Fortify gem makes the old Melee Phys DMG gem quite pointless in many cases.

Lol what?

Melee physical damage applies a "MORE" multiplier, multiplicative to your total damage.

Fortify has only "INCREASED" damage, which is additive to all other damage iE in your skilltree.

The Melee damage gem is way stronger in terms of damage in almost every scenario and far from "pointless".

---

Counter-attack + Fortify doesn't work, and you can also see it ingame, because the Counter-attack skill a) doesn't increase its damage and b) doesn't get the little icon that skills get when a support gem is applied.

It's a balancing decision not to make it work, and a good one, too.
Just use it on your leap slam or main attack.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jul 18, 2015, 7:46:07 AM
Can someone explain whats the difference between "More Damage" and "Increased Damage", with the dps formula please!
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sevazinho wrote:
Can someone explain whats the difference between "More Damage" and "Increased Damage", with the dps formula please!
its there on wiki but basically

more damage = multipliers. you have 100 damage. you have two items/gems that do 50% more
your calculation is 100 * 1.5 * 1.5 = 225 dps

increased damage = increases. you have 100 damage. you have two items/gems that do 50% increased damage.

your calculation is 100 * (1 + (50 + 50)/100) = 200 dps
Last edited by grepman#2451 on Jul 18, 2015, 11:04:45 PM
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sevazinho wrote:
Can someone explain whats the difference between "More Damage" and "Increased Damage", with the dps formula please!


In addition to what grepman said, increased damage is available in abundance and has diminishing returns - the more you get of it, the less effective it becomes. More damage, on the other hand, is difficult to obtain and the more you have of it, the better. Therefore, more damage is much more valuable than increased damage.

A properly built hero at level 70 and above won't even notice fortify's increased damage bonus, while melee physical's multiplier will give a huge dps boost.


@OP: With patch 2.0, it's apparent that GGG devs dislike smoothly working heroes. They want you to spam multiple skills instead of only one. The only tolerable playstyle I found with melee is flickerstrike-fortify-faster attacks + manual cast warcry and using your main attack.

for curses - vengeance/reckoning + curse on hit + curse or CwdT - low level curse.


This also feels clunky and unnecessarily hobbled but it's a good compromise between hero strength and comfortable play.
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Jul 19, 2015, 1:46:21 AM
Man this patch makes being a fire lord painful... So fortify is MANDITORY now with the monster damage buff in the patch. The question is how can I be an overkilling fire lord and a herald of ash but also be able to have fortify on basically all the time? Leap slam is not an option for my build because it attacks to slowly in hopes of overkilling. I like flame dash for getting into the right place to use ice crash. I REALLY don't want to sacrifice the damage of ice crash by replacing and added damage with an additional damage gem. I hope that I will not be forced to.
Last edited by CabbageFootMan#6335 on Jul 19, 2015, 2:39:51 AM
Why could you possibly want to convert Ice Crash to fire for AOE burn proliferate is beyond me. Ice Crash deal tremendous AOE damage without any funny mechanics. Just use Ice Crash.

Anyway, if you insist on burning instead of freezing stuff, there is no need to gimp your hero with complicated and forced mechanics, use The Three Dragons.

Also, when you plan your build, plan it to work with a 5 link chest and 4-link weapon unless you can easily afford two 5-links.

If you're starting from scratch, planning a build around two 6-links simply will not work.

You have to be realistic about these things.
Logen Ninefingers

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