Emberwake, Event 32: Merveil Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: Merveil, located in The Cavern of Anger.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.

Boss Kill Prizes:
The following are awarded to all players to complete them, not just the first.
  • Kill Brutus in Normal difficulty: 1 Reward Point.
  • Kill Merveil in Normal difficulty: 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Beacon (Unique Golden Flame) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels and staying alive:
  • Level 11: 5 Reward Points.
  • Level 9-10: 4 Reward Points.
  • Level 7-8: 3 Reward Points.
  • Level 5-6: 1 Reward Point.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ungil's Harmony Unique Item (50 available to be won)
  • Alternate Art Two-Stone Ring Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
Delicious 9 points! I love kill races.
w00t, rank 3 shadow. Up from my PB of 5th shadow. Im coming for you, demi!

edit* also, never lucky. No +1 at lvl 1 and 2, and no ms at lvl 1 and 2. And corrupted zone in cavern of wrath that brought me 2 mins out of way.
Last edited by BlueThingPro#6678 on Jul 30, 2015, 10:31:45 PM
tsk, even without dying to point blank "spell echoed" glacial cascade - that came out of nowhere(usually he steps back to cast it) - from hailrake it would be only 2nd place.

sick reroll drops though:
Spoiler
ProjectPT was right.
damn 21th witch :D
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.

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