[1.0.3] The Rise Of The Totems !
My Other Builds :
Builds
Shadow
Spectral Melter
http://www.pathofexile.com/forum/view-thread/548657
Scion
K3V1NBP's Ultimate Tank
http://www.pathofexile.com/forum/view-thread/713349 Im Looking For People To Join My Guild Its Named: Rulers Of Wraeclast, if you want to join PM me in game my IGN is : II_KEVINBP_II Hey i just made a new build that is about bringing back the totem builds i have not seen anything like this on the forums so i decided to post it ! About So this build uses the mines mechanic to boost your totem's damage by a lot ( ~118%), so here's how it works: The remote mine gem itself give 49% more damage to skills linked to it and we have another 69% mine damage in our skill tree so here's how you are gonna play : - You Put Down 3 Mines - Which Then Summons Buffed Totems - Everything Dies Pros: *Does not Require Any Uniques *High damage and Range *Flexible *Does Not Require Any Expensive Gems *3 Totems *7L With Soul Mantle *Immune To Reflect *Easy To Play Cons: *Cold damage / Freeze Can Be Dangerous *CI Gear Can Be Expensive *No Life Leech *Not Very Flexible In Terms Of Auras *20% Quality Gem Helps A LOT And Can Be Expensive Levelling guide - Just level with either Ice Nova OR Freeze Pulse
Level 20 passive skill tree
- Then continue leveling.
Level 40 passive skill tree
- Respec into CI if you have the gear or stay life if you dont have the gear.
Level 60 CI passive skill tree
Level 60 Life passive skill tree
- Then you grab all the crit nodes. Alright so at first you will be just a normal sporker so your skill setup should look like something like this :
Gems
- 4L: Spark - Fork - Faster Casting - Spell Totem - 5L: Spark - Fork - Faster Casting - Spell Totem - Crit Damage - 6L: Spark - Fork - Faster Casting - Spell Totem - Crit Damage - Lightning Pen Then once you start getting into the mine damage nodes you should swap some gems to include the Remote Mine support gem // NOTE: If you are really rich or extremely lucky and happen to have a Shavronne's Wrapping you will follow this gem setup.
Gems
- 4L: Spark - Fork - Faster Casting - Spell Totem - 5L: Spark - Fork - Faster Casting - Spell Totem - Remote Mine - 6L: Spark - Fork - Faster Casting - Spell Totem - Crit Damage - Remote Mine Then finally you will want to get a Soul Mantle Unique Chest which gives you the ability to summon 1 additional totem and any gems into it will be augmented by a level 14 spell totem so basically you will have a 7L chest and 3 totems with this chest and its a pure ES chest which is perfect for our CI build. So after getting that chest piece you will swap spell totem.
Gems
- 4L: Spark - Fork - Faster Casting - Remote Mine - 5L: Spark - Fork - Faster Casting - Crit Damage - Remote Mine - 6L: Spark - Fork - Faster Casting - Lightning Pen - Crit Damage - Remote Mine
Off Gems
3L: Discipline - Clarity - Reduced Mana 4L: Ice Spear - Power Charge On Crit - Greater Multiple Projectiles - Faster Casting 4L: Cast On Damage Taken - Enduring Cry - Molten Shell - Temporal Chains 3L: Lightning Warp - Reduced Duration - Faster Casting 3L: Critical Weakness - Reduced Mana - Increased Area Of Effect IGN : TryGettingClose My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 Last edited by K3V1NBP#5066 on Dec 20, 2013, 9:51:11 PM
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^
IGN : TryGettingClose
My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 |
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nice build, I've been thinking about level my witch and trying a totem build, what your end game like? ie. how you are with groups and solo maps you've completed?
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"i have not pushed this build into maps yet. but it should work just as a sporker but with more damage :) IGN : TryGettingClose
My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 |
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So why no totem damage nodes?
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since the trap does just summon a totem, is it considered "Trap-damage" or like the normal totems "spell damage"?
You took very few defensive nodes, intended to be a glass cannon? What is your plan on kiting big hitters or freeze mobs that eat totems in just a splitsec? if you use Soul Mantle, you don't need to use the spelltotem gem for regular totem builds. If you put in the Trap gem, what happens? a Trap that summons a totem or a totem that summons traps? :)) IGN: WildTortillaFart
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"not enough damage per node and we are very limites in points IGN : TryGettingClose
My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 |
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"first it uses mines, not traps so you put down 3 mines and you activate them and they all spawn totems, as for defensive with the int and es nodes you will be at around210% es which in my opinion is enough for a totem caster if you play carefully IGN : TryGettingClose
My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 |
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How far have you progressed with this build? I wonder how this build can be played in endgame content as the mechanics of placing mines (dropping them at your feet) takes away a lot on the freedom (and speed) you have when placing totems. Will it work vs fast moving and stronger foes? Or do you run the risk of getting hit/killed before the totems are up?
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"i actually am leveling this build at the moment i tried it a bit on a lvl 70 sporker that i had and it was pretty good but i will post a video once i hit level ~60 and then when i hit maps. IGN : TryGettingClose
My Hardcore Shop: http://www.pathofexile.com/forum/view-thread/594403 My Nemesis Shop: http://www.pathofexile.com/forum/view-thread/594358 |
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