{2.0}Spectral Gods: Blood Lust Hybrid Summoner/SRS
Intro:
" Brief Overview how this build works: " Passive Tree: " Bandits: " Gear/Linkage: " Another Idea and option you can do " Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Jul 17, 2015, 4:44:34 PM
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can you pls elaborate more on the spectre location?
Standard IGN : Blending_Gor (lv93 bow duelist), MoPor (Lv93 Scion), LungPor (Lv92 SRS ES witch)
HK_Trinity , HK_Shepherd , My Shop: 694ES 6L for 35 ex, mirrored bow for 155ex http://www.pathofexile.com/forum/view-thread/557010 WTT: Gale Fletch(GGRRRB) for GGGRBB or GGGRRB |
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im trying this idea too..
but im thinking more bleed damage when they are made to move while bleeding right? knockback or flee on srs seems such a massive waste/silly.. shockwave totem maybe? im not sure im new to summoners.. maybe moving the enemy around is not necessary and would involved too much micromanagement u think? ur thoughts/ideas appreciated. |
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" act4 Dried lake.. not entirely sure if its bugged or if im just very unlucky.. but desecrate doesnt seem to bring them up.. u have to go find them in the area. |
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" Sorry if I don't get to you guys right away. I am working on multiple things ;). But yeah plopping down a totem other then a skele bro totem is kinda silly for a summoner. You lose clear speed by stopping to cast. Monsters are also always in constant motion to try and get to you. You will pretty much always trigger the movement bleeds. And by the time your SRS gets to the mob packs they will most likely be dead already from the knitted Horror's Volly. SRS will be your single target destroyer. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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thanx for the reply Matt :)
i am thinking of aborting this idea though as the horrors r just so stupidly damn difficult and unreliable to raise.. atleast compared to say the lantern guys or the revenant bro's. Its extraordinarily frustrating, 1 not having them appear in a desecrate.. and 2.. once i kill them in the dried lake they r all bunched up with all the other mobs, and even while pressing A to target that specific corpse, more often than not something under/on or near the horror i have selected is raised instead.. an issue i dont seem to have raising ANY other mob, even when amungst the mess of other corpes'.. sure equipping a single target skill and killing only that mob might be a sort of 'solution' this is still something i dont wish to do.. nor should be forced to do.. is it just me having this issue? |
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" Normally people get this issue if they have their spectres linked with spell echo - but presumably you don't if you are using knitted horrors? |
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no its not that, i dont have echo linked to my horror setup.. plus i know to remove it if i happen to be raising something that could use echo.
after a bit more practice at getting them iv realized what my issue has been though.. they have bow guys riding on their back, those guys drop down once the main horror is killed.. once those are also killed their corpse lays basically on top of the horror.. making it rather difficult to raise even when pressing A to target.. more often then not getting one of his riders instead.. my early issue came from my usual 'slack' style of just standing there killing all i could with my army/srs.. and not kiting/moving until the screen was dead.. thus all corpse' would basically be ontop of each other.. the technique is to either raise the horror while the bow guys from it r still being distracted by ur army... made easier if u dont yet summon ur zombies.. or try kiting/moving them away from the corpse and calling ur army some distance away with convocation... if u can keep those corpse' away from the horror its not as much a problem.. edit - scrap all that ^ discovered an easier way wich i didnt think of until i just did it a few moments ago.. something im guessing most seasoned summoners might have known about raising these 'fractured' so to speak mobs already.. clearing the horror from its near by corpse' with raise zombie first.. once cleared the horror is an easy raise.. now im aware of this methed raising the army will be so much smoother lol duh. - enjoying this guy much more now, my gear isnt great so im needing discipline instead of hatred.. and im not using the warcry.. other than that lots of fun! Matt - have u had a chance yet to work on and test this build out yet? Last edited by Morphl1#0257 on Jul 28, 2015, 6:11:00 AM
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I imagine it would be fairly easy to get a corrupted Sadima's Touch (vulnerability on hit) for your Animate Guardian (Melee splash?), run Necro Aegis + 4% block jewels for your minions to make them impossibly tanky (dual shield on Animate Guardian), etc.
Sounds like there's some potential synergy for these fellas. Does anyone know if they spawn in a higher level zone somewhere? Last edited by WSLaFleur#1423 on Oct 8, 2015, 6:25:43 PM
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