boss runing issue
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instead of calling it arena, how about this:
Make it a very rare Random part of a zone that can appear in every map. Designed in a way like a little cannyon heading into the moutains, leading to a little area surrounded by Lots of Caves on the foot of the surroudning mountains. As soon as u get close enough, The little canyon that lead u into that area breaks down and blocks ur way out. Then Diffrent kind of Monsters(depending on the area/lvl) will storm out from these caves to kill u. Lasting for whatever time u think is right or till u die. I couldnt come up with an idea to make the way back somewhat logical, Maybe u could then enter one of the caves that includes a few remaining Monster + Boss and would ultimatly lead u back to the normal map. U could then combine this with a ladder or archivement of some storts as u wish. |
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I have always thought you should have options when it comes to finding top end items. Diablo you had like 3 choices. You had Baal, The Pit and Pindleskin if I remember correctly. If you didn't item run on those 3 areas, you generally were doing things horribly inefficiently.
I would much rather have a system where super unique mini-boss type monsters are coded to randomly spawn throughout the world who have the same loot table as the end bosses. This would encourage more then just boss running, as I would have preferred to run through Act 5 then I would teleport to Mephisto and kill him and repeat. Makes it more social as well, as ma and some friends can do a dungeon crawl, while having a reason to explore and find these super randoms. While still being efficient at getting loot. It's a win-win-win! |
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I was always running Baal and Mephisto. I had a great gear ,had 3 characters. lvl 97 hammerdin, lvl 95 Blizz Sorc and lvl 80 Barb Screamer. SO as you can expect i had to do allot of "boss-runs" in that time. My main source of gear was my sorc at first ,then the hammerdin.I don't know how many times i teleported to Baal or Mephisto And killed them. It was fun the first 100 times ( or so this isn't exact number but you get it ) when i find good gear but then after that.. it was only about finding it not using it. I was killing and killing and killing the same bosses again and again. One day i realized that i am not having fun anymore. And blizzard doesn't give a shit about they old game players. They do minor updates and leave the poor players that are expecting something new. I just expect GGG to make "Path of exile" not only boss-killing based game.
Repent! That's what i'm talking about!
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The current plan is that all the monsters in the fourth difficulty are the same level.
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" hmm.. maybe 99 or 100^^? |
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" How does that work with for example the zombies in the starting area? Even if you scale them up, they are not very challenging. Do you give them abilities to compensate for that? Part of the reason people did Cow Level runs in D2 v1.09 was that the cows were so easy compared to their level. They were slow,had low resistances and you could herd them into big balls of experience. The fact that they hit really hard made no difference because they couldn't hit you in the first place. |
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What do you mean? boss is the same level as a poor skeleton? i dont get your point im sorry could you point that again?
Repent! That's what i'm talking about!
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Vandro cows are great way to get gear for low level characters too :) but you're right they were slow,clumsy and high lvl.
Repent! That's what i'm talking about!
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" I don't know if bosses are included, but all normal monsters are the same level yeah. So the idea is that people are not forced to do the last area over and over again, because it gives the best experience and loot. Instead, you can choose were you want to play in the last difficulty and if you get bored with one area, you can go to another area and get the same experience and loot. |
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It's looking like we have to provide monster-specific buffs to make each area as dangerous as each other area. We might vary the monster distributions in the higher difficulties so that the areas contain scary combinations of ranged and powerful melee monsters.
The goal behind making them all the same level in the final difficulty is that then the end game consists of our entire content set, rather than just the level leading to a single boss. Lead Developer. Follow us on: [url url="http://www.twitter.com/pathofexile"]Twitter[/url] | [url url="http://www.youtube.com/grindinggear"]YouTube[/url] | [url url="http://www.facebook.com/pathofexile"]Facebook[/url] | Contact [url url="http://www.pathofexile.com/support"]Support[/url] if you need help!
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