Keltirs' Searing Trap Marauder
Yes it's another Searing Bond build, but I've included a twist in the playstyle that most bonders seem to be lacking.
Link to build: http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAnEEsw48EMwSaRQgFHEVIBZvFxwYkRjbGYUaOBpsJKolrycvJ-0ppSoTKk0rtiynLOk1kjbpPC09_D8nQYdKfUrESshM_04qUEdSr1W1VcZYY1jlWfNaK1uvXAxfP2aeZ6BuqnF5cqmHdojxjEaMz49GkFWdrp7Nn8uiAKPypKynCKcwp4Ssqq1Kr2y18rc-vJ_AGsEExPbFisauxtjNJs9l0NDdDeNq45_qGO8O8B_yL_Pd9kj2rvcy-JP46_no-tL8xf4K Gear/Gems Auras Grace & Determination Purity of Elements (optional, for Ele Weakness maps) I've linked Searing Bond Totem to a Trap support gem, giving it the benefit of ~30% More damage. In combination with a level one Reduced Duration support gem and the Sunblast, Cloth Belt the trap will always trigger nearly instantly without hindering the duration of the totem itself. Oh, and the damage goes through the roof. In this case Searing Bond is now affected by trap passives and trap damage from gear. (sunblast) If you're struggling to get a five link, or even a Searing Touch at all (because they've gotten rather pricey) the very affordable option is Deerstalker, Deerskin Boots. Though getting three or four red links on a Dexterity based item is quite tricky itself. Pros: Super lazy! Heavily armored High DPS Very flexible Affordable Cons: Traps can be killed Limited number of Searing Traps (3 by default) Cooldown on Trap-Totems Super lazy There is a small window of time between the trap deployment and trap triggering in which they can be damaged, so try not to throw your traps into heavy area damage or they will die without having the chance to blossom into beautiful searing destruction. You probably won't lay a trap where you wouldn't cast a totem anyways! RIP squid summoners. Last edited by amero2#3624 on May 17, 2014, 3:39:14 AM
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I'm new to searing bond builds and hope you don't mind a noob question. Any reason you don't take increased fire damage nodes (like Arsonist)?
Thanks for sharing the build. |
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With this setup at level 82 my Searing Bond tooltip dps is ~9700. Definitely enough to melt anything 70+ solo.
Although you could go for even more damage. I started this build back on Nemesis however and I was going for maximum survival. RIP squid summoners.
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Hey!
I'm glad you're going for the searing Mara. Tons of fun and very unique imo! The strategy and complex movement possibilities make grinding much more fun. I worked on almost the same build as you (searing trap) before I stopped playing for a while. This might get me interested again, though. :) Here is my build at lvl 83: http://www.pathofexile.com/passive-skill-tree/AAAAAgEABS0LYQxfEMwSaRUgFm8XHBjbGmwb4CFgJa8nLyftKPoqEypNLKcs6TGzNZI2xTbYPC09_D8nQKBBh0p9SshSr1XGVvpX2FhjWfNaK1uvXAxeXV8_YEtnoGh0bqpxeXRBdO108XfXeA15aHrveyB_K4LHh3aIG4jxjM-PRpANlKCYrZ2uo_KnCKeUqW6sqq1KtfK3PriTvJ_BBMMTxPbGrsbYzSbPZdDQ0f3UFdaK2CTaYt0N45_nOuvu7FXvDu-F9kj4k_no_MX-Cv6H The idea of my build is full mana reserve with auras (vitality, grace, res aura) and heavy blood magic usage (health regen is over currently around 400 without Kaoms, over 500 with). At first it was a searing bond double warp totem build with Soul Mantel, but I saved up and eventually got a new Kaom's with a mediocre roll (31% fire), so that means one SB totem and one Warp Totem. As I started this character on standard, I went damage heavy. With Kaoms and only a lvl 18 searing bond (stupid Vaal Orb :P) the Dps is around 14 or 15 K. At the end I'm hoping to breach 20K, but I don't know if it will work. Gems with searing bond are blood magic, inc. burning dmg, trap and empower (this gem adds op dps). I don't know if you use warp totem, but there is a cool trick with that. Besides having the beam reposition automatically (well worth losing one beam imo), you can get Elemental Equilibrium. The warp totem will hit the target with lightning dmg, dropping his fire resist by 50%. Since SB is dot, it doesn't count as a hit and gains the benefit of the fire res. debuff without triggering Ele. Equ. in the opposite direction. This is also useful for maps that have heavy fire resist and/or curse immunity. You can, of course, stack Flammibility on top of that for max dps. So the effective dps is way over 20k, but the tool tip is all that matters :P haha. Anyway, sorry if any of this is old news for you, and I really like your approach to this build. Do you have any ideas when comparing our two builds? You are the only other one I have found who has tried this exact thing and presented it to the community :). Best, Laudamus Standard IGN: Spinnemann, illscratchyourback, Daresso_Reborn. Best regards
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Oh, and just a quick note which you might already know: I see that you have a staff that adds to spell damage quoted above. Unless they changed it in a patch in the last two months, Spell Damage buffs do not affect SB. Only applicable elemental modifiers.
Best regards, Laudamus Standard IGN: Spinnemann, illscratchyourback, Daresso_Reborn. Best regards
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I utilize my weapon switch for flame totems which benefits from the spell damage. Also the reason I don't do elemental equilibrium is for flame totems in PvP. Anyone with a Rise of the Phoenix can't be ignited on low life ;)
RIP squid summoners.
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Any problems with high fire res mobs? Why not use remote mine (more damage than trap and you can detonate it when you want)?? And atziri cannot be done using searing bond right?
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