I was just wondering, why doesn't this game have more "epic spells", with spells I mean skills like freezing pulse or idk..Arc or spark. Take for instance, 80% of the witch builds are summoners and the other 20 are what, dischargers? Thats because this game lacks of good spells (visual and damage wise).
I think GGG should try to improve this side of the game, at least try to improve the existing ones, like firestorm, or ice spear.
Anyways, thats my 2 cents, I believe PoE is fucking awesome, don't get me wrong. I just think that following this path would make it better for people to come and play.
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Posted byViperTech#5780on Nov 12, 2013, 5:32:00 PM
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I agree, spells are pretty bland. Most of them are usually projectiles supported with some kind of multiple projectiles attached. The other one is Discharge. And that's about it.
I would love it too that we get more amazing spells. Diablo 2 and 3 have very good examples of great spells
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Posted byKranyum#1598on Nov 12, 2013, 5:48:54 PM
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Agreed, for the most part. Keep in mind that certain ideas of certain spells will always be stronger than others.
For instance, melee will always be weaker than any ranged class because it MUST come into contact with everything, so supports like LMP/GMP and active skill gems like Freezing Pulse will work better against them.
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Posted byNatharias#4684on Nov 12, 2013, 5:50:39 PM
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I do think POE could benefit from something analogous to ultimates and less monotonous combat.
Nurvus has written some good posts on the subject.
Here's what I wrote in another thread:
"
Veta321 wrote:
"
PolarisOrbit wrote:
What I mean is POE has essentially just 2 skills:
Group 1) Kill stuff
Group 2) Buffs & Curses
Compare to Diablo, 3 for example, where each class had skills for the following purposes:
Group 1) Generate resource ("mana")
Group 2) Spend resource (kill stuff)
Group 3) Defense & Movement
Group 4) Ulimates (long cooldown skills)
Group 5) Passives (buffs)
See the difference? POE can't get too dynamic because all the skills are too tightly clusted in narrow categories. There are no movement skills. No bi-directional interactions with mana. No "panic button" skills. The game can't force players to do different things because there are only 2 things that players can do, and in every situation you always do both.
I think PolarisOrbit nailed it. While Nurvus is right that analogues exist, they don't exist in the same way.
The biggest difference between D3 combat and POE combat is that the latter lacks bidirectional mana interaction. This takes the form of group (1) skills, but they are not really necessary in POE. That's because there's already so many options for managing the mana throttle (flasks, passives, clarity, itemization). Bidirectional mana in combat would necessitate a deep mana pool, low regeneration, high damage mana-spending skills and low damage mana-generating skills. The latter could be achieved with new skills and/or support gems. For example a Mana Gain on Hit that decreases damage by 50%. This all would require major effort on the part of GGG so I don't anticipate it happening any time soon.
POE has an abundance, maybe overabundance, of group (2) skills. Because of the aforementioned options for mana throttle, these damage dealing skills are often their own resource generators and/or are sustainable for long periods. That results in stale combat and a feeling monotony. There are also few non-spam group (2) skills. Where are the viable channelling, timing and DOT skills? Incinerate is a channelling skill but I'm not sure it's high end map viable. We're definitely missing skills meteor strike and blizzard. And the existing DOTs need some love.
Group (3) defense/movement skills in POE leave something to desire. Panic buttons are very much the territory of flasks. But even our movement skills are not dynamic compared to Diablo 3. Diablo 3 balances such skills with mana drain and cool downs. We don't necessarily need cooldowns but movement skills based on the mana throttle aren't a bad idea.
POE has a severe lack of group (4) "ultimates". I agree with Nurvus that long cool downs are lazy balancing at best and more likely horrible design. But I'm not sure I like the idea of an additional "ultimate" resource. It's inelegant at the very least. That said maybe it could work, a gauge that fills up based on kills/damage dealt much like a flask. You could make it yellow and slap it on the mana orb, like shields on the life orb. Actually that might not be bad at all. Although it's again a tremendous effort on the part of GGG.
POE is doing a good job with group (5) passive buff/debuff skills. They are constantly bolstering their ranks and adding new dynamics like trigger gems.
As an aside, I think this topic merits its own discussion entirely. A feedback thread going into more depth and POE's respective combat deficiencies deserves attention.
I should add POE's EvP mechanics also play into why combat feels somewhat repetitive. Challenge often comes in the form of gear checks instead of novel mob encounters.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 12, 2013, 10:08:49 PM
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Posted byVeta321#3815on Nov 12, 2013, 5:59:22 PM
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Great feedback, it is actually nice to see that I'm not the only one that believes this should change. Hope we get more people to read this and see if we can make a difference
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Posted byViperTech#5780on Nov 12, 2013, 9:24:28 PM
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To be honest comparing the skill progression in Path of Exile to Diablo 3 is pretty dumb since the games share almost nothing in terms of 'fights' except that both are ARPGs and use the same kind of spell concepts at times.
I'd compare Path of Exile more to Diablo 2, and it had the same (in your eyes) problem.
I think it's not a problem at all, people play what they like to play, alot of people play summoner because they loved the necro in d2 and alot of players play discharge because of Kripparrian and their lack of innovativeness in making builds themselves.
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Posted byBalmung#3969on Nov 12, 2013, 9:31:44 PM
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No one is comparing skill progression. It's fair to compare combat.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
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Posted byVeta321#3815on Nov 12, 2013, 10:09:23 PM
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