Increased damage vs more damage mechanics

Hello, do items like the taming and le heup's "increased damage" modifiers work like "more" damage like shock stacks or WED gem or do they work like any other source of "increased damage" such as increased projectile damage, increased elemental damage etc?

A dev confirmation would be appreciated as this seems to be a source of confusion for many players.
IGN: Arlianth
Check out my LA build: 1782214
My guess, is that increased comes before the more modifiers of gems
My understanding is there is no such thing as "before or after". All the calculations are done at the same time.

If you have +40% increased phys (10, 10, 5, 5, 10) and 2x +20% more phys, they will combine as such - regardless of the sources they hail from:

(1.0 +(.1 + .1 + .5 + .5 + .1)) * 1.2 * 1.2 = final multiplier vs base, I don't think "increased" should ever work like "more". "More" multipliers multiply together, but "increased" multipliers add together.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Jan 1, 2014, 2:04:05 AM
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anubite wrote:
My understanding is there is no such thing as "before or after". All the calculations are done at the same time.

If you have +40% increased phys (10, 10, 5, 5, 10) and 2x +20% more phys, they will combine as such - regardless of the sources they hail from:

(1.0 +(.1 + .1 + .5 + .5 + .1)) * 1.2 * 1.2 = final multiplier vs base, I don't think "increased" should ever work like "more". "More" multipliers multiply together, but "increased" multipliers add together.

I believe this is the correct calculation but I am not able to convince others without a GGG dev response.


IGN: Arlianth
Check out my LA build: 1782214
They work like any other global increased damage mod. Pretty much the same as getting an increased damage mod prom the passive tree.
If it was more damage then it would say more damage. But it doesn't, it says increased.


Also a small clarification: shock is also an increased damage modifier, but since it is applied as a debuff on the enemy and increases the damage they take, it appears to multiplicatively increase the damage you do. But it does not increase the damage you do at all, it increases the damage the enemy takes. It stacks additively, not multiplicatively, both with itself and with other "increased damage taken" debuffs the monster might have, such as the increased DoT damage on vulnerability.
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Malice wrote:
They work like any other global increased damage mod. Pretty much the same as getting an increased damage mod prom the passive tree.
If it was more damage then it would say more damage. But it doesn't, it says increased.


Also a small clarification: shock is also an increased damage modifier, but since it is applied as a debuff on the enemy and increases the damage they take, it appears to multiplicatively increase the damage you do. But it does not increase the damage you do at all, it increases the damage the enemy takes. It stacks additively, not multiplicatively, both with itself and with other "increased damage taken" debuffs the monster might have, such as the increased DoT damage on vulnerability.




So if a monster has 3 shock stacks and is inflicted with lv 1 projectile weakness and is hit by an arrow, it would take x * (1+.9) * 1.25? The shock is the additive and the projectile weakness is multiplicative but the shock might as well be multiplicative because theres very few things to increase the damage a enemy takes?

Also, since "The taming" has no effect on the shock stack itself, instead it simply adds to the rest of your 'increased damage' sources.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jan 1, 2014, 3:37:18 AM
You are correct on all counts neph, AFAIK.

edit:
Another example, if you are shocked, the increased damage taken from shock would stack additively with the increased damage taken mods from items like Abyssus, Oro's Sacrifice, and Infernal Mantle.
Last edited by Malice#2426 on Jan 1, 2014, 4:10:22 AM
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Malice wrote:
You are correct on all counts neph, AFAIK.

edit:
Another example, if you are shocked, the increased damage taken from shock would stack additively with the increased damage taken mods from items like Abyssus, Oro's Sacrifice, and Infernal Mantle.


and similar to that is shock+vuln on dots.
vulnerability gives 40%increased dot damage on the mob, if you also shock them you dont do 1.4*1.9 you do *2.3 damage

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