CI FLICKER STAFF OVER 300K DPS, ATZIRI GEAR BOYCOTT

if there is any interest in this build, then i will elaborate this thread.

this build is a nice alternative to ci flicker dagger builds but its far inferior damage wise when compared to low life flicker dagger builds.
it also doesn´t make use of the overpowered and game breaking atziri gear, which allows characters to simply stack damage without any further concern.
if i were interested in such simple gameplay, then i would never have fallen in love with this game to begin with. hence using atziri gear would be hypocrite and should only be boycotted.


pros and cons:
Spoiler
+very high kill speed
+fast and easy targetting
+cheaper than ci crit dagger initially

-not viable for hc leagues
-very sensitive to desyncs
-needs atleast 1 5-link and level 79 to work


comparison with ci flicker dagger builds
Spoiler
+faster boss kills, because of the extra 5 or 6 linked item.
+no loss of evasion, because unwavering stance is not used.

-+-easier mana management without flasking, because of lower attack speeds.

-weaker against spell attacks. because of lower energy shield and lack of antistun.
-higher level requirement to make it work (79+)


some stats to give an idea:

-300k+ single target dmg
-6k+ energy shield
-125k+ aoe dmg
-11k evasion
-24% x 0.4 life leech

my gear:
Spoiler


current tree lvl 91:


alternative scion tree lvl 91, with more resists but less dmg:

the tree explained in short:
full crit + full aura + ci + ghostreaver

gameplay:

cast all 3 auras, followed by bloodrage.
use the diamond flask and hold right click until everything is dead or, depending on your connection, start desyncing.
alternatively, you can probably only use right click without ever having to flask.

for bosses i recommend middle click (the single target flicker strike). but don´t use the middle click on physical reflect rares or else you might commit suicide.
also don´t forget to laugh hysterically when killing map bosses in less than a second.
Last edited by thenewapollo#6906 on Jul 23, 2014, 10:00:10 PM
Explain to me how elemental equilibrium is lowering fire resist?
All your attacks seems to be doing fire/cold/phys damage
Sounds like monsters will end up with +25% fire/cold resist and -50% lightning resist
"
wooli wrote:
Explain to me how elemental equilibrium is lowering fire resist?
All your attacks seems to be doing fire/cold/phys damage
Sounds like monsters will end up with +25% fire/cold resist and -50% lightning resist


elemental equilibrium shifts a monsters resistance to the highest element it receives damage from.
so since the flat cold damgage is higher than the flat fire damage, a monster´s cold resistance will be +25% and its fire resistance -50% after the first hit (lightning also goes -50%).
from the second hit, the monster suffers more fire damage than cold damage, resultig into it´s fire resistance going +25% and it´s cold resistance -50%.
the third hit will therefore most likely freeze the monster longer than the first hit.

i hope this asnwers your question.
That is not how EE works.

http://pathofexile.gamepedia.com/Elemental_Equilibrium
Last edited by dzordzo#7499 on May 10, 2014, 7:30:41 AM
"
dzordzo wrote:
That is not how EE works.

http://pathofexile.gamepedia.com/Elemental_Equilibrium


poe wiki for months (years) is NOT the correct source of information about complex mechanics. their writers try their best but sadly quality of content there is not the greatest when it comes to issues like this.
i can tell by the burning monsters that it works as i stated.
I like the idea of huge guy with even bigger staff teleporting around and doing elemental dmg.

Is it invasion viable?
"
szczol wrote:
I like the idea of huge guy with even bigger staff teleporting around and doing elemental dmg.

Is it invasion viable?


unfortunately this build is absolutely unviable in hardcore/invasion.
i would only recommend this build as a respec option for high level marauders and possibly templars.
"
thenewapollo wrote:
"
wooli wrote:
Explain to me how elemental equilibrium is lowering fire resist?
All your attacks seems to be doing fire/cold/phys damage
Sounds like monsters will end up with +25% fire/cold resist and -50% lightning resist


elemental equilibrium shifts a monsters resistance to the highest element it receives damage from.
so since the flat cold damgage is higher than the flat fire damage, a monster´s cold resistance will be +25% and its fire resistance -50% after the first hit (lightning also goes -50%).
from the second hit, the monster suffers more fire damage than cold damage, resultig into it´s fire resistance going +25% and it´s cold resistance -50%.
the third hit will therefore most likely freeze the monster longer than the first hit.

i hope this asnwers your question.


I promise that it doesn't work like this.

It actually doe work how the PoE Wiki states. Monsters get +25% resistance to any element they are hit by, and -50% to elements they aren't hit by. If you really want to test this out, hit mobs with all three types and then hover over them. Under their names it will say that they resist all elements.
"
Pastromy wrote:

I promise that it doesn't work like this.

It actually doe work how the PoE Wiki states. Monsters get +25% resistance to any element they are hit by, and -50% to elements they aren't hit by. If you really want to test this out, hit mobs with all three types and then hover over them. Under their names it will say that they resist all elements.


thank you. it seems to work as you say.
i will update the passive tree.

Report Forum Post

Report Account:

Report Type

Additional Info