0.9.13e Patch Notes
Version 0.9.13e
Last edited by Chris on Nov 12, 2012, 11:34:34 PM
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Specifically, the consequences of the experience changes are:
Players who play alone will notice no change. Players who "boosted" by having lower level party members in the area (out of experience distance) will now receive the same experience as if they killed monsters in a solo game. Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters. | |
Time to fap with this patch
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Thanks again >:D
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Dear GGG,
Thank you for listening to the community. Love, Flowbish. |
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sweet
edit: Any changes to boosting in relation to items? Finished 17th in Rampage - Peaked at 11th Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 Last edited by Moosifer on Nov 12, 2012, 8:24:31 PM
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The explanation needs further explanation please:
"Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters." More than before, but the same per monster as solo? My brain hurts. | |
Finally people can't cheat in races anymore =) tyvm
But still doesn't solve the other half of the boosting problem. You can get 3.5 times as much loot by using boosters. For people farming fellshrine with high dps builds, this will be several times more efficient than farming in a solo game, as they'll still be 1-2 shotting most packs, so many will feel compelled to create boosters to do so. Any word on whether this will be addressed in the future? " You used to get +50% experience per extra person in the party, but it was *divided* between the party members. So with a 3 person party, mobs would give double xp, but divide that by 3, and each person gets only 2/3 normal xp. Now there isn't a party xp penalty anymore which is gg. IGN: Jerk, Princess http://orbswap.info - the easy way to trade currency Last edited by taekvideo on Nov 12, 2012, 8:32:14 PM
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" More than you would before in a party. Previously parties got slightly less experience per monster than a person playing alone. Path of Exile II - Game Director
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the map as in the main view window, the map as in the minimap, or the map as in the large overlay map?
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? |