[1.0.0] Capture the Flag Speedster - Return of the ENIGMA ?
This is a theorycraft and has not yet been tested. It is intended for the event:
Capture the Flag. Passives Yatta ! Hello New York ! The idea of this build is to optimize the use of lightning warp, so that you can grap the enemy's flag faster than you can say Jack Robinson ! Lightning Warp PoE Wiki says: The amount of time between the cast and resolution depends on the straight-line distance between the two points and player movement speed. If it would have taken 3 seconds to move straight from the position where the spell was cast to the teleport location, the teleport will take place after 3 seconds. x% increased Movement Speed will decrease the time between cast and actual teleportation. The Reduced Duration gem will also reduce the time between the cast and the actual teleportation. So... first off the goal is to link Lightning Warp with Reduced Duration and Faster Casting. Hurr Durrr. Good, now we need a shitload of movement speed. I got 47 % ms from passives, that seems okay - but I believe we need moar. Browsing the Unique Item List from PoE Wiki one can find several ideal items for this build, find my choises in the gear section below. Jump to gear section now. One could opt to go for a frenzy build(since the nodes are close and some items have great synergy with frenzy charges). Bandits:
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Normal: Kill all (Or mana for lightning warp sustain). Cruel: Kill all. Merciless: Kill all (or Frenzy)
How we deal with the annoying snails on the opposing team:
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Okay so obviously slowpoke 1 will try to stun you, slowpoke 2 will try to freeze and chill you, slowpoke 3 will set up traps, slowpoke 4 will.. you get the gist.
Luckily, we are the female Legolas of Wraeclast; Flegolas - and we can walk on snow. Seeing as this is more of a flight than fight build, evading/dodging/blocking stuff is ideal. Get dat dodge. Get super evasion. Get high block chance. Get avoid status ailments. Get reduced block recovery. For instance, it is not possible to get Unwawering Stance (we have to evade everything) - Instead we get Heart of the Oak, 30 % chance to avoid being stunned. What if they catch me, you say? well... surprise buttsex. OR for physical shit: Lightning Coil/Fairgraves and capped light res. Have you thought about mana cost of Lightning Warp?
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Yes.. well, thought about ! not sure whether or not it's sustainable.
Lightning Warp costs 51 mana at level 20. Mana cost multiplier for Reduced Duration and Faster Casting is 120 % each. 51 * 1.20 * 1.20 = 73.44 mana. Wow, not so bad at all - of course I don't know how much it is possible to reduce Lightning Warp, but i'm guessing a lot. This means one would need a pretty huge amount of mana regeneration. On top of that - jump to the aura section. Notable nodes lacking in skilltree:
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Shield Block Nodes: Testudo & Deflection Mana & Mana Regeneration Nodes. Auras
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Haste (maybe overkill, but one should definitely be aiming at this imo)
Tempest Shield (4% Block Chance is 2 normal shield block passive nodes) Clarity (If we have enough mana this is a must) Level 1/20 % Quality Arctic Armor for ms boost and ice trail :P This section is a potential problem because you one might not have enough mana and mana regen to sustain it. If one does not care about dying - drop life nodes and use blood magic for auras. Skills Core Gems:
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3L: Lightning Warp - Reduced Duration - Faster Casting
Empower could be a potential 4th gem. Empower mana cost multiplier is 125%. The "fuck you, you caught me spell": 6L: Cast on Death - ? - ? - ? - ? - ? Just a thought: What happens if we link these gems? 4L: Spectral Throw - Slower Projectiles - GMP - ? Can you outrun the cloud of weapons ? :D I haven't thought of anything solid yet. Gear
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Chest: 2 choices
Bronn's Lithe +2 to Level of Movement Gems in this item 10% increased Attack Speed (200 to 250)% increased Evasion Rating 10% increased Movement Speed The ideal armor for the Lightning Warp combo. Manacost is 52 on level 22. or Lighting Coil Adds (1–20 to 1–30) Lightning Damage (90 to 120)% increased Armour and Evasion +(60 to 80) to maximum Life -60% to Lightning Resistance 40% of Physical Damage taken as Lightning Damage Combine with Fairgraves for physical mitigation, since we have no armor. Head: Devoto’s Devotion 10% reduced Physical Damage +(50 to 65) to Dexterity 10% increased Attack Speed (150 to 200)% increased Armour and Evasion +(15 to 25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints Evasion, ms and mercury footprints. With this I imagine us looking like the silver surfer. Fairgraves' Tricorne Adds 6–12 Cold Damage 70% increased Evasion Rating +(15 to 30) to maximum Mana +(20 to 30)% to Lightning Resistance Cannot be Shocked 15% increased Block and Stun Recovery Combined with Lightning Coil, this could potentially save us from physical damage. Neck: Karui Ward Amulet +(20 to 30) to Dexterity +(20 to 30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed More movement speed. OR Atziri's Foible (20 to 30)% increased Mana Regeneration Rate +50 to maximum Mana (8 to 12)% increased maximum Mana (40 to 60)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements What mana problems? Off Hand: Crest of Perandus 40 % Block Chance 3% of Physical Attack Damage Leeched back as Life +(60 to 80) to maximum Life (5.0 to 7.5) Life Regenerated per second +30% to Lightning Resistance 10% additional Block Chance Super high block chance and light res + life. OR Daresso's Courage (29 to 32)% Block Chance 120% increased Block Recovery 20% increased Physical Damage (100 to 120)% increased Armour and Evasion +(10 to 20)% to Fire Resistance +(10 to 20)% to Cold Resistance +(10 to 20)% to Lightning Resistance 120% of Block Chance applied to Spells when on Low Life (3 to 6)% additional Block Chance Super good affixes with low life, Decent block chance + resists. Main Hand: This is not really an offensive build. Aurumvorax 20% Increased Global Critical Strike Multiplier (120 to 150)% increased Physical Damage 20% reduced Rarity of Items found +(40 to 60)% to all Elemental Resistances +3 Life gained for each enemy hit by your Attacks Did I mention resistance problems ? :D really ??? lol. OR The Goddess Bound 20% Increased Global Critical Strike Multiplier +1 to Level of Melee Gems in this Item Uses Both Hand Slots (250 to 300)% Increased Physical Damage Adds 3–7 Fire Damage 20% Increased Attack Speed 30% Increased Global Critical Strike Chance +(20 to 40) to Evasion Rating 20% Reduced Rarity of Items Found 30% Increased Movement Speed when on Low Life Drop all life/block nodes and run wild on low life again. No peer pressure. Just do it. Rings: Shavronne's Revelation Left Hand +(15 to 25) to maximum Energy Shield +(60 to 75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: 4.0% of Energy Shield Regenerated per second Left ring slot: 100% increased Mana Regeneration Rate Left ring slot: You cannot Recharge or Regenerate Energy Shield We are not using energy shield and we need a shitload of mana regen. OR Dream Fragments +(20 to 30)% to Cold Resistance 20% increased maximum Mana 50% increased Mana Regeneration Rate Cannot be Frozen Solving freeze and mana problems at the same time? Drop reduce freeze/chill status ailments nodes. OR Lori's Lantern (8 to 12)% to all Elemental Resistances 10% to all Elemental Resistances (6 to 8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20 to 25)% Chaos Resistance when on Low Life While on Low Life, Enemies are Unlucky when Damaging you If you decided to fuck it all and go low life, this might help. OR Doedre's Damning +(20 to 25)to maximum Mana +(5 to 10) to Intelligence +5 Mana Gained when you Kill an enemy +5% to all Elemental Resistances Enemies can have 1 additional Curse This is for Cast on Death. Waist: Use a Cloth Belt for Reduced Stun Duration with 1) Resistances 2) Flask Stuff 3) Preferences Hands: Ondar's Clasp 30% increased Attack Speed when on Full Life Adds 1–13 Lightning Damage +(50 to 80) to Accuracy Rating 20% increased Movement Speed when on Low Life For low life use. Or Resistance + Attributes gloves. Feet: Darkray Vectors +(20 to 40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 maximum Frenzy Charge 50% reduced Frenzy Charge Duration <-- OUCH !! 25% reduced Light Radius 2% chance to Dodge Attacks per Frenzy Charge If you invest points in frenzy (7 nodes) and help Kraityn, these boots have great potential: 40 % ms from 8 frenzy charges, but how will you get charges? 16 % extra dodge chance !? Drool.. AND light res for synergy with fairgraves/lightning coil combo. OR 30 % MS boots with resistances + attributes. Don't forget Flasks: Get some 70% Movement Speed Flasks + whatever you feel is needed. Random Ideas
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Put a smoke mine in Deerstalker boots for temporary 50% ms buff
Summary Get high ms. Get dat dodge. Get super evasion. Get high block chance. Get avoid status ailments. Get reduced block recovery. OR Go low life ! Movement speed from passives: 47% Movement speed from gear if mana is not a problem: 85% Movement speed from gear if mana is a problem: 75% Movement speed from gear if we're using lightning res as physical mitigation: 45-55% Movement speed from gear if we're using low life: 141-143% Movement speed from Flasks: 70% Movement speed from Arctic Armour: 7.5% Movement speed from Haste(empower + bronn's): 10% Movement speed range: low: 45+47+7.5+10+70 = 179.5% ms medium: 85+47+7.5+10+70 = 219.5% ms high(low life): 143+47+7.5+10+70 = 277.5% ms Question is if this gear even allows for high evasion or if low life will survive the first 3 warps. Attribute Requirements(25% less if we're using Atziri's): Dex: 153 ++ (Haste) Str: 130ish ? (Reduced Duration) Int: 151 ++ (Lightning Warp) From Skilltree: Dex: 400 (obviously not a problem) Str: 50 (priority on rare gear) Int: 50 (priority on rare gear) Shavronne's revelation gives 75 int. Karui Ward 30 gives str, but I would go for Atziri's anyways. Passive Tree Breakdown
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Effective health
116% increased maximum life 0% increased maximum energy shield* * (includes bonus from Intelligence & infused shield where applicable) Keystones Acrobatics Acrobatics 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield Phase Acrobatics Phase Acrobatics 30% Chance to Dodge Spell Damage Ondar's Guile Ondar's Guile Doubles chance to Evade Projectile Attacks Passive skill tree breakdown Health 116% increased maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 12 to maximum Life 1% of Life Regenerated per Second Mitigation 70% increased Evasion Rating 64% increased Evasion Rating and Armour 40% increased Block Recovery 30% increased Defences from equipped Shield 30% increased Block and Stun Recovery 10% to all Elemental Resistances 8% additional Chance to Block with Shields Damage 56% increased Accuracy Rating 44% increased Movement Speed 30% increased Attack Speed 30% Chance to Dodge Spell Damage 6% increased Cast Speed 4% increased Physical Damage Other 330 to Dexterity 140% increased Mana Regeneration Rate 80% increased maximum Mana 70 to Strength 40% chance to Avoid being Chilled 40% chance to Avoid being Shocked 40% chance to Avoid being Frozen 30% Chance to Avoid being Stunned 30 to Intelligence 15% chance to Avoid Elemental Status Ailments 10% additional chance to Dodge Attacks 5% reduced Mana Cost of Skills Build on PathofPoe: IGN: SpireOfGrapeness Last edited by Borup#2492 on Nov 18, 2013, 10:13:18 AM
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This is the best CTF build ive seen so far... Definitely gonna make this!
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Sounds interesting, but I think you might need more survivability. Super high evasion works against monster attacks, but what will you do when you come up against players who can't miss? I think you may need to get max block and spell block (since you can't evade spells either).
We played around with CtF enough to get the jist of how it works. You can't use any skills including movement skills while you have the flavor you drop it (though I don't think we specifically tried it with lightning warp). So, you'll have to get back to your base with pure movement speed and quicksilver flasks. Hopefully you won't desync too much moving that fast. It's a good start. I was trying to come up with a PvP build but so far haven't put too much thought into it. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" :D " Yay, input ! I havenn't actually tried out CtF just yet, so I wasn't aware that you can't use movement speed skills while holding the flag. If this is the same case with lightning warp it kinda defeats the purpose of the idea - at least while holding the flag. Yup, RT users will be a pain - thus we need to have reduced status ailments and stun/block recovery. You are right. Max block seems like the ideal. Will try to work around block nodes to achieve that. Saffell's Frame on switch maybe or too risky? Do you know of a thread that explains basics of CtF? I couldn't find one. Thx in regard IGN: SpireOfGrapeness
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Lol, just notice the autocorrect used the word flavor instead of flag, but at least you figured out what I meant.
I don't know of any CtF basics thread. Basically, when the correct number of people enter the queue, the game divides up the players randomly (it seemed to keep players in the same party together though). It puts you in a room with portals that go to the arena. Then your team tries to get to the other flag, grab it, and make it back to your base. If you get there and have both flags there, you win the game. I think a match was won by winning 3 games. We were mostly just checking it out and not geared or skilled for it. There were a couple people there that were better suited for it. Your flasks don't recharge (you never go to town and rarely kill things). We figured out minions were a bad idea cause it gave opponents things to leech off of and refill flasks. Traps were somewhat effective, but I don't think I killed anybody with them. One guy was using explosive arrow and he stayed defending his flag fairly successfully on an inside map. The arrows could be shot at walls around the flag so not limited to just hitting players. If you die you get to spectate one of your teammates for a short while before it respawned you back at the entrance room. Can't think of any more useful specifics about it. The Saffells Frame shield would be ok if you were only facing spells, but that's not likely when you have 3 opponents to deal with. A better choice might be the shield that offers Like 40% spell block but keeps your attack block (name eludes me). Not sure if it would matter too much, but the boots or passive that gives 'enemies can't leech life from you' is something to keep in mind. Maybe a Cast on Damage Taken linked to Temporal Chains or Enfeeble might help. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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