State of the Beta
Beta Stability and Deployment
We have many players providing lots of useful feedback and data. Our main issue is getting the content and balance we need tested on the beta. There are several issues related to this:
These issues have made deploying to the beta a little slower than we would like. There is a delay between us adding or fixing something and that change making it to the beta realm. Act Four Content We initially deployed all of the areas in Act Four leading up to the Kaom and Daresso fights. The original plan had been to deploy the remaining (final) areas early in the Beta, once it was ready. Based on feedback, we've been working on improving the areas currently enabled in the Beta while the additional areas are finished by the developers working on them. Both of these sets of Act Four content require more work than we had predicted. After the content is completed, the focus will swap to completing the level and boss design for new maps based on Act 4. Skills We have several skills that still need to be finalised before being added to the beta. In general the same designers and gameplay programmers who work on Act 4 boss fights are also the ones working on skills. While skills are progressing well (and look awesome), it does have an impact on other Act 4 content. Jewels Jewels are a very complicated system. While we have added a lot of content for Jewels, we have only just worked out exactly where we want them pitched. It turns out to be much easier to design jewels than we had anticipated, and much harder to balance and refine Jewels than we anticipated. We were able to add a great deal of Jewels to the game, and find out what worked and what didn't. As a result we have worked out where we want rare and unique Jewels to fit into the game. We also need to outright remove some Jewels we have added to the game. There are some changes we plan to make:
Quest Rewards We have been very pleased with the new quest rewards. They have been successful in guiding players to make generally good early decisions. We do still have skills to add to fill out the basic system. We also have a secondary system to introduce: alternate gems can be gained cheaply from a vendor. The new quest rewards are more limited in variety to ensure smoother game progression for new players, so this secondary system is intended to allow the flexibility experienced players are used to. This system was intended to be added at the end of the first week of the beta. It is not yet completed. Balance We knew we wanted to make a lot of balance changes as part of the beta. This has included a lot of core systems, and a complete review of skills. We have done large passes on monster life and damage, weapon balance, skill balance, defences, reflect, side content and more. As well as refinement to the existing changes we still have the following things to address:
Summary The beta has been extremely useful for us so far. The quantity and depth of feedback is staggering. Due to the changes required so far, we are behind where we wanted to be so far in our schedule. We initially indicated the Beta could be six-eight weeks (though would be as long as needed to ensure quality). At this stage, it's looking like we need around two-three weeks longer than estimated. That's putting the likely release window in late June or early July. It could be earlier or later than that depending on how the beta goes! Thank you for your feedback and participation in the beta. We greatly appreciate your patience with this process and are looking forward to releasing a high-quality, stable expansion with your help! Tomorrow's news will be about the one month race with mods from past leagues. They will rotate in and out, culminating in all of them running on the league at once. Last edited by Qarl#1370 on May 4, 2015, 12:36:06 AM
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I don't know how I feel about new top tier mods.
By the way, are you guys going to fix the intelligence bonus from Perandus Signet ring when equipping unique flasks? Its been over a year. http://www.pathofexile.com/forum/view-thread/885514 Permanent Hardcore only. Last edited by Rafurion#5473 on May 4, 2015, 12:13:43 AM
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nice
Stoutarm
Guildleader: JESUSWEPT (JESUS†) |
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awesome
You make my ochinchin go doki doki.
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hype
How to make currency in Path of Exile, a comprehensive guide:
https://www.youtube.com/watch?v=27Ig9_8XjC8 |
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good work
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New top tier mods? so mirrored items will be trash ??
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Pls gimme a key already I bought closed beta access in 2012!
Spoiler
11211
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What exactly do you mean new top teir mods? Other than that nice.
Last edited by Wingnutt85#4526 on May 4, 2015, 5:41:00 AM
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First page?
Aww.. I meant.. yay! Last edited by yamaneko1920#5928 on May 4, 2015, 12:20:34 AM
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