Mace/Shield LS Templar with Video and writeup(Written for New Players)

No Resolute Technique Version

Is there some reason this wouldn't work?

It just rubbed me the wrong way how the path to Galvanic Hammer had +critical stuff in it that would never get used. As well, the "final build" had a few +30 dex nodes that didn't seem to serve any purpose. You're already high armour, ES, and block, why do you need 60~ dex? You were already ignoring the +120 accuracy from them.

Also on the no crits thing, why would you make an elemental build that can't crit? That seems like a really weird thing to do. I see how you went and got the keystone that lets you apply Shock anyway, but why not just get some accuracy nodes / get it on your gear and not cut yourself off from that potentially huge source of more / faster stacks of Shock? Out of all the elements you would think you would especially want Shock to apply as consistently as possible to maximize your time spent with 3 stacks on an enemy.

You also skipped Divine Toughness for no reason I could discern. +18% from one node? Yes please. I moved some 8%s and 0.4% regen away from the Marauder start to cover that. The stronger nodes down there are still intact, minus the 13% HP one.

I do have a question though, when a skill says +30% to Shield Defenses, does that mean ALL of the defenses on the shield, like Armour + Evade or Armour + ES values? If so I found another better use of 3 skill points, taking them out of the +90% ES from shield area and putting them south for another +4% block chance / +30% all shield defenses (right?).


Finally, I'm a noob and don't know what I'm doing. Let me know if anything I just talked about is completely wrong so that I can learn from my mistake. I'm still building my mental model of this game and how all the complex systems interact.
Last edited by EmeraldWitch#6527 on Jan 30, 2013, 10:10:49 PM
"
Ganrao wrote:
No Resolute Technique Version

Is there some reason this wouldn't work?

It just rubbed me the wrong way how the path to Galvanic Hammer had +critical stuff in it that would never get used. As well, the "final build" had a few +30 dex nodes that didn't seem to serve any purpose. You're already high armour, ES, and block, why do you need 60~ dex? You were already ignoring the +120 accuracy from them.

Also on the no crits thing, why would you make an elemental build that can't crit? That seems like a really weird thing to do. I see how you went and got the keystone that lets you apply Shock anyway, but why not just get some accuracy nodes / get it on your gear and not cut yourself off from that potentially huge source of more / faster stacks of Shock? Out of all the elements you would think you would especially want Shock to apply as consistently as possible to maximize your time spent with 3 stacks on an enemy.

You also skipped Divine Toughness for no reason I could discern. +18% from one node? Yes please. I moved some 8%s and 0.4% regen away from the Marauder start to cover that. The stronger nodes down there are still intact, minus the 13% HP one.

I do have a question though, when a skill says +30% to Shield Defenses, does that mean ALL of the defenses on the shield, like Armour + Evade or Armour + ES values? If so I found another better use of 3 skill points, taking them out of the +90% ES from shield area and putting them south for another +4% block chance / +30% all shield defenses (right?).


Finally, I'm a noob and don't know what I'm doing. Let me know if anything I just talked about is completely wrong so that I can learn from my mistake. I'm still building my mental model of this game and how all the complex systems interact.


You make some really good and coherent arguments. Your build looks extremely viable. I'll add it as an alternative version in the OP.
Last edited by Thehealthygamer#1756 on Jan 30, 2013, 9:18:02 PM
Glad you think so!

I still claim I have no idea what I'm doing since I have yet to get one character to level 10.
i'm trying to try this build have been following since the start of my templar but now at lvl 20 i get 2 LS off before i'm out of mana and i have 2 mana flasks.

i have no damage what so ever takes 2-3 hits to kill lvl 20 monsters.


I would love to keep more mana flasks on my bar but that aint possible i take to much damage at this level to keep less then 3 would prefer 4 health flasks

this is how far into the build i have gotten
"
Thehealthygamer wrote:

You make some really good and coherent arguments. Your build looks extremely viable. I'll add it as an alternative version in the OP.


Oh darn. You know what, I just figured out how to make the build even better. I traded out some pretty weak 1H dps passives with no keystone near them for Strong Arm back in Templar Town. You might want to link to this version instead:

No Resolute Technique Version v2
"
Nailroth wrote:
i'm trying to try this build have been following since the start of my templar but now at lvl 20 i get 2 LS off before i'm out of mana and i have 2 mana flasks.

i have no damage what so ever takes 2-3 hits to kill lvl 20 monsters.


I would love to keep more mana flasks on my bar but that aint possible i take to much damage at this level to keep less then 3 would prefer 4 health flasks

this is how far into the build i have gotten


From what a lot of people have told me, it isn't always your build that is the problem. It could be your gear. If you aren't dying quickly then maybe invest in an MP regen amulet or max MP items.
"
Nailroth wrote:
i'm trying to try this build have been following since the start of my templar but now at lvl 20 i get 2 LS off before i'm out of mana and i have 2 mana flasks.

i have no damage what so ever takes 2-3 hits to kill lvl 20 monsters.


I would love to keep more mana flasks on my bar but that aint possible i take to much damage at this level to keep less then 3 would prefer 4 health flasks

this is how far into the build i have gotten


This sounds like you need to improve your gear.

Also, what auras are you running?
"
Ganrao wrote:
"
Thehealthygamer wrote:

You make some really good and coherent arguments. Your build looks extremely viable. I'll add it as an alternative version in the OP.


Oh darn. You know what, I just figured out how to make the build even better. I traded out some pretty weak 1H dps passives with no keystone near them for Strong Arm back in Templar Town. You might want to link to this version instead:

No Resolute Technique Version v2

I am thinking of making a no Resolute Technique build too. My highest character is a L20 Templar so I am a newbie, a few thoughts though:
Wouldn't this build significantly benefit from the Elemental Equilibrium large keystone skill?
How about going past the +30 Dex keystone to get to the Marauder skills:
a) it gets you to the Marauder skills quicker.
b) it gives you the option to take +30 dex rather than 2% block if you so choose (aka need more accuracy or wanna wield an axe, etc).
Last edited by Aranstel#7138 on Jan 31, 2013, 1:53:18 AM
So the bandit quest?

Help oak for 40+ hp?

Follow untopaa's post?

"
untopaa wrote:
So about the Bandit quests with this build the best thing to do would be:
Normal help oak for +40 max hp
Cruel help oak for 12% phys dmg
Merciless help oak for 1 endu charge

Am i right or way off?
"
Aranstel wrote:
I am thinking of making a no Resolute Technique build too. My highest character is a L20 Templar so I am a newbie, a few thoughts though:
Wouldn't this build significantly benefit from the Elemental Equilibrium large keystone skill?
How about going past the +30 Dex keystone to get to the Marauder skills:
a) it gets you to the Marauder skills quicker.
b) it gives you the option to take +30 dex rather than 2% block if you so choose (aka need more accuracy or wanna wield an axe, etc).


Well, I don't feel like taking +30 dex is ever going to be as useful as taking nodes that explicitly give +accuracy (even if they also feature some amount of dex). You don't need dex to equip maces, your shields, or any of your armour or gems in this build that I'm aware of.

As far as Elemental Equilibrium you could argue that Lightning self-inflicts that on monsters with the stacking debuff that increases the damage they take. You can't really stand there spamming Lightning Strike on something to get 3 stacks when after the first hit they now have +resist vs. lightning. It defeats the main dps mechanic of the build. Now if you wanted to create an alternating fire / frost build, that would work better since they don't require multiple stacks to reach max effectiveness and don't already increase their own damage done to the enemy. I don't have time to explore what a Fire / Frost build would look like right now, though. I'm pretty sure you could alternate Glacial Hammer / Infernal Strike (IS doesn't require specific weapon type I think? So just use 1H Maces still). It would be single target damage that becomes AoE when they explode, haha.
Last edited by EmeraldWitch#6527 on Jan 31, 2013, 8:00:37 AM

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