Duelest melee Necro
Hey i was checking out some random builds that would be fun for me to use, and i've always liked the idea of a necromancer melee fighter (not just in PoE but also in general).
And this game allows me to do so as far as i can see. Here is the build: http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAdwB5wQHBS0GohDwES0S4RQgF9waVRpsG6ofAiL0J9UotSj6KjgqmCz7LR8wdTIJNug6cTrhP3pBh0yzTeNVqVqRXQBfOWBLYIhhIWFSYqxko2qsaxdr22z2bRltSnNTdO14DXq4eu98g30YfdKBOoLHg_eE2YTvh2qIQIjtiPGQM5Bsl7SZK5rMna6fo6FtouqmV6aspwinMKefqH2pbqmUrFmsuq6Tr6K18rc-uJO-isBUxFjGrsqQzfrT-9ad2Qvd4-Ha4urmgedj6-7siu9O8kX3vvqA_ZP-Cv6P So is this build any good? If not, what can i change to still be a melee necromancer? I would love to be one :) Thanks. |
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(Moved to Duelist subforum.)
First things first, don't plan a build around max skill points. You should expect to hit level 70 (69 points from levels) + 12-16 points from quests, so I'd be wary of planning anything above 80 points. It's possible to continue past that, but nothing essential to the build should be outside that range. Secondly, you can optimize your tree movements a bit and save a few points. Any time you have multiple connections from, say, A->B->D and A->C->D, you should prefer to cut one of the paths out, usually the stat points (like the strength connection from the left of your starting area). Thirdly, the points near your starting area are very strong. I see you took a 3aspd sword node and passed up a 6aspd any weapon node. Little optimizations here help immensely. Fourthly, Vaal Pact is a terror. You can make it work, but the loss of your flasks in melee is going to get you killed. Vaal Pact tends to work best on ranged physical damage I've found, but melee is always going to be trading at a disadvantage without flasks. I suggest taking it last or not at all. It also doesn't work with the life regeneration nodes you've taken. Now to the meat and potatoes: The concept is fine, and a lot more imaginative than "swing a sword herp derp". You're giving up a lot of damage and survivability for minions, but that's fine since minions add a ton of survivability and a little damage of their own. Stat requirements should be well taken care of as well, but I see two glaring weaknesses. Going into melee without Resolute Technique and base dexterity is going to make you cry. It's good that you took some accuracy passives, but without any dexterity your base accuracy will be abysmal. A few agility nodes alongside those accuracy nodes will help immensely. Secondly, mana is going to be an issue. You've taken some reduced skill cost and have some intelligence (which adds mana), but a few mana nodes may be required. I've left them off, but you'll have to work out that on your gear. Here's what I would see working. You'll need to experiment a bit with which points to take and in what order, and your gear will be trickier than most (probably want a Sidhebreath unique amulet asap), but I think it'll work out. Duelist Melee Necro (my changes) |
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I see, thanks for the tips.
I'll improve the build then, too bad that i cant play the game now but i'll just have some fun with the skill calculator. |
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would Conduit (two additional points) share your endurance and frenzy charges with your undead hoard?
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