[PvP] Temporary Debuffs carry over to next round
Hi,
today I have witnessed the following bug for the first time. When you are cursed or ignited at the end of one round, the debuff effect is taken over to the next round until it runs out. I have suffered several seconds of ignite or Temporal Chains at the start of a new round multiple times now. That is unacceptable, as Tempchains slow down prebuffing immensly and ignite can be strong enough to kill you even before you encounter your opponent. Fix this as soon as possible! Screenshot here: As you can see, a new round is about to start (grace-period logo still showing in upper left corner) and I am already/still cursed with TC and ignited for 4 seconds. Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty! IGN: Trapsdrubel Last edited by Azdrubel on Dec 16, 2013, 11:45:10 AM
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Also happened to me in my first duel since latest patch, exact same as what is shown here
Sword_And_Boarder (28 PvP Ranger)
Pow_Pow_Boom (28 PvP Marauder) Bow_Down_Before_Me (65 PvE LA Ranger) | |
happens to me periodically every match with ignite!
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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