Anyone else think Scion is ineffecient?
Almost every build I plan out now as a scion, I say to myself "I could just do this as X instead and get better nodes". With the 1.2 and incoming 1.3 changes, there are so many strong starting areas for each class that Scion's just looks wasteful. The Scion exists for efficiency, but you need to spend 4 points on plain crappy nodes before you can ever exit that hellhole of a start.
It feels horribly outdated now, compared to everything else. A +10 life node, 3 6% melee phys damage nodes NO ONE takes, dual stat nodes that are more of a novelty than worth a point, all the while it takes 5 nodes to start exiting. Each exit is far from balanced either - the path of the savant cluster is ridiculously better than the path of the warrior or hunter. The 1.3 preview shows that Scion is the exact same and in no ways updated, other than losing 2% block chance. I think it really needs updating, so unless something changes within 6 days Scion might continue to be outdated until 1.4. Below in spoilers are some suggestions on how to update the Scion start, if it isn't being worked on already.
Spoiler
Pathing Differences If the Scion is made for efficiency and being flexible, then the start needs to reflect that. With the suggested pathing below, players could save 2 nodes while exiting the start and take useful attributes instead of stats that are possibly useless to the build being made. The 3 starter nodes would be consolidated into 2 much more efficient nodes with no pathing. On the single attribute paths, 2 nodes would also be saved but still available. Numerically, the necessary node could be weaker with the 2 optional ones gaining the difference to make them attractive. Numerical Differences If the above pathing differences are made then here are suggested numerical values for each cluster. Going counter clockwise from the bottom: -Starter nodes: +10 life upped to +16, 10% melee phys to 12%, 6% projectile damage to 10%. -Melee physical damage cluster: 6% for pathing node, 12% for both optional nodes. -Path of the Warrior: Upped to 16% physical damage, 20 life instead of 10 armour. -Resistance path: Consolidated into two 9% all res nodes. -Projectile damage path: Consolidated into two 9% projectile damage nodes. -Movement speed cluster: 2% for pathing node, 4% for both optional nodes. -Path of the Hunter: Upped to 16% projectile damage, +40 accuracy. -Attack speed path: Consolidated into two 5% attack speed nodes. -Spell damage path: Consolidated into two 9% spell damage nodes. -Cast speed cluster: 2% for pathing node, 4% for both optional nodes. -Path of the Savant: No changes. -Mana path: Consolidated into two 12% mana nodes. -Life regen path: Consolidated into two 0.6% life regen nodes. And that would be it! No other changes necessary. Overall very few numerical boosts, but much more focus on efficiency to avoid wasting nodes when all you wanna do is exit. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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Garbage is what I think of it lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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i showcased a character build where scion is the optimal pick.
this is the case when you want to pick the AOE nodes at her starting point. when exiting through spelldamage and (mana% or resist) you save at least 5 points compared to a witch | |
I don't think scion ever really had much going for her. For a little while, maybe... There's just not much of a niche for her, when there's already six other classes to fulfil niches. "Jack of all trades" doesn't really work, because PoE is a game of specialization; Scions brand of "Jack of all trades" fails to bring together complimentary elements any differently than other classes.
Imo, she could very well be the "dump her tree quickly" class if her exits were trimmed a bit more, that way she won't be as robust of a CI caster as a Witch (for example) but would definitely have easier an easier time connecting CI to VP.. or EB to MoM, or.. etc.. I still like to consider scion for almost any build though, because she wears the decapitation effect well ^-^ (but still won't shut up >.>) Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Yeah but sadly that's the only one I can think of. The only other build where a scion was noticeably more efficient was going between RT and acro without needing to go down the sentinel path, but even then, I was going through the life wheel anyway so I only saved 2 points. Meanwhile I was picking up pretty meager bonuses, 23% attack speed over 5 nodes, compared to the 24% armour, 30 base evasion, 74% increased evasion and 10 all res of the sentinel path. All to save 2 points. I ended up deciding to go with the sentinel path, because in the end the 2 points saved didn't matter enough. 4 points saved would make a bigger difference though, as would being able to exit from a wheel to specialise more despite not saving any points travelling. With 1.3 we get a new reason to choose scion though, for her starter 4% block chance without needing to come in from below. Otherwise though... IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Dec 6, 2014, 10:58:54 AM
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They need to cut off 1-2 nodes in every path and add some of the numbers back to each node.
She's too extremely inefficient at the start. |
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The scion is basically either the worst choice for everything or the best choice for everything. It's hard to make her balanced, and so now they just made her the easiest to cross the tree with to get far away keystones.
Except, most of the keystones that you'd want that are far away are probably shit placed to begin with. (Looking at you MoM/EB, VP/GR). Pre 1.3 zealots oath was shitplaced, but they finally helped that out a bit. |
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yes scion start sucks everywhere
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Yea buff please
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you only ever pic the scion when you dont care about your starting nodes and just want a build that has quick acess to the tree.
you can make a good summoner this way if you are not going for es since it takes a few more nodes to get out of the witch part of the tree, but the new Templar will probably shit all over the scion now , which is sad because i like her character model ofc i only did life based summoner as a test , you kinda shoulda ... be es so you can use the midnight bargain which aside from its stupid downside is the only summoner unique aside from the bones of uller that is an actual upgrade in end game. Last edited by Saltychipmunk#1430 on Dec 6, 2014, 6:09:08 PM
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