What happens when Closed Beta starts tomorrow?
When the countdown hits zero, the Closed Beta servers will become live. The Beta Invite Timer will then start selecting users at the rate of one per five minutes. As soon as we can, we'll invite Alpha testers and certain Streamers to the Beta to join the members of the public who are selected.
We'll be speeding up the timer over time and implementing additional ways for people to get access (fan giveaways, maybe some in-game stuff, etc). Until you're selected by the timer, there should be plenty of streams of the new content to watch. None of the information is under NDA, so it's fine for testers to tell you about their experiences. Speaking of which, the following balance notes have been posted to the Closed Beta forum. Here's a copy for your interest: The Awakening Beta Balance Notes 1 As well as new content, this beta contains a number of changes to the core game and balance of Path of Exile. THESE ARE NOT PATCH NOTES but just an overview of some of the most important balance changes so far. Actual patch notes will be released when the Closed Beta ends and 2.0.0 is deployed to the live realm. Please test these changes on the Closed Beta realm before providing feedback. It's important to play the game with all of the new changes rather than speculate on the impact of a single change without having played under the new rules. Areas and quests in Act 1-3 have been changed extensively. The sizes of areas will continue to change based on data and feedback throughout the Beta. There has been a general rebalance of monster life and damage. Monsters should be a fair bit scarier now. We saw this as an important return to earlier difficulty of Path of Exile. This rebalance has been focused on Normal Difficulty. Much of the monster balance is currently wrong in Cruel and Merciless, especially in the case of major bosses. The armour calculation has been adjusted to make it more effective in response to the damage changes. All projectiles now behave like arrows. Multiple projectiles emitted at exactly the same time can no longer hit the same target. Their area of effect damage can still overlap, dealing damage to the same target multiple times. Many skills have received balance changes as a result. We now have far better ability to balance projectile skills because Multiple Projectiles support gems aren't absolutely mandatory any more. Many skills that we have previously been unable to create due the presence of projectile shotgunning are now possible. In addition, melee characters aren't at as much risk from monsters with multiple projectiles. The level and experience progression on all gems has been reworked. Many gems have had their start level changed as well. Quest rewards have been redone from scratch. Note that the new progression assumes the presence of a few skills that aren't complete yet. There will be a secondary system for getting alternate gems from vendors as well, but it is not implemented yet in the beta. We want to see how the initial quest rewards work prior to introducing the new system (which is partly to assist racers and variant characters). Here are some other specific areas that have been reworked:
There are several things that are planned but are not yet done, such as:
Last edited by Chris#0000 on Apr 20, 2015, 7:06:26 AM
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I can't wait for it.
Edit: Changes will give a new experience it seems. The removal of buff increasing will be interesting. Is generosity getting any changes? IGN: LiveD_LivE Last edited by requiner#2775 on Apr 19, 2015, 8:42:04 PM
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nice !!! excited to see what the leech changes are
those who know little believe they know much.but those who know much have learned of their ignorance Guild: eclectic gaming council. Diversity is our first name Last edited by creampuffed4u#1613 on Apr 19, 2015, 8:47:23 PM
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first page?
Edit: Hell yeah :D Attack skills. They now have a multiplicative damage bonus (rather than increased physical damage) as they level up. I have a question about that, are the numbers changing or not? For ex. 48 percent increase damage is now 48 percent more damage? Or totally rebalanced from beggining? Last edited by gege1907#0029 on Apr 19, 2015, 8:37:44 PM
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very excited!!! praying for a chance to test :-)
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༼ つ ◕◡◕ ༽つ GIB BETA KEY ༼ つ ◕◡◕ ༽つ
Last edited by Indubitablementable#0589 on Apr 19, 2015, 8:44:12 PM
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rip casters
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Shotgun backlash inbound.
"If they actually showed gameplay with it zoomed out and then zoomed it in for the real one I think there would be actual riots in the street. I think that people would burn the building down."
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INC ice shot builds + first page?
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so hyped for this
go to work, get married, have some kids, pay your taxes, pay your bills, watch your TV, play PoE, follow fashion,
act normal, obey the law ... and repeat after me: I AM FREE. |
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