Archer location, I am dissapoint

As soon as you start out, you have this intrusive lump of things that have nothing to do with archery in it, which isn't too bad, I just want to bring it up because I feel like I am avoiding it like the plague. I assume this is for some better positioning on a pure dex melee character.

But here is my real beef. There aren't any +30 pure dex passive point spots in the pure dexterity part of the passive tree. There are several of them as far as between the templar and marauder tree. This seems really bizarre. Why aren't there any?
Alma 48:17
17 Yea, verily, verily I say unto you, if all men had been, and were, and ever would be, like unto Moroni, behold, the very powers of hell would have been shaken forever; yea, the devil would never have power over the hearts of the children of men.
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Because you literally can't avoid Dexterity as a Ranger.
There's plenty of +10 stat nodes as filler between the juicy bits, and you'll want to move between those already.
The other classes get those spread around their starts because otherwise they can barely get those stats.

Also, it's a Blatant lie to say there are none;
Every class has a +30 node of it's primary stats, or +20 with special other bonuses.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
There is the one 30 and attack speed point, but it isn't pure. Other roles have pure 30+ of their stats, but the ranger(who is nothing but dex) has none. I find it strange. I do realize you get lots of +10 dex, but other roles have that for their main stats too. I think the multi-stat roles like the templar need these big nodes more to make up, but it seems strange that there aren't any. I mean, I am noticing it becuase I am stat hungry for my role and I want lots of dex for few points spent.

Its probably not bad, but I don't know, I'd be mighty fine if I could nab 30 dex near my build path.
Alma 48:17
17 Yea, verily, verily I say unto you, if all men had been, and were, and ever would be, like unto Moroni, behold, the very powers of hell would have been shaken forever; yea, the devil would never have power over the hearts of the children of men.
"
Moroni wrote:
There is the one 30 and attack speed point, but it isn't pure. Other roles have pure 30+ of their stats, but the ranger(who is nothing but dex) has none. I find it strange.


You're complaining about the fact that you get extra benefits from your +30 Dex nodes? I think exactly the opposite, they should add extra effects to those large stat nodes in class areas that don't already have them (Duelist, Witch, Templar, Shadow).

The skill tree is designed with the stat areas consisting mostly of +10 nodes for the appropriate stat, then larger nodes with extra effects inside the class areas and a couple of +30 nodes for other stats a reasonable distance away. As far as I understood it, this is designed to allow players to build niche characters that require points offclass stats to function. This way they are available for whoever needs them, but not a forced pick for anyone else.

And as already said, if you stay in the Dex area of the tree you will end up picking up more Dex than you need just from the +10 Dex highways.

-Ropetus
Author of Build of the Week #11: PalavaKostaja - Righteous Fire Marauder
Last edited by Ropetus on Dec 3, 2012, 6:24:43 AM
Ranger passives need an overhaul. First time I played the ranger, I was underwhelmed at how weak the nodes were. I felt nothing like a ranger.
Are we playing the same game? Ranger has probably the nicest zone in the game.

http://www.pathofexile.com/passive-skill-tree/AAAAAQIA4CAnKQbARM8UgyuTXsSEcRJoD8fEQxDJ1UmOgfR105NXb9w-_VfJM-vh566WXgX3Fs0jlGw0FlJj8vej_vx_Dqn-59DsKqqvFYXwZWMPJQftqlsK7gn2pwITK1EQmuV93Zi6Il49JoAUUvkIIPW7B82oYW8Wwlf82RJiDUW1UPnlst-auKu97OsUFly2dYduF6XYpG-NjTN2KBPPfZ4WJgjbcte_UjmuaYVs3AXc073egRQFHxGQIzJyBFbvHhJf_Bu-mnS_i6lD_nJtYPDWre32eRY7kMhkI-9IrETGMulxhCkcSFn88_1oCW1S_IQElMG_ClUZuDeERcFYiWl-lobmhQ_ADNxhcCN34Cd5pA2ZkfFgtwgLCZKyYrZjajwyUll5yWWn7spa415ysrORAxMV2mmTGuJlGWJT_l_54KiJS1pBSKVcsKt4cRyzeF7KoLaj_HSYY2WAgiBVI8Ar26-mzCQ=

Tell me, what's so atrocious about this build, huh? Tons of life, attack speed, critical damage, projectile damage, and evasion. How you can't feel like a Ranger with this build is beyond me. Ranger has amazingly good offensive nodes compared to the Marauder, Templar and Shadow.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
I look at the tree, see how much it would cost to get +201% elemental damage (it's all of them), compare how that stacks up with the equivalent support gem, and wonder why the hell even bother with extending for offense in PvE.

This is a problem inherent with all of these systems that intermix defense and offense points in the same pool. One is always better than the other.

(And moving into another zone is generally not worth it unless stuff you want is along the armpit.)

(And it's is a bit goofy (to me) that the Shadow is designed to "whiff out" on mediocre damage nodes apparently. Damage nodes I don't care about. "4% damage and 2% attack speed? No thanks. Claws of the Pride is plenty, thank you." The loads and loads of crappy weapon nodes is probably what I hate most about the ranger, more than the mediocre face zone.

Strong Arm is the cruelest lie.)
Last edited by LimitedRooster on Dec 3, 2012, 1:05:34 PM
http://www.pathofexile.com/passive-skill-tree/AAAAAQEAzbEgV9E0PdcSIY8jy9UXzzGTSffTP_B7BI6nnLuKQBmiN6h2NtErWnhNAbr7Wu0OqmuudsDmWG_w3Uh0vEfe4KQRgMWh5oQ1WzwGjAeMEyzkr9wOqhZ2Bl1VsuYIesKcCqgxHaoFOlaAyTPVq2VV0oqFdD36zqWaB2uU1Q9Iu-LVjIP0tOqHW-MraEWJg5MkudZEYdFILSiqDgowltUEep2Esnb9qWI_r2fz6d20fxEK_CqvhNccEt0jUXgYYNlJnLzDFxeHlYcskvP-RqoNjgQfeR70CpgUkrJitolpfpb9aAltI-9IrIyfC2o6q_InmjrizfJDP34=

Only gives you 110% weapon elemental damage. I don't know where you're getting 200% without support gems.

I do agree that most offensive tree nodes are weaker than they probably should be, or at least, support gems comparatively give way more offense than they may be should be (I don't know actually, support gems seem balanced due to mana cost). But this is true of every class in the game, not merely the Ranger's. Right now there isn't much reason to go physical ranger over elemental ranger, but projectile damage and attick speed scale off critical multiplier, so my previous build would work fine with an elemental damage focus too, if that's your point.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite on Dec 3, 2012, 1:00:02 PM
"
anubite wrote:
I don't know where you're getting 200% without support gems.


Here. You can get another +40ish% base damage by taking the Shadow nodes, if you're playing Path of Exile in the future where we have 10 acts and ~30 more skill points to spend.

I thought it went without saying that the Projectile Damage stat is really, really good. I guess it needs to be said: it works on the innate elemental damage on your weapons. It works on the physical damage part of your weapons. It works on Elemental Hit. It works on Fireball. It works on Spark. The Witch gets 33% spell damage? The Shadow gets 58% for the same point outlay, if he uses projectile spells. (This is a factor in my "Witch isn't as good as she looks" thread. Her Cast Speed and backfield is what keeps her from being inferior to her neighbors.)

(At the very least, it doesn't apply to converted physical>elemental damage. No applying twice.)

The Ranger is roughly second best to elemental weapon damage per strike, behind the Templar. And I think that's a great place and a great subtheme for her. But the Shadow is very close to par with her on this front. I'd seriously consider adding another 10% elemental weapon damage node, or 3 5,5,10% ones, for her to lock in her rank here.
Last edited by LimitedRooster on Dec 3, 2012, 3:27:53 PM
There really doesn't need to be yet more elemental damage.
Barely anyone that doesn't have to goes for physical damage on ranged weapons.
The only reason you bother is that you can than use conversion skills and gems to get even more elemental damage.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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