Mace/Shield LS Templar with Video and writeup(Written for New Players)

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ale_santo wrote:
Is there any room for Molten Shield in this build? I'm following the one in the open post, but I keep struggling for mana (I'm level 23). I can't have Molten Shield + Tempest Shield on and use LS (btw, I even use Leap to close gaps and to escape, is Decoy Totem more effective?), I don't even run Wrath and I'm mana starving. Tips? Drop Molten Shield from the hotkeys and use the others?


I use.

Double Strike - M. M.Button
Ground Slam -> R. M.Button
Raise Zombies -> Q
LS -> W
Wrath -> E
Decoy Totem -> R
TS -> T
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Optimoos wrote:
The question is, are Glacial Hammer or Infernal Blow worth it?


I want to believe that a 4 linked red item with all of those supported by 1 +Elemental Weapon Damage node would be worth it, as you could rely on just one curse at the point (Elemental Vulnerability) to reduce anything to a quivering mess of goo from whatever they already weren't resistant to. Especially Lightning Resist mobs who were already taking the least damage from the original build since Lightning Strike is only 100% of dps, then resisted, vs. GH and IB being base 125% dps mod and not resisted.

It just seems like more fun to me trying to match my attacks with what the enemy is not strong against since it seems like nearly every enemy has at least one elemental resist :)
Experiences from a lvl 60 templar played with a similar spec:

If you have mana issues, get a clarity gem and use that aura! It's amazing. If you are low on mana, level it until you can spam lightning strike non-stop. Then stop leveling it. This way, you can maintain Tempest Shield and still use curses (as coductivity) and totems (as rejuvenation totem) and use Glacial Hammer + LS. Works for me.

My goal is to try to squeeze one more aura in. I'd love to have purity as well, but don't know if it is possible since i've chosen primarily physical and life nods - and not very much mana fixers.

Best tip I can give you is actually to think about when to stop leveling mana intensive auras and abilities. Atleast for a while until you've ensured a better mana base.

// Nyxium

Spells used: Glacial Hammer, Lightning Strike, Clarity, Tempest Shield, Rejuvenation Totem, Decoy Totem, Conductivity.
So far I'm surviving in hardcore, I might need some tips on my item choices though. So far this is what's keeping me alive:
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Koksii wrote:
From where do i get clarity and tempest shield?


I just traded them. Pretty easiliy obtainable.
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CNKalmah wrote:
Energy shield - when up (even with 1 point), will give you a 50% chance to not be stunned.
Armor is noneffective against big hits and will therefore not mitigate enough damage all the time to be below the stun bar (Damage being 10% or 15% of your life IIRC). Therefore since both builds have not taken Unwavering stance (Stun Immunity) nor is Eye of Chayula mentioned (Stun Immunity amulet) it's very important to keep SOME energy shield present when swarmed/in battle/ fighting a boss.

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CNKalmah wrote:
With the above build I have posted you should ~ 4k life by level 70 or so.
ES and Armor/EVA are secondary defenses, Life is your primary when not using Chaos Innoculation.


Does armor damage reduction occur before damage is applied to the energy shield or after? I'm wondering whether it would be better to stack strictly +ES equipment if armor doesn't reduce damage to the shield, or conversely if it's important to make sure you're wearing armor and ES gear to make the ES the most effective.

Also, I noticed you didn't take three "+30% ES from equipped shield" nodes that are readily available. The language is almost clear, but could be interpreted different ways, so is this only a buff to ES values on the shield itself, or total ES? If it's total ES, seems like it'd be an easy call to take them, but I'm guessing that's not how it works.
Last edited by Optimoos#3427 on Feb 1, 2013, 12:13:42 PM
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Cyrisus wrote:
So far I'm surviving in hardcore, I might need some tips on my item choices though.


Nice gear! I love your skill picks :) I think I might trade out Ground Slam for Leap Slam though if I could. Need a way to move out of danger quickly. Not sure I'd keep Heavy Strike either since depending on your nodes you might have +91% elemental damage fairly early in your build even without a Scepter. Just pick up Elemental Vulnerability curse and you're good to go. I imagine even monsters that "resist all" don't resist enough to take more damage from Heavy Strike than Infernal Blow / Glacial Hammer when cursed, since they still do 50% physical damage anyway.

The only way I could see your gear being better is if you could get 4 linked red slots on one item for that Weapon Elemental Damage gem, then put all 3 of your elemental melee attacks with it. You might want to consider replacing that added fire damage gem with Lightning Strike or Glacial Hammer unless you've got a bunch of +fire damage talents specifically.
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Optimoos wrote:
Also, I noticed you didn't take three "+30% ES from equipped shield" nodes that are readily available. The language is almost clear, but could be interpreted different ways, so is this only a buff to ES values on the shield itself, or total ES? If it's total ES, seems like it'd be an easy call to take them, but I'm guessing that's not how it works.

I'm pretty sure Armour reduction applies first. I saw a post somewhere that outlined like this:

Evasion -> Dodge -> Block -> Mitigation from Armour + Resists -> Energy Shield -> HP

This make sense because each next step is progressively worse for you, starting with Block, because Blocking causes a small animation that interrupts what you were doing / stops you from moving sort of like being stunned, whereas Evasion / Dodge do not. So if you were going to Evade / Dodge you would absolutely want that to apply first before any of these other defenses.

For the 30% ES from shields x3:

I dropped those from my elecrit scepter tri-element build also, because the language seems pretty clear they they just boost the stat gain from one specific piece of equipment, not your total. +30% TOTAL ES from a tiny node like that, and 3x of them? Way too good to be true. Though I sort of feel that way about Shield Elemental Resist nodes (+15% res all while holding a shield, 2 of them right next to each other) XD It is like 2 Diamond Skins that just require you to hold a shield to work, and even better, you get 12% chance to block spells with your shield right next to them. Hell yeah :D
Last edited by EmeraldWitch#6527 on Feb 1, 2013, 12:27:38 PM
I played around with one of the RT builds that I thought looked extremely promising.

I added a bunch and ended up using all 111 skill points (may not be ideal) but I figured I'd share it and at least see what you guys think.

Templar Build

I also wrote down (assuming my math is correct) the % of increases you'd get as I find it helps me figure out what I'm really getting in a build.

Templar Build

Passive Bonuses (Based on 111 skill points)

Health - 206% boost
Shield Block - 22%
Shield Defense - 65%
Block Recovery Rate - 50% faster
Resistances - 78% + 5% to all maximum
Reduced Mana Reservation - 10%
Reducted Mana Cost - 17%
Aura Area of effect - 10%
Increased Effect on Buffs - 30%
Shock duration - 45%
Chance to shock - 20%
Mana Regeneration Rate - 60%
Increased Armour% - 104%
Increased ES% - 104$%
Cast Speed - 6%
Health Regeneration - 1%
Melee Damage - 102%
Elemental Damage - 90%

I had to pull Grip from this build to give it extra health and shield bonuses but I don't think it affects the overall build that much. Anyway, I've been looking at this build for a few days and I finally feel like I'm getting close to the right set of passives.
Last edited by Sarriss#1235 on Feb 1, 2013, 3:08:44 PM
Men you help me :D THX FOr this fucking awesome BUILD <3

[PS WTB 30 orbs of regret ! ]
Last edited by CoCo_Jumbo#3326 on Feb 1, 2013, 6:25:09 PM

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