111 Skill Points Not Enough !

The 111 Skill Points you can earn in-game are simply not enough.

If you want to get all critical skills passives for spells you don't have enough skills to complete :

1 .fire tree + elemental damage + spell damage bonus

2. cold tree + elemental damage+ spell damage bonus

3. lightning tree + elemental damage + spell damage bonus

With the 111 points you should be able to get at least a full mage build that is good in 1 area. (cold/fire/lighting)

Let me make it clear, in Diablo 2 with skills you could have :

1. A super strong build in either Fire/Cold/Lightning

OR

2. A dual tree sorceress with medium to high damage output.

OR

3. A triple tree sorceress with low to medium damage in all 3 areas.

In Path of Exile you can't even have a Mage with full Fire, Cold or Lightning + critical + elemental damage + spell damage passives.

SAD ! ! !

There is no purpose to play if you can get maximum satisfaction in at least one tree.
Last edited by urs#2736 on Sep 16, 2012, 9:47:11 AM
You shouldn't even try to get all critical strike nodes for spells. It's not going to work in the end.

111 points is plenty really, if they were to add more they'd have to weaken passive nodes to compensate
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Not to mention the fact that getting 111 skill points isnt going to happen, and the cap is now actually 115, but GGG forgot to raise it.
115 is the cap now yes but I think it won't be for long - when we transition into act 3, we'll be losing 1 difficulty, so I think we'll be losing 4 passive points as a result
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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anubite wrote:
115 is the cap now yes but I think it won't be for long - when we transition into act 3, we'll be losing 1 difficulty, so I think we'll be losing 4 passive points as a result
maybe not 4 skill points but 2 or even only 1, depends on the missions and how big is the act 3 it can even give the whole 4 skill points
urs, would you like it if a lot of spelldamage nodes were removed from the passive tree, so you can get all the remaining ones with 111 points?
Keep in mind the final prowess of your character (in terms of spelldamage) does not change in the slightest if this were to happen!

I'm pretty sure one of the reasons why there are more of these passives sprinkled around the tree than you can or should take, even when min-maxing, is to allow you to choose which ones to head for, ultimately giving character builds more freedom instead of forcing them in definite directions of the tree too harshly.

So instead of complaining that you cannot get all spelldamage (plus ele) nodes, be happy that you can get as much as possible of them while still having options where to take them - because different areas of the tree might have different other passives which you might or might not like.
Disregard witches, aquire currency.
Last edited by dust7#2748 on Sep 16, 2012, 11:07:18 AM
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dust7 wrote:
urs, would you like it if a lot of spelldamage nodes were removed from the passive tree, so you can get all the remaining ones with 111 points?
Keep in mind the final prowess of your character (in terms of spelldamage) does not change in the slightest if this were to happen!

I'm pretty sure one of the reasons why there are more of these passives sprinkled around the tree than you can or should take, even when min-maxing, is to allow you to choose which ones to head for, ultimately giving character builds more freedom instead of forcing them in definite directions of the tree too harshly.

So instead of complaining that you cannot get all spelldamage (plus ele) nodes, be happy that you can get as much as possible of them while still having options where to take them - because different areas of the tree might have different other passives which you might or might not like.


First of all, i can complain as much as i want, as long as it is constructive criticism.

Yes, With 111 or 115 skills you should be able to take all nodes related to either Fire, Cold Or Lightning Damage. Deleting the extra nodes is a viable option.

Look i am not happy, with 115 points you should be able plan a build with full fire or full lightning or full cold and still have a couple of points for auxiliary passives.

This is currently not possible.
As i said before, there is no satisfaction in not being able to get maximum damage from fire, cold or lightning tree with all points allocated.
You did not understand what I posted I fear. :(
You are getting the maximum - let's say spelldamage in this example - possible if you spend all your points for spelldamage (or getting there), even if all ~1500 nodes of the tree would be spelldamage nodes.

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urs wrote:
Deleting the extra nodes is a viable option.

The only thing this does is castrate build diversity by forcing you to head to certain clusters. Your character will not be any stronger. In fact, your character could end up weaker because the spelldamage nodes in proximity to the auxiliary passives you want could be gone.

The skilltree is about choices. You cannot take everything you want. So if you cannot take all the spelldamage, take all the spelldamage which is in proximity to other passives you want. This ensures build diversity, because two casters might want different auxiliary passives while still getting as much spelldamage as possible.

Only because there are more spelldamage nodes on the tree than you can take, this does not mean you are not doing maximum spelldamage by taking all which you can reach.
Disregard witches, aquire currency.
Last edited by dust7#2748 on Sep 16, 2012, 1:26:48 PM
Yes, you have to actually think about where your points are going to go. Do you fill up a cluster entirely or do you leave a few points out of it and venture into another section? These are the decisions that you must make. Yes, the decisions are going to be difficult. I fully believe that GGG's design philosophy in this was not to allow min/maxing but to allow enough points for your class to feel powerful enough in the way that you decide to specialize.
Veteran ARPGer but not very good with the number crunchin'. Currently maining a Witch and I want a male version!
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urs wrote:
Yes, With 111 or 115 skills you should be able to take all nodes related to either Fire, Cold Or Lightning Damage. Deleting the extra nodes is a viable option.

Look i am not happy, with 115 points you should be able plan a build with full fire or full lightning or full cold and still have a couple of points for auxiliary passives.

I don't know where you're coming from with this. I haven't read a single comment from a dev or someone affiliated with them saying this. What makes you think you're entitled to every single passive you like?

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