What build can do ALL map mods efficiently?

Title. I mean stuff like no regen, blood magic double reflect shit.

- Poison Arrow
- Life Based Totem
- Life Based Non-Crit Melee (thanks Aetherium)
- Life Based Non-Crit Ranged (thanks Aetherium)
- Summoners (thanks Zed_)
- Some Trappers (thanks Zed_)
- Life Based Flameblast (thanks Zed_)
- Voltaxic Rift Builds (thanks Zed_)

What else?
Last edited by elitedesolator#6827 on Jul 6, 2015, 10:00:40 AM
ideally none (without adapting to the individual mode of course)
age and treachery will triumph over youth and skill!
Life based non crit melee builts can do any mods well.
Life based totem builts can do any mods as well.
Life based archer builts with lifegain on hit as well as ondars guile should be able to do most mods as well.
As well as poison arrow as some1 mentioned above.

Selfcast spell builts and melee crit or ranged crit are not viable for all maps as double reflect is far too dangerous on hc leagues.


Personally tho i wouldnt do blood magic + reflect + no regen maps on non totem builds if i was hc
Last edited by Aetherium#6579 on Jul 6, 2015, 8:21:03 AM
Thanks, edited.

Is that all?
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Aetherium wrote:
Personally tho i wouldnt do blood magic + reflect + no regen maps on non totem builds if i was hc


Are totems even that good against such a combo? I'd expect totems to die to reflect all the time requiring a lot of recasts that potions need to keep up with (on top of incoming damage).

---

Chaos conversion is potientially strong even in selfcast crit builds (Voltaxic, Consuming Dark).

I guess ignite builds have potential, the majority of your damage coming from a non-reflexible source.

Specter/zombie summoners definitely.

Maybe even some EB-recharge based builds (trappers?) sans the blood magic.

"
Zed_ wrote:
"
Aetherium wrote:
Personally tho i wouldnt do blood magic + reflect + no regen maps on non totem builds if i was hc


Are totems even that good against such a combo? I'd expect totems to die to reflect all the time requiring a lot of recasts that potions need to keep up with (on top of incoming damage).


Oh definitely not a good idea, whether or not it's possible for a flame totem build to complete the map depends on quite a wide variety of things. A poison arrow build would probably have a much easier time with that.

"
Zed_ wrote:

Chaos conversion is potientially strong even in selfcast crit builds (Voltaxic, Consuming Dark).

I guess ignite builds have potential, the majority of your damage coming from a non-reflexible source.

Specter/zombie summoners definitely.

Maybe even some EB-recharge based builds (trappers?) sans the blood magic.


Not sure what you mean by Chaos Conversion?

Ignite I would say probably not. You need to be real specific on that one. Flameblast? DD? etc.

The last two I would agree.
"
elitedesolator wrote:


Not sure what you mean by Chaos Conversion?

Ignite I would say probably not. You need to be real specific on that one. Flameblast? DD? etc.

The last two I would agree.
chaos conversion = e.g. an arc or LA build with voltaxic rift, which deals 90-100% chaos damage.
Life based ignite Flameblast is definitely possible, only stasis and BM being mildly annoying.
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inMotion wrote:
chaos conversion = e.g. an arc or LA build with voltaxic rift, which deals 90-100% chaos damage.
Life based ignite Flameblast is definitely possible, only stasis and BM being mildly annoying.


I didn't even know the build existed LOL.

I'll add them.
The dual appep's chaos crit lvl 1 variant could do the job without the auras.

https://www.pathofexile.com/forum/view-thread/1107432
I'd probably leave out builds that require multiple specific items like the Apep's build.

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