New Skills : Fire Wall, Trail Blaze,Lava Spout ,Avalanche, Frost Sphere, Lightning Storm,..ETC

--BLUE
-Fire Wall : Basically just like Frost Wall, it makes a wall except its made of fire and may be walked through but has 50% to ignite.

-Trail Blaze : A trail that takes mana to sustain it's existence while you run away with a fire path trailing you, damaging and igniting hostiles chasing you.

-Lava Spout : A spell that has a 5 second cool down per charge that has 3 immediate uses (similar to trap) but can be instantly placed at cursor point (similar to Cold Snap) but summons a spout of fire that burns nearby enemies with 30% chance to ignite.

-Avalanche : A charged ice spell that creates a huge ice ball to smash into the designated area of attack doing mass damage and 50% to freeze at max charge up.

-Frost Sphere : A ball of ice that floats through the air shooting icicles as it float with 15% chance to be frozen and only goes a certain amount of distance before dispelling.

-Lightning Storm : A spell that creates a cloud that slowly grows sending bolts over a crowd and strikes randomly with lightning and chains to enemies, this spell would have to be charged and held to effect damage and duration.

-Spectral Calvary : A spell that would be used as a main attack for a Summoner ( Necromancer) that sends a wave of spectral skeletal horseman that stack with minion skeletal +1 to increase the amount of horseman which run down for a number of distance and push back while damaging the enemy.

-Harbinger : A spell that summons a hand from the ground to crunch enemies and those killed grant life leech to the player.

-Bone Cage : A spell to snare an enemy in place for a limited time.

-(Ice,Fire,Lightning) Elemental : A spell that summons an elemental that resists its element and does elemental damage for its element.

--RED

-Earth Quake - A skill that crunches the ground around the player that damages enemies within the radius, moving with the skill increases mana consumption.

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Playing as a strength/intelligence fire-based build, I find the fire-side of the skills already in the game a wee bit lackluster compared to frost spells.

Frost has a gazillion good choices for area of effect and has great single target spells.
Last edited by Red_Frostraven#5313 on Aug 31, 2014, 8:57:49 AM
There is nothing like Trail Blaze, since there is nothing that creates a trail as you run away, as a caster its difficult to stand still and cast with a huge mob chasing you.

There is nothing like Fire Wall or Lava spout, i can see the ice spells having a huge palette but fire, lighting and summoning need work.
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Nagaaa wrote:
There is nothing like Trail Blaze, since there is nothing that creates a trail as you run away, as a caster its difficult to stand still and cast with a huge mob chasing you.

There is nothing like Fire Wall or Lava spout, i can see the ice spells having a huge palette but fire, lighting and summoning need work.


Arctic Armor DOES leave a trail.

Frost Wall IS a wall.

Fire Trap would be directly ripped off by Lava Spout. The only difference would be a 2 second longer cooldown time and the fact that it doesn't act like a trap in triggering.

Try playing the game.

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