Loot Filter Bug

Hi,

recently I noticed the following thing:

I won't post a picture because it sucks if you have two monitors, sorry.
Explanation below.

Syntax used in this case:

Spoiler
Show
Class Maps
Rarity Normal
DropLevel >= 66
SetFontSize 38
SetBackgroundColor 40 40 40
SetBorderColor 200 200 200 100


If you look at the Syntax, every Level 66 or higher map should be filtered, but they are not. Font Size and Background is not the same. Both maps, Pit Map and Thicket Map, are higher than level 66, so the properties should apply. I tried to use the Syntax in the first line, Pit Map is still not being filtered properly. I even tried to filter the BaseType (Pit Map) itself, still not working.
The only difference is that Pit Map does have quality, which shouldn't matter depending on the Syntax. Another is, that Pit Map is a new map. Could that cause this "bug"?

I don't know what that is supposed to be if not a bug.



I noticed Pit Maps are not filtered even if they doesn't have quality.
All others maps seem to be (not all tested).

€: Same with Grotto map if having quality. Syntax should filter it.
Last edited by darkmatch#7802 on Jul 13, 2015, 3:59:40 PM
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Just had the same bug. Not with maps, but with quality items.
I had a strongbox with 14% quality on items and after I opened it, I realised that most of the items were shown correctly by the loot filter, but a few were not. I can't say, what causes this, because the items are all the same itemlevel, but different level requirements. It also doesn't depend on the required attributes, for some I needed str and for some I needed dex...



http://fs2.directupload.net/images/150713/7rgkv3qt.png

Edit: My lootfilter should show me all items with 10% or more quality.
Last edited by Asuzara#0809 on Jul 13, 2015, 3:35:21 PM
Did you have try and drop the items again, in the same or a different zone?
I had a similar error with rares, which are shown near the beginning. Showed up in other zones (dried lake) but would not in cruel Aqueducts in the same instance it dropped in.
If you remove the DropLevel line, this filter seems to work as intended. Furthermore, all maps are now at least level 68 (66 for pre-2.0 ones).
Guard us from the she-wolf and the wolf, and guard us from the
thief, oh Night, and so be good for us to pass.
Recheck your filter, maybe an earlier section handles those looking differently.

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