Color coding

Dear GGG,

Could you introduce colorcoding? It's what Diablo 2 received after some patch and it worked very well. By colorcoding I mean description of monsters' (especially bosses) characteristics, for instance fire resist in red font, lightning resist in yellow font, cold resist in blue font, chaos resist in purple, etc. It's much easier for a human brain just to take a glimpse at colored fonts and associate them with certain characteristics, than to have to read normal white text. It's a similar mechanism to pictures in trading card games. After you know a card's picture you know the card just by looking at it, without having to actually read the card's name.

Also it would be great if you allowed a player to customize in options colorcoding for certain items that are dropped by monsters. For instance, if I want to focus my attention on stone hammers/rock breakers/gavels I would like them to be pink (or dark green or whatever), not white. Alternatively, colored borders could be introduced for certain items/classes of items, just like maps show up in white borders.
I'm sure it has been brought up before, but nice idea and please implement!
noun: escapism

the tendency to seek distraction and relief from unpleasant realities, especially by seeking entertainment or engaging in fantasy.
YES! These coming item filters are just what I had on my mind in the OP. I just wish these filters could be set in the game options with some GUI, similar to this from poe.trade for instance, so that we do not have to insert text scripts but rather choose item classes, item names, sockets, links, item level, quality etc. from the drop-down menus.
Last edited by DarkAvenger2279#3442 on Apr 3, 2015, 3:08:36 PM

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