In Between Season Event 7: 1 Hour Cut-throat
This league has Cutthroat and Hardcore enabled, when you die to enemies of any type you will be moved to Standard league.
A summary of hardcore Cutthroat rules:
Standard rules for league events apply. Please click this link if this is your first race event. | |
Why the hell do you make all cut-throat races with parties enabled?
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" Listening to feedback is hard. Prepare to see all party cutthroats in season 4 again. | |
trying to get gangbanged in mudflats was pretty hilarious, still managed to kill the 3 of them, although the last fight ended with the two of us dead lol
pretty funny nevertheless | |
#2 LADDER HYPE
Bob and Helman were necessary sacrifices :) IGN : @Supernico
http://www.twitch.tv/nicosuper |
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Invaded zone with #2 and #11 fought with #11 on ledge.
We both ended up dead (some sick GGG Humor-.-) 1 on 1 let's kill both. Items drops were bad currency in term of transmutes good. Friend had the "great" idea he would farm currency in flats at level 5(ofc he died 3 times) GGG should make a Terrace only CT. Or Exp till upper passage once entered ledge CT and ledge exit got removed. I switched through all servers to find somebody and ended up only to find ledge campers. | |
30 seconds till the race end and we killed each other with glacial hammers... I love this game.
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" Nice fight we had :D |
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" Even in solo cut-throat, there are many players who want to play together. In yesterday's CT, my second toon died to a gang of 2 in the Prison; in today's, my third toon died to a gang of 2 on the Ledge. (I'm not saying that I wouldn't have died had there only been one opponent on these occasions, but they certainly weren't fighting each other, and today's Ledge hunters were 5 levels above me). I don't have anyone else to play with so my inevitable role in CT is as the prey. I choose my tactics in such a way as to minimise the risk of my exposure to ANY other players - be they in teams or as individuals - and I mostly get a kick out of playing this way. The most frustrating aspect is how long it takes to make a character with reasonable survivability, and the ease with which one can die to hunters that are several levels higher. In real life, that would be seen as very unsportsmanlike, and in PoE, it kind of tastes the same. I don't have a solution, but I think it is helpful to try to understand the role that you are playing, and to consider how to make the best of that role. |