Facebreaker scaling?

So, I've been wondering about the scaling mechanics between Facebreaker and nodes on the passive tree that either increase Physical Damage or Melee Physical Damage and how they interact with Facebreaker's "More Unarmed Physical Damage" modifier.

I know that according to the normal order of operations for calculating hit damage, the additive scaling of damage through "phys damage" nodes should be multiplicative with Facebreaker, as Facebreaker says it's a "more" modifier. However it doesn't actually look like that's what's happening when those nodes are taken.

I've heard several different arguments as to what's actually going on with Facebreaker, and I'd like to ask for a response from a developer to set this whole thing to bed once and for all
It's the same mechanics as more melee physical damage gem. What is so hard to understand here?
Exactly. The best way to scale facebreaker is have flat phys wherever possible.
http://i.imgur.com/8fqgfAh.png
flat physical damage is the best way to scale a Facebreaker.
a good example, are items like these:
adds x-y phys affix


also, a neat trick from Beta is to use a quiver which stacks some more percentage on top:
Spoiler


ideally though, you'll be using a shield because you still want to be able to take hits as well as dish out some. here's a favourite of mine
Spoiler


towards late game though, you'll need to switch to something heavier like a
Spoiler


or a good Rare shield. preferably with a flat phys roll (which can appear on shields as well).

final note: the shield doesn't have to be an Armour one.
evasion-based Facebreaker builds are a cool concept, and I even saw some Energy Shield ones. with and without Chaos Inoculation.
play around and find what's best for your playing style.
good luck!
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 9, 2015, 10:16:24 AM


u forgot this shield

Forum pvp
"More" mods are standalone multipliers that are applied on their own, after all the "adds" and "increased" mods. They don't have special interactions with anything.

800% more damage simply means your damage will be multiplied by 9.
Last edited by Wombo#3277 on Apr 9, 2015, 11:42:23 AM
"
Wombo wrote:
"More" mods are standalone multipliers that are applied on their own, after all the "adds" and "increased" mods. They don't have special interactions with anything.

800% more damage simply means your damage will be multiplied by 9.


Not quite. Damage happens in packets. "more" creates a new packet, while "increased" multiplies any packet that has the tags that apply to it. Your 800% more damage means that one additional packet of 8x damage is created. Similar in most respects, but not quite the same as one packet with 9x the damage.
"
lolozori wrote:


u forgot this shield



This ^. I consider it the best shield for facebreaker.
http://i.imgur.com/8fqgfAh.png
That's a glass cannon shield.

With legacy 950+ FB and an end game scion you're looking at about 6 to 6.5k damage increase over a really nice rare shield with an 11 point phy roll. It's a fair amount less with non legacy FB. Not worth it for all the defense you lose. The spell block chance is eh for anything except a couple of map bosses.
"
kan333 wrote:
[...]
With legacy 950+ FB and an end game scion you're looking at about 6 to 6.5k damage increase over a really nice rare shield with an 11 point phy roll.
[...]

Except there is no rare shield with flat physical damage. That mod doesn't exist on rare shields.

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