Dual Flame Totem, Blood Magic, Dual Curse Marauder

Blood Magic Flame Totems Guide for Marauder -Path of Exile v1.1.4.

A Variant to build of Mivo
http://www.pathofexile.com/forum/view-thread/827006

This Build Focuses a little more on the Critical Damage, however due to the low Damage of Flame totems Shockstacking via three Dragons becomes less viable on high level maps.

Shocking with Flame totem + Three Dragons
Spoiler

Static blows is not an option for the Chance to shock. Your damage is generaly not high enough to Shock without critical.
To keep your Damage/hit as high as possible you do the folowing things:
- not use infernal mantle
- use fire penetration
- use crit damage multiplier
- use the double curse combo of projectile weakness and Crit weaknes
- alternativle use flamability and ele weakness, but the crit weakness version is better due to the inherent + 7% crit chance
-instead of added chaos or lightning you use iron will or empower or crit damage

Static blows however is still very valuable for the Schock duration.



Playstyle
Spoiler

1. Place Totems
2. Curse Proj Weakness + Crit Weakness
3. Schock Stack due to Three Dragons
4. Collect loot

5. Move to edge of screen, Cast Totems. Always Cast Totems Before Moving forward to keep safe.

6. If you see Devours, ALT + F4



General Pro Con
Spoiler

Pro
High HP
Cheap
Clears high LVL Content
Safe Playstyle
Solo, and Self Found Viable
Great for MF

Cons
Low Armour
Slower Clear Speed then Top Tier builds
Totems Dont Last at LVL 70+ Maps
Shocking with Flame Totem stops at high level maps.
Devours will eat you



Class Choice
Spoiler

For this build only Marauder is viable.


Blood Magic and No Auras
Spoiler

The main reason is the felxibility to doing maps. Using BM clears up two major Map Mods that i couldnt do before:
Blood Magic
No Regen / 50% regen
My usual Playstyle revolves around Stacked Auaras and Arctic Armour. A charachter with Blood Magic was a welcome change. I enjoy alching 66 maps and doing mods I never tried before. Alos Blood magic is located in a good postion for this build, and helps with the realtivly high mana cost of flametotem. (I belive giving flame totem 10-15% more DMG and increasing the Mana Cost would fit better..)
No Auras and Blood Magic Mean you cant use the IR and Grace Combo, as well as pasing on AA. Armour will be a problem.


Gems and Links
Spoiler

1. Flame Totem
2. Lesser Multiple Projectles
3. Fire Penetration
4. Faster Casting
(5./6) Faster Project, Critical Damage, Iron Will, Empower

LMP and not GMP to have higher Damage of hits, so Schocking stays around
Crit Damage/Iron Will/ Empower Instead of added Chaos for the same reason.

1. Cast on DMG Taken
2. Endouring Cry
3. Molten Shell

1. Spell
2. Culling
3. Item Rarity
4. Faster Cast, AOE etc.


Quest Rewards
Spoiler

-Normal: 40 HP
-Crual: Cast Speed
-Merci: Skill Point


Gear
Spoiler

Your one big Decesion is regarding Shields.
You can either get
- ca.1800 Armour
or
- 50 Spell Damage and 70% Crit Chance.

I Choose the later.

Spoiler

Alternativle, if you have godlike currency you could get a +2 fire +1 gems Staff, wit spell or fire damage.
1. Flame Totem
2. Lesser Multiple Projectles
3. Fire Penetration
4. Faster Casting
5. Faster Project
6. Empower


Amu:

For the Projectile Speed.
Alternativle get a Rare Amu with Cast Speed, Life, Spell Damage, Fire Damage, Crit Multi, Crit Chance

Helm

For the Signiture Schocking

Wand

For Spell Power and Projectile Speed

Armour

Your Chest Piece and other gearshould focus on Armour.

Infernal Mantle is Generaly a Great Item for Flame Totem and Incinarate, but not for this build.

Ring or Boots

get a +1 max curse unique. The best way to do this would be a couropted Karui Ward. Very cheap to try and frees up a very valuble boot or ring slot.

Get resists, life, and atributes.



Skill Tree


Gameplay Videos

Last edited by kaptn_games#7157 on Jun 18, 2014, 5:03:58 AM
did you kill 78 domi/ piety or can you manage 76+ maps with it?

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